j_mie6
Deity
Jamie's Rome Mod!
Jamie's Rome Mod is my own mod which surprise surprise: is about Ancient Rome!
DOWNLOAD 1.3.2
DOWNLOAD 2.1(coming eventually!)
thread for Jamie'sRomeMod (original thread)
What on earth is Version 1 and 2 all about?!
Well basically they are both the same and don't be under any illusions that 2 is more recent than 1, it's not. The ONLY different between the 2 is that version 1 (latest version 1.3!) has the picts as the 8th civ where as version 2 (latest version 2.0!) doesn't have the picts and instead has Parthia and the Selucid Empire. So it's up to you whether you choose a more packed east or more packed west!
Version 2.1 will not be out for a while!
Whats in it?
Civilizations
There are 8 different civilizations in the game which are as follows:
Rome - Roman Empire - Praetorian (Swordsman)
Greece - Greek Empire - Phalanx (Spearman)
Egypt - Egyptian Empire - Egyptian War Chariot (Chariot)
Carthage - Cathaginian Empire - Punic War Elephant (War Elephant)
Gaul - Gallic Empire - Woad Warrior (Swordsman)
Brittania - Brython Empire - Celtic Swordsman (Swordsman)
Germania - Germanic Empire - Beserker (Axeman)
The Picts - Pictish Empire - Druid (Axeman) (1.3 only)
Selucia - Selucid Empire - Phalanx (Spearman) (2.1 only)
Parthia - Parthian Empire - Catapract (Cavalry) (2.1 only)
Dacia - Dacian Empire - ? (?) (possible 2.1)
(the text colour represents their game colour)
Units
There are 24 Units in the game and 8 Unique Units (mentioned above):
Warrior
Spearman
Archer
Swordsman
Cavalry (Horse Archer)
Axeman
Elephant
Chariot
Catapult
Scout
Explorer
Galley
Tririme
Quintririme
Settler
Worker
Spy
Workboat
Advanced Swordsman
Advanced Spearman
Advanced Cavalry
Advanced Archer
Advanced War Elephant
Dromo
Buildings
There are two added buildings to this mod:
Shrine - Every civ has a Unique one of these (shown later) they will provide different benfits
Shipbuilder - An early version of the Drydock provides exp to ships and decreases naval building time
The great wall has been renamed to Hadrian's Wall
Traits
There are 8 new traits, Civ specific, they provide a free promotion for thier civ's units ie: the trait Roman provides all Roman units with the Morale promotion (extra movement)
Roman - Gives Morale
Greek - Gives Commando
Egyptian - Gives City Garrison 1
Carthaginian - Gives Amphibious
Gallic - Gives Combat 1
Celtic - Gives Drill 1
Germanic - Gives City Raider 1
Pictish - Gives Formation
Powers (1.3, 2.1)
There are powers in this mod which run along side the traits and shrines here they are!
Roman - -10% maintenance costs
Greek - Democracy civic available at start
Egyptian - plains tiles +1 food
Carthaginian - sea units +1
Gallic - Cities built on hills receive +10% defence
Celtic - extra unhappiness for conquorers
Germanic - -10% war wariness
Pictish - +1 food from hills in britain
Religion
There are 5 religions ingame: Cristianity, Celtic Polytheism, Roman Polytheism, Greek Polytheism and Judaism. cristianity is only able to spread by missionaries when theology is researched! (1.3, 2.1)
Civics
Some Civics have been renamed and some have been disabled (authough using wonders the missing Civics from Government and Religion can be obtained! The list of available ones are:
Despotism
Monarchy
Republic (Representation)
Dictatorship (Police State)
Democracy (Universal Sufferage)
Barbarianism
Beurocracy
Imperial Service (Nationalism)
Tribalism
Slavery
Caste System
Decentralization
Mercantilism
Free Market
Independant States (State Property)
Paganism
Organized Religion
Theology
Pacifism
Shrines
The Shrine benifits are out of:
Happiness
Health
Production %age boost
Experience
Research boost
Commerce boost
Feautures (1.3, 2.1)
there are 2 new feautres (aside from rebellion, senate(coming soon) and events) these are: Catapult contruction and commandeering
Catapult contruction is where a swordsman or an advanced swordsman can sit in a forest and build a catapult for some money and the removal of the forest! only in allied territory (forgot whether neutral)
Comandeering is where a Quintrireme has a chance to take an enemy ship apon victory! Barbarians cannot do this!
Events/Rebellions(1.3, 2.1)
There are a few events built into the game such as the macedonian rebellion which are just there for fun really! One of the biggest feautres in the mod is Rebellions where more info can be found within the civlopedias mod concepts page!
The Map
The map is set in:
The sea in the top Right is there because if it was land domination becomes almost impossible!
Languages
Currently I am only going to make it in English, French and German but I will be working on adding Italian and Spanish. There may be some mistakes in all languages exept English.
Misc
The mod has a Classical Cap on it but has the following medieval techs:- Civil Service, Theology and Philosophy. Due to this there is no map trading, which could be considered a good point as it requires more self-exploration!
The Nile has extra food and commerce around it!
Construction now gives a movement bonus to roads
Special Thanks to...
Pie at (creator of Pie's Ancient Europe) for his help with the artwork and The J (moderator) for telling me how to post this! Also to google for it's language tools . Asaf and Baldyr have been amazing and have together worked on many of the features present in the mod! Also to Jeff Van Dyck for letting me use his music in the mod! My friend Rob for helping me with translations, Bakuel for his amzing unit work, same for all other unit makers used in this mod. Saibotlieh for helping me to make the great generals and TopSecret for keeping me with an incentive to release this on time!
More Screenshots on the next post!
Rebellions can happen at any time:
Jamie's Rome Mod is my own mod which surprise surprise: is about Ancient Rome!
DOWNLOAD 1.3.2
DOWNLOAD 2.1(coming eventually!)
thread for Jamie'sRomeMod (original thread)
What on earth is Version 1 and 2 all about?!
Well basically they are both the same and don't be under any illusions that 2 is more recent than 1, it's not. The ONLY different between the 2 is that version 1 (latest version 1.3!) has the picts as the 8th civ where as version 2 (latest version 2.0!) doesn't have the picts and instead has Parthia and the Selucid Empire. So it's up to you whether you choose a more packed east or more packed west!
Version 2.1 will not be out for a while!
Whats in it?
Civilizations
There are 8 different civilizations in the game which are as follows:
Rome - Roman Empire - Praetorian (Swordsman)
Greece - Greek Empire - Phalanx (Spearman)
Egypt - Egyptian Empire - Egyptian War Chariot (Chariot)
Carthage - Cathaginian Empire - Punic War Elephant (War Elephant)
Gaul - Gallic Empire - Woad Warrior (Swordsman)
Brittania - Brython Empire - Celtic Swordsman (Swordsman)
Germania - Germanic Empire - Beserker (Axeman)
The Picts - Pictish Empire - Druid (Axeman) (1.3 only)
Selucia - Selucid Empire - Phalanx (Spearman) (2.1 only)
Parthia - Parthian Empire - Catapract (Cavalry) (2.1 only)
Dacia - Dacian Empire - ? (?) (possible 2.1)
(the text colour represents their game colour)
Units
There are 24 Units in the game and 8 Unique Units (mentioned above):
Warrior
Spearman
Archer
Swordsman
Cavalry (Horse Archer)
Axeman
Elephant
Chariot
Catapult
Scout
Explorer
Galley
Tririme
Quintririme
Settler
Worker
Spy
Workboat
Advanced Swordsman
Advanced Spearman
Advanced Cavalry
Advanced Archer
Advanced War Elephant
Dromo
Buildings
There are two added buildings to this mod:
Shrine - Every civ has a Unique one of these (shown later) they will provide different benfits
Shipbuilder - An early version of the Drydock provides exp to ships and decreases naval building time
The great wall has been renamed to Hadrian's Wall
Traits
There are 8 new traits, Civ specific, they provide a free promotion for thier civ's units ie: the trait Roman provides all Roman units with the Morale promotion (extra movement)
Roman - Gives Morale
Greek - Gives Commando
Egyptian - Gives City Garrison 1
Carthaginian - Gives Amphibious
Gallic - Gives Combat 1
Celtic - Gives Drill 1
Germanic - Gives City Raider 1
Pictish - Gives Formation
Powers (1.3, 2.1)
There are powers in this mod which run along side the traits and shrines here they are!
Roman - -10% maintenance costs
Greek - Democracy civic available at start
Egyptian - plains tiles +1 food
Carthaginian - sea units +1
Gallic - Cities built on hills receive +10% defence
Celtic - extra unhappiness for conquorers
Germanic - -10% war wariness
Pictish - +1 food from hills in britain
Religion
There are 5 religions ingame: Cristianity, Celtic Polytheism, Roman Polytheism, Greek Polytheism and Judaism. cristianity is only able to spread by missionaries when theology is researched! (1.3, 2.1)
Civics
Some Civics have been renamed and some have been disabled (authough using wonders the missing Civics from Government and Religion can be obtained! The list of available ones are:
Despotism
Monarchy
Republic (Representation)
Dictatorship (Police State)
Democracy (Universal Sufferage)
Barbarianism
Beurocracy
Imperial Service (Nationalism)
Tribalism
Slavery
Caste System
Decentralization
Mercantilism
Free Market
Independant States (State Property)
Paganism
Organized Religion
Theology
Pacifism
Shrines
The Shrine benifits are out of:
Happiness
Health
Production %age boost
Experience
Research boost
Commerce boost
Feautures (1.3, 2.1)
there are 2 new feautres (aside from rebellion, senate(coming soon) and events) these are: Catapult contruction and commandeering
Catapult contruction is where a swordsman or an advanced swordsman can sit in a forest and build a catapult for some money and the removal of the forest! only in allied territory (forgot whether neutral)
Comandeering is where a Quintrireme has a chance to take an enemy ship apon victory! Barbarians cannot do this!
Events/Rebellions(1.3, 2.1)
There are a few events built into the game such as the macedonian rebellion which are just there for fun really! One of the biggest feautres in the mod is Rebellions where more info can be found within the civlopedias mod concepts page!
The Map
The map is set in:
Spoiler :
The sea in the top Right is there because if it was land domination becomes almost impossible!
Languages
Currently I am only going to make it in English, French and German but I will be working on adding Italian and Spanish. There may be some mistakes in all languages exept English.
Misc
The mod has a Classical Cap on it but has the following medieval techs:- Civil Service, Theology and Philosophy. Due to this there is no map trading, which could be considered a good point as it requires more self-exploration!
The Nile has extra food and commerce around it!
Construction now gives a movement bonus to roads
Special Thanks to...
Pie at (creator of Pie's Ancient Europe) for his help with the artwork and The J (moderator) for telling me how to post this! Also to google for it's language tools . Asaf and Baldyr have been amazing and have together worked on many of the features present in the mod! Also to Jeff Van Dyck for letting me use his music in the mod! My friend Rob for helping me with translations, Bakuel for his amzing unit work, same for all other unit makers used in this mod. Saibotlieh for helping me to make the great generals and TopSecret for keeping me with an incentive to release this on time!
More Screenshots on the next post!
Spoiler :
Rebellions can happen at any time: