Japan - Hojo Tokimune Thread

Discussion in 'Civ6 - General Discussions' started by nunor, Jun 20, 2016.

  1. Art Grin

    Art Grin Emperor

    Joined:
    Nov 13, 2008
    Messages:
    1,746
    Location:
    Germany
    Two UUs would favour a Civ with a strong expansion and military focus.
    Traditionally in the series those are the Greeks, Romans, Germans, Mongols, Ottomans, Aztec or Zulu.
    The Zulu don't really have much to offer in the UU field apart from the Impi. So it's not them.
    The Aztec while warmongers can offer more interesting options in the UB/UI area.
    The Germans already began migrating towards a more economic focus in BNW. Doubt they will go back to the military focus.
    The Greeks will probably get some other specialization this time. Especially if Firaxis decides to replace Alexander with somebody else and since Greece offer more interesting design choices than just being another warmonger.
    That leaves us with the Mongols, Romans and Ottomans as the likeliest two UU civilizations. Of course point could be made that these three civs could easily work with only one UU or have a non-militaristic focus.
     
  2. Mustakrakish

    Mustakrakish In 'Node' We Trust

    Joined:
    Sep 2, 2009
    Messages:
    2,520
    Location:
    Grainvillage, Finland
    Romans could have forum, so not necessarily 2 UU's
     
  3. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Joined:
    Aug 12, 2010
    Messages:
    15,960
    America has 2 UU and it's more a cultural civ than a conqueror
     
  4. Haig

    Haig Deity

    Joined:
    Aug 3, 2010
    Messages:
    2,721
    Location:
    Finland
    It's also about a leader choice, which leaders could have "own" unit.

    Mehmet II could have gigantic siege bombard, Napoleon could have Imperial guards etc.
     
  5. Craig_Sutter

    Craig_Sutter Deity

    Joined:
    Aug 13, 2002
    Messages:
    2,753
    Gender:
    Male
    Location:
    Calgary, Canada
    I don't know if anyone mentioned it, but it strikes me that the Electronics Factory might work a but like Civ V German Unique Building Hanse... With the addition of culture as well as production bonuses.
     
  6. OnceAKing

    OnceAKing Warlord

    Joined:
    Aug 26, 2013
    Messages:
    242
    For what it's worth I love the Divine Wind UA.

    Number one, if Japan is on islands almost all land gives them a bonus.

    If they are nestled against a continental coast. They can turtle, grow, and go conquering other coasts later

    They island hop and colonies as well.

    If you are not on the coast then make your way there! It's just like Mongolia. If you start with 2 horses, well you better be damned sure your next city is next to 4. Go out and fight your way to the coast!!!

    Even on Pangaea, there's still going to be expansive coastline to settle and pillage in the late game.

    If you despise geography based bonuses then you reduce civ down to very Generic and bland percentage based boosts here and there for civ.

    On top of that every civ seems to have geography based UAs. So on certain maps, some civs will be stronger than others
     
  7. Gangrin

    Gangrin Warlord

    Joined:
    Feb 28, 2012
    Messages:
    164
    Also i am kinda interested whether "adjacent district" bonus takes into account districts from other cities or not. For example, if i have 3 cities within 4 tiles of each other in a triangle and each places a campus in the middle so each campus is adjacent to two others - will they get the same bonus as if they were placed adjacent to two other districts from parent city?
     
  8. Human Crouton

    Human Crouton Prince

    Joined:
    Jul 27, 2011
    Messages:
    427
    I'm going to guess that they do get bonuses from districts of other cities because that would be cool and simple. No reason for it nit to work that way.
     
  9. AriochIV

    AriochIV Colonial Ninja

    Joined:
    Jul 25, 2006
    Messages:
    5,963
    Location:
    Nehwon
    I can think of one right off: it could encourage tightly packing cities close together.
     
  10. Human Crouton

    Human Crouton Prince

    Joined:
    Jul 27, 2011
    Messages:
    427
    I don't see that as a problem though. If you want to tightly knit your cities together then that just leaves more open space for others. I think tight building should be an option if you get a bad map roll. Let's you make the best out of a bad start.
     
  11. Craig_Sutter

    Craig_Sutter Deity

    Joined:
    Aug 13, 2002
    Messages:
    2,753
    Gender:
    Male
    Location:
    Calgary, Canada
    I think city distance is greater than in civ V... 5 as opposed to 3. With max 12 districts that leaves a lot of room to expand before city districts are touching those of other cities.
     
  12. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

    Joined:
    Dec 27, 2006
    Messages:
    7,659
    Location:
    Inside an Ikanda.
    The min. distance is unchanged. We've seen cities 3 tiles apart just like in Civ 5.
     
  13. Craig_Sutter

    Craig_Sutter Deity

    Joined:
    Aug 13, 2002
    Messages:
    2,753
    Gender:
    Male
    Location:
    Calgary, Canada
    Thanks for clarifying.
     
  14. Reboot

    Reboot Privateer

    Joined:
    Jun 14, 2002
    Messages:
    337
    Location:
    1.17N 103.50E
    Given that it's a production boost I thought they could have called it the Kaizen Factory or something along those lines. Calling it Electronics Factory sound awfully... topical. I mean, they're known for their electronics, sure - but the manufacturing prowess of "the Japanese method" is was really realised through car manufacturing, not electronics.
     
  15. Janskey

    Janskey Prince

    Joined:
    Mar 6, 2014
    Messages:
    410
    Location:
    Finland
    Well, at least they should include Kozure Okami as a great work.
     
  16. MadDjinn

    MadDjinn Deity

    Joined:
    Jan 28, 2011
    Messages:
    4,554
    ok, so let's take 3 cities placed 5-6 hexes away from each other.

    If each drops a district in their 3rd ring, and that 3rd ring location happens to be right next to the other 2 cities 3rd ring districts...
     
  17. m15a

    m15a Emperor

    Joined:
    Jul 7, 2005
    Messages:
    1,471
    That's the main scenario that I think might be a problem. Clustered districts in tightly packed cities make sense with limited space, but building all of your districts in a huge cluster far away from city centers seems too artificial and not what the design intends anyway. Imagine the science focused strategy was to build 3 equidistant city centers and the make a triangle of science districts at the center and surround that triangle with whatever districts - really goes against the map-focused design philosophy of the game.

    It's probably a non-issue though because geography is a big constraint in city placement (relative to early Civs where you could easily build cities in a grid) and the bonus is smaller than the some terrain adjacency bonuses. Anyway, it'd be a lot of work and the player could just ignore that strategy.
     
  18. Denkt

    Denkt Left Forever

    Joined:
    Jul 3, 2012
    Messages:
    3,944
    From screenshot it seems that 3 tiles between 2 cities are the minimum.
     
  19. Homusubi

    Homusubi Lafcadio Hearn Wannabe

    Joined:
    Dec 21, 2012
    Messages:
    1,035
    I'm pretty confident that Japanese pop culture is more worthy of inclusion than Japanese business practices.
     
  20. Krajzen

    Krajzen Deity

    Joined:
    Oct 23, 2013
    Messages:
    3,040
    Location:
    Poland
    Meh, 90% of all great works will again come from few big particular* West European countries :rolleyes:

    *-England, France, Benelux, Germany, Italy.
    To much lesser extent: Spain and Russia.

    Who cares about the remaining 95% of humanity
     

Share This Page