Tomorrow's Dawn
Heroes Never Die
Bair and I were discussing the need to improve on Japan, which we both felt was in need for a proper update, which will be addressed by this thread.
A concept I came up with that I'd like to introduce here and would like to test out starting with Japan are Evolving UBs.
These would be UBs that gain additional benefits over time, as new techs are researched or as new Eras are reached.
I'd like for Japan to be the starting point of this concept with the Rice Exchange.
The rice exchange or rather associations of rice brokers began in Osaka, and developed a precursor to the modern clearinghouse concept.
Although initially focused on the distribution of rice, it grew to encompass other industries such as sugar or textiles.
Now, being an association of merchants, and the production and distribution of goods, I'd like to outline how I'd like for the Rice Exchange to evolve:
In Japan's history, artisans have had to work harder to get results out of poorer and scarcer materials.
The archipelago, in contrast to Rhye's resource placement, is actually very resource poor.
For instance, there are considerably fewer mineral deposits in Japan compared to its neighbors and the quality of the ores are considerably worse as well.
Japanese artisans have had to deal with these setbacks for centuries, leading to innovation in several fields.
For instance, while the folded steel technique was transplanted to Japan via China and Corea,
the Japanese improved upon the technique because the native ore was more difficult to work with.
Thus, the theme and function will revolve around getting the most out of the resources available,
evolving into an organized merchant association in charge of the distribution of quality goods,
to the modern merchant associations of cities of Japan.
So my plan for the Rice Exchange works like this:
Rice Exchange
Replaces Market
150 Hammers
Requires Currency
+25% gold
Resources provide an additional Civ-wide bonus applied locally to the city (i.e. Gold provides Happiness +2 instead of Happiness +1).
Can turn 2 citizens into merchant
+1 from Fur, Ivory, Silk, Whale
Available for free on Industrial and later starts
EVOLUTIONARY FEATURE: Unlocked upon researching Guilds.
- Spy attempts to steal Gold from this city autofail. Spy detection +10%.
EVOLUTIONARY FEATURE: Unlocked upon researching Corporation.
- Having an active trade deal for a resource reduces Unhappiness in the City by 1.
In addition, I have brainstormed a replacement for the Samurai,
which in my view, is more iconic as a social class rather than a warrior class;
it is their equipment that makes them iconic, not their organization as a fighting force.
Thus, I have prepared a replacement UU as well.
Sōhei
Replaces Heavy Swordsman
Melee Units
8 STR
1 MOV
70 Hammers
Requires Civil Service, Machinery, Iron
Upgrades into Rifleman, Grenadier
+50% vs. Melee Units
+25% STR if State Religion is active
Can build roads, generates culture in addition to Gold while pillaging
I have some ideas for a new UP and an overhauled UHV as well, but I will wait for some deliberation. Your input is appreciated.
A concept I came up with that I'd like to introduce here and would like to test out starting with Japan are Evolving UBs.
These would be UBs that gain additional benefits over time, as new techs are researched or as new Eras are reached.
I'd like for Japan to be the starting point of this concept with the Rice Exchange.
The rice exchange or rather associations of rice brokers began in Osaka, and developed a precursor to the modern clearinghouse concept.
Although initially focused on the distribution of rice, it grew to encompass other industries such as sugar or textiles.
Now, being an association of merchants, and the production and distribution of goods, I'd like to outline how I'd like for the Rice Exchange to evolve:
In Japan's history, artisans have had to work harder to get results out of poorer and scarcer materials.
The archipelago, in contrast to Rhye's resource placement, is actually very resource poor.
For instance, there are considerably fewer mineral deposits in Japan compared to its neighbors and the quality of the ores are considerably worse as well.
Japanese artisans have had to deal with these setbacks for centuries, leading to innovation in several fields.
For instance, while the folded steel technique was transplanted to Japan via China and Corea,
the Japanese improved upon the technique because the native ore was more difficult to work with.
Thus, the theme and function will revolve around getting the most out of the resources available,
evolving into an organized merchant association in charge of the distribution of quality goods,
to the modern merchant associations of cities of Japan.
So my plan for the Rice Exchange works like this:
Rice Exchange
Replaces Market
150 Hammers
Requires Currency
+25% gold
Resources provide an additional Civ-wide bonus applied locally to the city (i.e. Gold provides Happiness +2 instead of Happiness +1).
Can turn 2 citizens into merchant
+1 from Fur, Ivory, Silk, Whale
Available for free on Industrial and later starts
EVOLUTIONARY FEATURE: Unlocked upon researching Guilds.
- Spy attempts to steal Gold from this city autofail. Spy detection +10%.
EVOLUTIONARY FEATURE: Unlocked upon researching Corporation.
- Having an active trade deal for a resource reduces Unhappiness in the City by 1.
In addition, I have brainstormed a replacement for the Samurai,
which in my view, is more iconic as a social class rather than a warrior class;
it is their equipment that makes them iconic, not their organization as a fighting force.
Thus, I have prepared a replacement UU as well.
Sōhei
Replaces Heavy Swordsman
Melee Units
8 STR
1 MOV
70 Hammers
Requires Civil Service, Machinery, Iron
Upgrades into Rifleman, Grenadier
+50% vs. Melee Units
+25% STR if State Religion is active
Can build roads, generates culture in addition to Gold while pillaging
I have some ideas for a new UP and an overhauled UHV as well, but I will wait for some deliberation. Your input is appreciated.