Set
Prince
- Joined
- Mar 31, 2010
- Messages
- 352
Do you have a more concrete proposal?
Both radical and less radical
Radically, shifting Japan's spawn to 1600 to coincide with Tokugawa uniting Japan at Sekigahara might work. Currently, a large part of the problems with the Japanese goals is that there is so much time to do them. A lot it feels extraneous, like I always have 100 more years than I need to complete a goal. I'm not sure that just making the goal more difficult would fix the time problem, since it's difficult to balance over such a long period of time due to the increased variability introduced by long time frames, though it might work.
A Japan that spawns in 1600 with a goal due in 1800 or 1850 has less time and therefore fewer spare hammers and tech points to pour into non-first goal related endeavors such as the fairly standard invasion of china in the 17th or 18th century (if not earlier). I also think shorter time frames are just better for development goals in general. Babylon , Egypt and China all have incredibly fun (well, Babylon is debatable) games with development oriented goals because there is less time to screw around and the player has to figure out how to achieve the goal like solving a puzzle. There's very little room for mistakes, and as a result the interesting parts of development like prioritizing production, improvement priority and more involved city management (specialists/chopping etc.) come to the fore.
Pre-1600, Japan can be independent cities with castles, walls and some city defense promoted units to make it difficult for human China to invade. The advantage of a 1600 start is it becomes much easier to have an interesting development goal, and also nicely fits into a narrative of Japanese history (ie. Goal 1 is the Edo Period and internal development, Goal 2 is the Meiji (+Early Showa) period and Japan's expansion, Goal 3 is the Japan of present day). It also means the human player is less likely to go completely off the rails since he has a thousand fewer years to do so (completely off the rails is not a bad thing, but I don't think it should be what happens EVERY time like it is now).
Less Radically:
Starve Japan of production. I know this is the opposite of what was proposed earlier, but the human player already has way too many spare hammers as Japan, which makes it kind of dull since there's really no need to prioritize production beyond the early stages of the game. Instead, add food resources to Japan so it's cities can grow larger. Combined with a draftable, industrial UU once in the Industrial Age a player will be able to draft an army to invade the mainland, but earlier in the game will be forced to prioritize. The AI is still a problem though, making Emperor Meiji more likely to draft might help a little, but in light of your other comment I think conquerors might be the way to go. Hopefully my proposed changes to UB (below) will help alleviate the AIs troubles as well.
Add (or change) the current goal 1 to"Build X wonder(s) by Y date": In addition to further forcing prioritizing of production, adding a wonder to the goal means that Japan will have to research towards said wonder rapidly, which means more specialist management, and fewer spare beakers and hammers floating around. The only problem is that a production starved and technologically backwards Japan might have trouble getting the wonder. Changing it to "Have X and Y tech by Z date" would fix that, but it's also more boring. For the wonder, maybe add Kinkakuji under Drama or some other out of the way tech.
EDIT: Almost forgot the UB change :|
Have the Kaizen plant add hammers for each coal or oil resource controlled (say 2 for oil, 1 for coal) or give a percentage increase to production (5% from coal, 10% from oil). This way, a Japan that expands to historical size, and gains access to the oil and coal in the East Indies and Manchuria will be able to get good production at home. Also means there is a nice incentive for players to secure sources of oil and coal just like historical Japan. If the production bonus is OP, maybe limit it to being built in Japanese core cities?