The time? 410 a.d.. The place? A vast expanse of rice paddies outside of Nagoya. A trio of chanting buddhist monks move slowly through the fields, searching, searching. For what? The Chosen one.
After three hundred years of hakojin rule by the wise, clever, but o so european Sulla the Great part 2, the country cries out for a home grown leader. The monks, here in this paddy, are just a fingernail clipping of the vast search going on, country wide for the next leader.
The monks stop, mesmerized, as they stare at the young japanese youth neglecting his rice paddy duties (whatever they are) in favor of devouring the latest edition of "Go! Online." You are the one, they say. Our new leader! How may we address you?
The boy stands, brushing off various rice detritus, and speaks. "Me? Why, Andy-shima, of course!"
410 a.d.: I take a look at our empire. Quite a change from 1500 b.c.. Good work all! Our favorite roman has put courthouses in numerous slow growin towns, I switch some of these out for spears. EEE! many cities have only warriors. Ook.
f11 displays our capitol, Kyoto, as STILL the world's ichi-ban city! The histogram shows we are ni-ban, numba 2, behind the persians, 354 to their 380.
We are three turns from currency at +1 per turn. Three turns at 0 science give us 17 per turn. Zulus will sell us currency at 43 gold. I divide by seven, carry the three, . . . heck, i hate this math stuff! It **feels** cheaper to buy it from the zulus than to research it ourselfs. I get it, set research to 0 for three turns, and move on into Andy-shima's glorious reign. . . .
420 a.d.: We start a new age. I choose to research feudalism, gimme those pikemen! Feudalism + Monotheism allows us to go for Chivalry which == (everybody together) SAMURAI!!! So, I humbly suggest we do whatever we can to get the ability to build that unit now we are only 3 tecks away!
Kyoto gets aqueduct (whoopee!) change to spear. I move some other units around, need some defensive units to send with our intrepid settler, bonnie prince meiji, who was brainwashed into implementing "Sulla's Mad Plan."
430 a.d.: Russians and French are building great lighthouse, babs are going for the hanging gardens. I think we're going to be involved in a cascade here, cause Sekigahara is still, what, 19 turns from lighthouse itself. If we can't get it, we need something to fall back on, and it appears sun tzu (feudalism) may be it.
Contact the Rooshans, Catherine offers us 19 gp and her map for currency, I take it and run. Numerous folks have monotheism, but at 11 gpt plus a lump sum its just too much for our poor empire right now. The americans give us 10 gp and 1 gpt for currency, so I guess the deal with the Zulu was worth it.
In mid-turn, Rincon demands 16 gold! Baka!! What to do, what to do. I hit the enter key, sidestepping the demand, and no declaration of war yet. (Whew.)
440 a.d.: everybody not building great lighthouse now building hanging gardens, including the ugly americans, to the north. Science ratcheted all the way up to the stratospheric . . . 20%, happiness at 10% otherwise I have 4 unhappy citizens in Kyoto, which NEEDS to build a marketplace. . .
AAAA!!! Americans have own Sulla Mad Plan! They found Dallas at ivory spot. This make Andy-shima simmer over with angerness! Samurai, where are you? Rincon, we will get our greater north continent co-prosperity sphere soon!
Many civs have Monarchy, monotheism and feudalism (hanging gardens, and our two chivalry prerequisites) Their price is too high. . .
450 a.d: Still trolling for let's make a tech deal, our treasury is up to the mighty figure of 69 gold, (+6 per turn), but nobody has good prices on anything to sell. . .
460 a.d: picked location for city in the jungle north of satsuma. Mekong will be a gold/resources city, hopefully, someday.
470 a.d.: Ghandi sells us Monarchy for 45 gold. Building roads like crazy. Hooking up dye to empire.
480 a.d.: we found Fill-in-atsu to fill in some of the blank spots of the empire. Hooked up gems to the empire. Our galley explores the world.
490 a.d.: We're off on the road to . . Mekong? Through the deepest, darkest jungle.
500 a.d.: Infrastructure, infrastructure, everywhere, but not a unit to fight with! As soon as we've got some marketplaces, we really need to build some more spears, etc.
510 a.d.: Persia demands 16 gold and our world map. Since they're close, buy, I say, okey dokey, but just you wait!
520 a.d.: Building some swords, just in case. Our neighbors are saber rattling.
530: a.d.: move them workers!
550 a.d.: The industrious japanese were so busy, they skipped a decade! More infrastructure, no trades, as our galley continues to explore the known world.
560 a.d.: Building a harbor in Osaka, at last, to trade our stuff with other civs
570 a.d.: Tired of not getting any technology, Andy-shima goes shopping at the zulu zaibatsu mall, and (ulp!) picks up monotheism for the mere cost of 11 gpt and some change.
Well, we'll have some belt tightening, you know, but that rincon guy is looking mighty ugly, and so are the babs. The closer we get to our samurai unit, the better i'll feel!
580: Here comes the cascade. Russians build lighthouse. Crud, we were only 2 turns away! Sekigahara switched to Hanging Gardens! We begin Chivalry! 22 turns to our UU!
590: We build the gardens. The people rejoice. The palace is added on. Cooked rice is eaten on seaweed. Banzai!
600 a.d.: we can trade with the Rooshans! But their spices cost too much, and they're not offering enough for the horses. Maybe later.
610 a.d.: With a whoosh and a sigh, the reign of Andy-shima, that golden Go-playing guy, is over. The next great leader will have an opportunity to build, er, great leaders! Once the samurai are created.
Go Nippon Go!