Gothic_Empire
AKA, Ramen Empire
- Joined
- Aug 5, 2008
- Messages
- 1,502
I'm considering doing that for the UA anyways to avoid the glut of un-usable musicians.
Is the UA gonna change before I can try Japan?
I'm considering doing that for the UA anyways to avoid the glut of un-usable musicians.
-50% from UA and -50% from different ideologies results in 0 tourism per turn with Japan. Add travel ban on top of this and it will be unreal to get any modifiers with them, resulting to only and final solution of wiping them out.
It's different with fighting a runaway culture civ because it's a yield race, not a complete negation of them.
I'm considering doing that for the UA anyways to avoid the glut of un-usable musicians. Also considering adding a music slot to the Dojo (Dojos, like any good gym, obviously blare music non-stop, right?).
Keep in mind that's a modifier that is pooled with all other modifiers. So if Japan snowballs, or is bored, or shares a religion, etc., the -50% will be partially canceled out. Its more like Japan has the Tourism Ban WC resolution by default with all civs.
G
I still think that Japan needs some love. I thought about it for a while, what could be done with it without too much work and would still be good. Apart from returning bushido to previous iteration (i.e. all types of units and from turn 1) with tandem with new GWAM spam - which i am sure will never come to be - i considered changing Dojo from Armory replacement to Barracks replacement. This way you can still gain your powerful promos, farm yields and at the same time you have at least something going for you in your early wars. It still leaves Japan as military-only civ and woefully bland with their fleet, but at least it something
Came back after a month break and found the change to Japan. I could not be more disappointed. Japan had one of the most unique and engaging playstyles with their old UA. It allowed you to approach the opening techs in a completely different way from most civs while being powerful but not broken. Being able to follow up a unique opening strategy with excellent tools for warmongering throughout the game made this easily my favorite civ to play. The new ability could not be less interesting (for me personally but overall I think it is rather weak) and makes Japan just another poser warmonger similar to Napoleon (i.e. decent benefits for being successful but no real tools to make that happen). If this ability is going to stay in it would be awesome if it could be on an alternate leader. Their old UA was flavorful and unique while also being strong enough to enable a different opening strategy even on deity please bring it back into the core game.
Why not? They are so reliant on fights that strong units are needed for the civ to work. Zulu is stronger out of the batch, while Japan has to make an extra effort to get there (don't let its units die, for example) and then has something extra to reward that effort (GWAM, dojo bonus).it makes sense. more experienced units deserve more virtues, but imho then it should get reworked(slightly nerfed) or restrict it for some maximum of them for each unit. i suppose thats not intended have there second zulus.
After starting next to a Piety India that was forcing its religion on all its neighbors, I was glad that they couldn't send trade routes to my cities. The TR part of the UA has its use to protect Japan's own religion.
May I ask you to consider extending/revisiting the UA to restrict foreign religious pressure? I find it fitting for the Sakoku/isolation theme, and it opens a religion-defense niche among the civs. Some players might also find it more appropriate/acceptable than the tourism defense.
For more practical purposes, I see it being valuable for beliefs that are based on the number of followers, like God-king and Inspiration, as well as a safeguard against religious unrest.