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Japanese Guide

Discussion in 'Gameplay Guides' started by Tigranes, Jan 12, 2018.

  1. Tigranes

    Tigranes Armenian

    Joined:
    Sep 11, 2008
    Messages:
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    Civ4ScreenShot0007.JPG

    Yes! It is possible to win as Japan in (almost) v. 1.5 using 3000 BC start! That is the main thing one has to remember when playing from 525 AD to 1970s as Heavenly Ruler or Tenno (Japanese Emperor) :ninja:. By the way, currently the Emperor of Japan is the only head of state in the world with the English title of "Emperor". ;). I think this is the first v 1.5 posted victory as Japan (with brand new tweaks to the 3rd Japanese UHV).

    All 3 Japanese goals are easy to miss, and while there are different paths to success one should never be too relaxed even when things seemingly go your way. DoC has many surprises.

    UHV1: 6K average culture by year 1600 without ever loosing a city. As Japan you start with 3 Settlers and Buddhism as your pre-set religion. It means by year 1600 you need to generate 18K of culture. it is not easy even if you focus on Great Artists early on. One time I barely did it only 2 turns before the deadline runing 80% culture for last 15 turns. In this game I did not found 3 cities, but only 2: Kyoto and Edo(Tokyo). It allowed me to achieve this UHV in 1400s. First I switched to Shinto and built Parthenon (that's why I like 3000 BC starts, it allows to pick wonders which were not built by Classical European civs). Parthenon has +10:culture: and generates Great Artist and adds 50% to :gp:. 3 out of 4 GP I was able to generate by the time I entered Renaissance were great Artists. Together with regular Culture output of your 2 cities 3*3200:culture: = 9600:culture: out of 12K needed with 2 cities is more than enough to finish first UHV early, found Nagasaki and Kushiro, and focus on techs and conquest.

    UHV2: Control Korea, Manchuria, China, Indochina, Indonesia and Philippines by year 1940. It is useless to start early conquests only to be faced with later flips unless you are super stable. Which is a pity because one wants to see some actions for Samurais. I triggered Conquerors events both for Inca and Aztecs, vassalized Inca, Aztecs lost only 1 city to me, became my vassal and collapse the next turn. But I kept one Central American city to serve as Panama Canal to maintain easy contact with Europeans. I only gained some experience fight natives. While large portions of Korea, China and Indonesia were Indy I felt paranoid about capturing their cities only to be kicked out by respawns. So up until 1700 I largely kept 2 cities in Ameicas and my 4 Japanese cities. After Spanish settled Manila and collapsed I finally started my Empire building procedure. Manila was first, then, Korea, settled Manchuria. China was treaky, because I had to fight Portugal for Macao while the rest of the China was Indy. But 15 turns before UHV deadline Mongolia reborn in 1930s and they claimed one tiny Chinese city close to their borders. I had to wait 10 turns before I could declare war on them -- thankfuly by that time I already had Tanks. After Portuguese I had to fight with Thailand, but thankfully not behemot French Empire which at some point came to Vietnam. They were unstable and all their units got catapulted to the northern tile of Philippines when Hanoi fliped back to Thailand. Thanks to Leoreth's tweaks Indonesia respawned early enough so that I could finish them right before deadline, while simultaneously fighting Mongolia for China (I left alone all the other Indy cities in China because you never compete with minors for control). So again, I could have easily loose this one if Mongolia would reborn less than 10 turns before the 1940 deadline.

    UHV3: Flying goose -- be first with 8 Global and 8 Digital Era techs. This used to be 10 when I started this long long game, but thanks to merciful Leoreth became more realistic 8 while I was still playing it. Otherwise my 3 days of non-stop gaming would be ruined. I managed to be first with 10 out of 20 Globals but there is no chance on big green Earth that you discover 10 out of 14 Digital techs before UK or USA, even using espionage like I did. I barely managed 8 and only because reborned UK (with capital in Edinburg!) decided to finish the techs I had already discovered. Had I planed my research path a little less efficient -- all this effort would go to vain. But I did it and very happy because this is the longest UHV game you can possibly play in DoC (only Russia may take more turns to finish).
     
    Last edited: Jan 12, 2018
    h0spitall3rz and catacau like this.
  2. catacau

    catacau Chieftain

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    I only build Kyoto and focus on culture, usually the UHV is complete by the time the mongols spawn... That also means 100% Culture, 0% Research and 0 units...
     
  3. Tigranes

    Tigranes Armenian

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    Suboptimal because you need techs. 2 is the good middle ground.
     
  4. catacau

    catacau Chieftain

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    But i think you can easily compensate that with the extra time you have, i usually conquer Korea between 1500-1600 and after that i usually conquer the rest in this order: Manila, Thailand, Indonesia and (after discovering Nationalism and start spamming units in Korea and Thailand) China. I haven't tried your approach so i can't say mine is more reliable though.

    I don't build that Japanese city on the north (i think is Kushiro) until i enter Industrial Era and the Cow resource appears, because of expansion stability.

    Japan is definitely one of the coolest Civs to play with.
     
    Tigranes likes this.
  5. ganker14

    ganker14 Chieftain

    Joined:
    May 25, 2018
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    nice strategy! I tried and it worked way better than the rushing-to-seoul one. Except that now aztecs and incas cannot be vassalized before exploration (and, anyway, china conquered them before 1400 AD :lol:)
     

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