Japanese units always fight at full strength?!??

Japan has absolutely NO economic or cultural bonuses. Most of the other Civs should be able to be ahead of Japan in one category or the other if they play properly. Japan might be great at taking out his nearby neighbors, but on a large map I see him falling way behind lots of other civs towards the late game, and as Greg pointed out, bring a lot of siege against Japan to pick them off before they even get to use their bonus.
 
I think people are forgetting what those riflemen did to the spearmen of the city state that was purple near by. It was one hit kills almost every time. Absolutely trouncing them.
 
Samurai were extremely deadly back in the day, it wasn't until pretty much every soldier could get thier hands on a gun that they went out of fashion.

Erhm. Most samurai became privileged aristocrats and their fighting style became increasingly showmanship and individual dueling that was impractical on any battlefield (or against another non-samurai for that matter). In contrast to say, a European knight, they were not capable warriors for all practicality.
 
deadly against peasants maybe, their armor could be cut with a knight's sword and the knight's armor would be impervious against a samurai's weapons. Contrary to popular belief the knight's armor wasn't difficult to move in (you could do friggin cartwheels in it!), they weren't slow and their weapons weren't heavy (very few weighed more than four pounds and the majority were three pounds or less)

Hmm... I read that the average weight of a simple byrnie (chain mail) with short arms is about 15 kilograms. Then, how can a knight wearing full plate armor not be slow?
 
Hmm... I read that the average weight of a simple byrnie (chain mail) with short arms is about 15 kilograms. Then, how can a knight wearing full plate armor not be slow?

I think I remember reading a article on cracked where they mention this. I don't remember the name of it, but they did say that knights could actually move fairly easily in their armor.
 
Hmm... I read that the average weight of a simple byrnie (chain mail) with short arms is about 15 kilograms. Then, how can a knight wearing full plate armor not be slow?
Because while armour did weigh some, it also granted very efficient protection.

However armour distributes the weight over the body, and a trained man-at-arms (who would be in good shape) wouldn't be extremely hindered. Especially considering the fact that plate armour itself was impervious to swords (IE a sword stab to an area not covered with plate would wound, but a stab or cut hitting the plate itself wouldn't cause as much as a scratch).
 
Please make it clear for me: only the samurai unit has this special "full strength attack" ability...?
 
The Samurai comes with Shock and generates more great generals...in addition to always fighting at full strength :)

I am NOT going to be happy if I start near Japan. Not happy at all. . .
 
Please make it clear for me: only the samurai unit has this special "full strength attack" ability...?

Bushido (the full strenght attack skill) is the Japanese Special Ability
The Samurai as a UU has the Shock promotion immediately and improves the chance of generating a Great General when winning fights
 
Japan will need to be fought with large proportion of ranged units, protected from melee by either a good "tanking" unit or cannon fodder units!
 
I don't recall Civ ever aiming to be very realistic.

Also, if would it not do horrible things to game balance if all Asian civs were at a disadvantage just for fighting against Europeans? This isn't a history simulator, if you want one then go play Europa Unuversalis 3.
QFT. Civ is game. It may be a game based on and drawing inspiration from history, but in the end Civ is a turn-based strategy game, not a simulation of real history.

If you want a simulation game, go play Paradox Games like Victoria 2 and Europa Universalis 3, they are both excellent, if vastly more complicated than Civ and covering a smaller period of time.
 
he started with samurai on the abttlefield but unfortunately for greg, as soon as he pressed next turn the first time, riflemen quickly replaced napoleons other units.

Anyone else feels the tech progression is just too fast? there should rarely be 2-tech level gap (level refers to his samurai vs. musketeers = 1 level gap; samurai vs. riflemen = 2 level gap).
 
Anyone else feels the tech progression is just too fast? there should rarely be 2-tech level gap (level refers to his samurai vs. musketeers = 1 level gap; samurai vs. riflemen = 2 level gap).

Yup, but thats the same for all modes of civ, the first mod I shall be making is my Super Marathon mod - name is a work in progress - which will extend the marathon length by about 20-40 times...

A bit over the top I know, but it's how I play civ 4! I like to have extended battles in each era and like to really appreciate each new tech before moving on to the next!
 
Anyone else feels the tech progression is just too fast? there should rarely be 2-tech level gap (level refers to his samurai vs. musketeers = 1 level gap; samurai vs. riflemen = 2 level gap).

Perhaps Greg was spending all of his resources creating units to stall his own demise and could not spare as much resources towards research as Napoleon?

Also, don't forget that more cities mean more population and more population means more research and unless I am mistaken there were plenty of things that hinted that Napoleon had more cities then Greg.
 
Before the samurai war part, they talked about how low-tech units cannot destroy high-tech units (mathematically impossible, no less). Yet the samurais did beat the :):):):) out of the riflemen more than once in that video.

Haven't you watched "The Last Samurai"? :D
 
Greg was falling behind in the tech tree but he was playing of immortal, besides he did research gunpowder eventually, and he stil built sowardsman and upgraded them to smaurais.
 
Greg was falling behind in the tech tree but he was playing of immortal, besides he did research gunpowder eventually, and he stil built sowardsman and upgraded them to smaurais.

I kinda skipped through some of the video#2, I know he started the fresh game on Immortal but the saved game - was it played on immortal as well?

And how can 1 civ be 3x higher in score than any other civ. In Civ4 its always a pack leading and some stranglers but I have never seen 1 civ towering above others (especially on supposedly Immortal difficulty).
 
In the live stream, I noticed when Greg attacked with a wounded warrior, his strength was listed as the same as it was when it was not wounded. Here's the screenshot:

civ5battle.jpg


This leads me to believe that unlike Civ 4, unit strength is not reduced when wounded.

My theory is that the Japanese power simply means that the unit fights as if it has full hit points, although at the end of combat any damage it it takes will still be subtracted from the actual hit points it had remaning.
 
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