pineappledan
Deity
Or we could move the Fight Better Damaged ability to the UA, since that is the original Vanilla ability and is not new code. Then you can put the yields on XP from combat onto a Tatara UB, same as it works for the Dojo now.
I'm not aware of any camp getting culture boosts from tech, nor any normal improvement that gets +9 yields before adjacency at end game.For instance, the Torii with the Holy Site scaling would end at an extra +7 tech scaling compared to a GW + Camp with a +1 adjacency bonus. The Torii you had proposed would end with a +0 tech scaling relative to that same GW + Camp.
It is new code. Vanilla only has Fight Well Damaged.Or we could move the Fight Better Damaged ability to the UA, since that is the original Vanilla ability and is not new code.
Some improvements do when accounting for buildings, which counts towards their scaling just like I'm counting reformation NWs on my Torii example.I'm not aware of any camp getting culture boosts from tech, nor any normal improvement that gets +9 yields before adjacency at end game.





or 1
1



2



2
Ah, I meant Fight well damaged for UA. I misspoke.It is new code. Vanilla only has Fight Well Damaged.
Robotics is still part of their end game scaling.Robotics is so late it shouldn't count.
University/Workshop/Zoo only boosts trees, not camps.
Plus those yields are way worse than culture/faith/tourism.
Reviewing this, a new unique building with more GW slots is visible only to the civ in question. We don't see the Celtic's Ceilidh Hall (extra Music slot), nor the Venetian Murano Glassworks (extra 2 Art slots), in the GW management screen when playing other civs, regardless of whether those two civs are in the game or not.Adding a new building with new GW slots for 1 civ will break the great works management screen. At minimum such a new set of building classes would require new UI work, and the end result would probably be that players will always see the Japan UBs in that screen regardless of what civ they are playing as.
You need to consider what you're comparing.I don't see why a non-military UGPTI should be held on a lesser standard than a regular GPTI.
The Torii is not an improvement that can be spammed by workers, it is available only as far as you can generate GPs. And because GPTIs (unique or not) can't be placed as frequent and early as non-GP improvements, they have to provide notably more yields.You need to consider what you're comparing.
A unique Academy would be replacing a regular Academy, so it should scale like a regular Academy plus bonus from being a unique.
A unique (regular) improvement would be replacing another (regular) improvement that would be worked otherwise, so it should scale like a regular improvement plus bonus from being a unique.
A Torii would be replacing a great work and another (regular) improvement that would be worked otherwise, so it should scale like a great work plus (regular improvement plus bonus from being a unique).
The bracketed part is unique improvement scaling, which is usually a couple of rare yields sprinkled throughout the tech tree.

So the bonus for being unique is attached to the Academy. This is because we imagine the base Academy to beA unique Academy would be replacing a regular Academy, so it should scale like a regular Academy plus bonus from being a unique.
bonus to compete with GS bulb + regular improvement
(bonus to compete with GS bulb + bonus for being unique) + regular improvement
great work + (regular improvement + bonus from being a unique)
(great work + bonus for being unique) + regular improvement
As you say it might be fine, but I am wrestling with almost exactly what you had proposed re: a choice of 3 shrines on construction with my Sumer custom civ and their Ziggurat UB. The UI is fritzing and replacing the base temple for all civs with the ziggurat, even if Sumer isn't in the game. I don't think the Venice buildings support your argument because they are national wonders, and these shrines would be buildings available in multiple cities. regular buildings have entire columns while wonders appear on the first column only and are handled differently by the UI.Reviewing this, a new unique building with more GW slots is visible only to the civ in question. We don't see the Celtic's Ceilidh Hall (extra Music slot), nor the Venetian Murano Glassworks (extra 2 Art slots), in the GW management screen when playing other civs, regardless of whether those two civs are in the game or not.
Besides, the game can already handle Venice's case, which is the basis for the Tatara's GW concept. So, in the first Tatara example (with Yorishiro buildings containing new GW slots), the game should behave just like it does for Venice with Murano Glassworks (in other words, perfectly fine).
If it's from your experience, then I'll take your word for it. Maybe we could make those extra 3 shrines into National Wonders to avoid the UI issue.As you say it might be fine, but I am wrestling with almost exactly what you had proposed re: a choice of 3 shrines on construction with my Sumer custom civ and their Ziggurat UB. The UI is fritzing and replacing the base temple for all civs with the ziggurat, even if Sumer isn't in the game. I don't think the Venice buildings support your argument because they are national wonders, and these shrines would be buildings available in multiple cities. regular buildings have entire columns while wonders appear on the first column only and are handled differently by the UI.
I can't say this ship inspires much, the Mikasa and the Yamato are far more iconic. Isn't it possible to justify moving the Yamato one tech earlier? The ship was built and commissioned before any nation had started their respective nuclear programs, which justify placing it in Atomic Theory or Refrigeration.Another idea I had for the UU2 for Japan was the Matsushima class, instead of either the Mikasa or Satsuma.
Note that we were talking about tech scaling, not base yields.Gosh quite the brain teaser
So the bonus for being unique is attached to the Academy. This is because we imagine the base Academy to be
such that a unique Academy isCode:bonus to compete with GS bulb + regular improvement
Code:(bonus to compete with GS bulb + bonus for being unique) + regular improvement
In which case instead of
we should think ofCode:great work + (regular improvement + bonus from being a unique)
Code:(great work + bonus for being unique) + regular improvement
So the strength of the scaling bonus for being unique is attached to the balance of great works, not the balance of tile improvements. The latter will just be too few yields.Which I think is what Legen is saying.
As azum4roll said, our debate isn't really on the GW part, but on whether the regular improvement part should be upgraded to an UI, (e.g. Kuna or Moai), or to a GPTI (e.g. Holy Site) scaling. My view is that it should be a GPTI scaling due to the Torii being limited by GP generation, rather than by Worker allocation.(great work + bonus for being unique) + regular improvement
1
1
, which excludes the GW's base 3
2
from the Torii's base 5
1
3
).
from Metallurgy and +1
from Combustion) and another indirect +3 from buildings that buff trees (University/Workshop and Zoo), where Lumbermills are necessarily placed on. Azum4roll's scaling is at a -1 here, and that's before Lumbermill's adjacency bonus. It only competes if we count the Torii's +4 base yields and assume the Lumbermill won't have a good adjacency bonus.
2
with the luxury's base yield and monopoly); however, the Brazilwood Camp also adds a luxury for trade, which is worth some extra gold and happiness, and benefits from forest/jungle buildings (another +3).That's what I was getting at.My view is that it should be a GPTI scaling due to the Torii being limited by GP generation, rather than by Worker allocation.
You're probably right in this, the Torii's scaling isn't simple and has some traps along the way. Though I'm discussing about Torii's scaling, I still think that it would be better to look for an alternative solution, like the one about moving GW slots from Temple/Castle to Monument/Shrine, plus add a Writing slot to Council. That would solve Japan's issue of generating GWAM before unlocking buildings with GW slots, and wouldn't require as much work (no new DLL code needed, no changes to art assets).But actually even your higher rate of scaling is probably insufficient because there are other buffs to Great Works. For example yields from Beliefs (Pantheon and Reformation, is it?), various Policies (including ones that add +% bonus to yields which are particularly strong), in fact there is even the (in my experience rare) World Congress proposal. Then there are the rewards from theming bonuses (for whom the culture/tourism bonus part also benefits from Artistry, and possibly other sources in the future) that you forego with the Torii. Although, the part that scales GWAM bulb is included so at least there is that -- perhaps this is a handle that can be used to balance further.
Pantheon: +1For example yields from Beliefs (Pantheon and Reformation, is it?), various Policies (including ones that add +% bonus to yields which are particularly strong), in fact there is even the (in my experience rare) World Congress proposal. Then there are the rewards from theming bonuses (for whom the culture/tourism bonus part also benefits from Artistry, and possibly other sources in the future) that you forego with the Torii. Although, the part that scales GWAM bulb is included so at least there is that -- perhaps this is a handle that can be used to balance further.
on Goddess of Beauty (not counting Ogma)
on Church
on Inspired Works (but that gives +2
+2
to GPTI)
per great work
(kinda balanced by the tenets that buffs UIs/GPTIs)
(kinda balanced by the tenets that buffs UIs/GPTIs)
(kinda balanced by the tenets that buffs UIs/GPTIs)
(balanced by Historical Landmarks +1
on GPTI)
+1
on GPTISpoiler “My suggestion for a Japan rework” :
and +1
+2
+2
+1

Production cost scales with number of Cities
Production, +5
Culture and 5
Faith
Culture and +2
Faith to Manufactories in the Empire.
Science equal to 100% of your
Culture and
Faith per turn as an instant yield. (global version of the Kabuki's Musician ability, the yields and GP choices can be easily changed with database values, but the global nature requires DLL changes)
Science whenever a building is constructed in this city, scaling with Era. (baseline Ironworks ability, no changes)