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JAR02, Always War Emperor

Discussion in 'Civ3 - Succession Games' started by jarred!, Apr 25, 2019.

  1. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    I think you got stuck in the mindset from the previous game! :lol:

    Agreed. OTOH, the one thing I ignored earlier is that the peninsula tip site will be high-commerce once it has a Harbor and a Duct. Once the war front moves past the grapes E of Anda, maybe it becomes worthwhile to build there.
     
  2. Judminder

    Judminder Warlord

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    OK I've just finished, but I don't have time to do the turn-log just now, even if it is going to be quite brief. On balance things have gone well. We have another sword army and another leader waiting to be converted next turn (unless the team decides otherwise). Hovd is ours and the Settler is almost in position. We have some galleys transporting troops over at a decent rate.
    I'll post later this evening.
     
    jarred! likes this.
  3. CKS

    CKS Deity

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    Sounds good!
     
  4. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    I'd almost rather rush HE at this point. We're seeing enough Leader-fishing chances that it will be very worthwhile, I think.
     
  5. jarred!

    jarred! Prince

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    Unless he swapped the HE to the GLib in teno, the HE should be done by now. Would we want to rush the GLib, if that's the case?
     
  6. Judminder

    Judminder Warlord

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    Turn 0 450AD
    MM, move some units, Anda -> Harbour

    IBT
    Inca request audience: They have philosophy, COL, Currency

    Literature -> Currency
    Loads of incoming Mongol and Inca troops

    Turn 1 460AD
    Army kills Inca sword, sure up mountain defences
    HE changed to Great Library
    Colossea chnaged to libraries
    Anda building harbour (to collect chop shields)as not to be disbanded

    IBT
    Horse attacked on incence hill, survived one horse then died red-lining another

    Turn 2 470AD
    Kill mongol horse with Ehorse. No promotio. Move units, MM cities

    IBT
    More troops congregating on the battlefield

    Turn 3 480AD
    Army kills Inca sword next to Anda, Jag from Anda attacks another sword, doing 1 damage before withdrawing back to Anda, eSword kills Inca sword no promotion
    Workers -> plains NW of Vilcas

    IBT
    The Inca appear to have learned Feudalism as we now have MIs in the vicinity
    Mongol Archer leaves Hovd heading towards the undefended Cempola

    Turn 4 490AD
    1 of our 2 eSwords outside Anda kils a Mongol vArcher, but the next eSword does not want to get drawn to the foot of the mountains. We attack with an eHorse, win and we have a shiny new GML. Moved GML to Vilcas, built a new Army (3vSwords) and started a march up the eastern mountains
    Army outside Anda attacks an Incan mountain horse and loses 9HP.

    IBT
    Mongol horse attacks our fortified eHorse on a mountain and wins!
    Incan MI attacks eSword and wins

    Turn 5 500AD
    New army moves North towards Incan stack
    Cats use new road to bomb and red-line Incan spear.
    Our old army needs to heal so moves towards Vilcas taking out a red-lined Incan sword and red-lined Incan spear. Close call - one HP left.

    IBT
    Currency -> Philosophy
    Troop movements
    another Mongol archer leaves Hovd

    Turn 6 510AD
    Cats bomb archer (Hovd)
    vSword beats archer and promotes (no damage)
    eSword removes one of 2 Incan Archers next to Anda
    New Army descends from mountains, kills the Incan Archer and re-establishes position protecting Anda.
    Cats go back to Vilcas and bomb (red-line) Mongol horse just outside.
    eHorse beats horse but does not promote.

    IBT
    Mongol horse dies attacking Vilcas

    Turn 7 520AD
    Bomb and red-line Mongol spear next to Vilcas. e 4/5 Horse beats spear but no leader.

    IBT More troop movements

    Turn 8 530AD
    Tzintzuntzan Library -> HE
    Move troops around
    Incan MIs threatening, but no horses around so move all units to stack and give them their space next to Anda
    Fortified a rSword in Anda with the Jag to try to quell the resistance which is still ongoing

    IBT
    More enemies amassing
    Incan MI and Archer take the bait

    Turn 9 540 AD
    Army beats MI
    Jag beats Archer but is red-lined

    IBT
    Philosophy -> COL
    Incan MI suicides on our mountain sword
    Resistance in Anda finally quelled

    Turn 10 550AD
    We take Hovd
    Cats bomb and red-line a lone Incan Archer. eHorse beats Archer and generates a GML - which is now in Vilcas. I mis-clicked and it took the long way round via the wheat and ended up with no turn left.


    Hand over:
    MGL in Vilcas
    Workers are roading in the mountains to give Cats easy access to enemy troops.
    Settler stack one move away from Conduit site
     

    Attached Files:

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  7. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    Judminder, would you mind posting a screenshot of the war front?
     
  8. Judminder

    Judminder Warlord

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    Here you go!
    upload_2019-6-13_17-57-54.png
     
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  9. Judminder

    Judminder Warlord

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    We will have to take the nearest Incan town as their culture borders have taken our city site. Sorry, omitted to mention that, but it shouldn't take long to get there now with our Armies / SOD.
     
  10. tjs282

    tjs282 Socially distancing since 1975

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    However, transferring land-units from one boat to another midwater (aka ship-chaining) does not use up the land-units' moves. So we could station Galleys in Atzca, load them up, send them over the strait, then send a Galley(s) out of New Anda to collect the units and sail them into port. Then the units can be unloaded and moved further, and only the now-empty boats from Atzca would be exposed to attack over the interturn.
    Can't rush GWonders with an MGL, unfortunately! Can rush SWonders, though...

    Tenoch was switched to GLib; HE is now being built in Tzintz, and could be rushed.

    I'd rather have another Army though -- even if we waited to fill it until we have Feud/Maces from the GLib.
    Given the very high flip-risk calculated for Anda, I'm now wondering if that Inca city is actually Cuzco?
    Founding on a rival's territory is not 'illegal' if you're already at war with them... ;)
     
  11. jarred!

    jarred! Prince

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    We should set up a chain. My comment more in reference to moving Anda as close to Atzca as possible.

    MGL, SGL, what's the difference? ;)

    I thought Cuzco was up near Machu Picchu/Tiwanaku, and that the range of values given was because we haven't discovered it's real location yet (10% being as close as possible, 0.3% being as far as possible).
     
  12. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    If we are moving Anda, we shouldn't build a Harbor there. Any opposition to this plan?

    1. Settler-abandon Anda; build New Anda 1 SE (next to the mountains; it gets the Whales with culture expansion).
    2. Later on, build a commerce-rich but shield-poor coastal city where the slave is working (the peninsula tip).

    I'm pretty much neutral on both points.

    Also: EEP! Incas have maces!!!

    Hopefully the next turnset can push them back and take the Mysterious City In The Fog. Who's up? Is it Suede?
     
  13. jarred!

    jarred! Prince

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    @SuedecivIII is up next. I'll do better at posting the roster after each set.

    We could build Capetown without moving Anda too.
     
  14. CKS

    CKS Deity

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    I think the range of values is because we don't know the Incan culture very well, but it could also partly be that we don't know where Cuzco is. In any case, MapStat gives a range even when we know where the capital is.

    I'd also rather have an army than rush HE. If Tzintzuntzan takes back the cow from Teayo, we'll have the HE in 11 or fewer turns. Additionally, if we lose the GL in a cascade, if we have 3 armies we can switch our GL build to the pentagon without losing the shields we've invested.
     
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  15. SuedecivIII

    SuedecivIII Warlord

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    So we've agreed on settler abandoning anda and moving 1SE?

    We're going for another Sword army from the new MGL, right?
     
  16. Judminder

    Judminder Warlord

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    @SuedecivIII
    That's what I understand from the discussion, yes
     
  17. jarred!

    jarred! Prince

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    We can see the Incas culture via F8... If two values are always given (and due to the unreliability of that formula), I'm inclined to believe the apolyton formula is either incomplete or wrong. (I might dl mapstat and run some tests, but it no longer seems important)
     
  18. CKS

    CKS Deity

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    I'm not sure if MapStat goes off the foreign advisor's comments (they admire our culture, they are dismissive of our culture, etc.) about culture or if it tries to read it off the culture graph, but I'm pretty sure it doesn't read it off the victory screen for the best rival's total. (That didn't exist in vanilla and PTW, and since it only gives the value for one rival, it likely wasn't worth changing for Conquests.) I'd always thought it read the culture graph and estimated how much a pixel was worth, but the foreign advisor's comments would surely have been easier to code and it would give more uncertainty in the flip risk. I don't know how it deals with the distance formula, either.
     
  19. SuedecivIII

    SuedecivIII Warlord

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    We're taking Olantaytambo soon. If we raze it, and place new cities on 2 hills, we can chain irrigation through Mongol land fairly easily. There's no wonders in Ollantaytambo. What do you guys think?
     
  20. CKS

    CKS Deity

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    Sounds good to me.
     

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