Elephantium
Malcolm was a very good cat.
Smash it!
I'm not sure if MapStat goes off the foreign advisor's comments (they admire our culture, they are dismissive of our culture, etc.) about culture or if it tries to read it off the culture graph....
That lets us put another unit in each Army, making them stronger -- but also unshippable before we have Combustion/Transports. I'm not sure that's an advantage, when a 3-Sword Army (at least on high-defence terrain) is already sufficient to protect our stacks/approaches.We also got a new MGL. What do you guys think, rush the pentagon?
Does it look like they could reach us, from what you've seen of the map? If so, abort.Oh, and our suicide galley sees another civ. Should I contact them for free GLib techs? Or abort mission?
Hmm... to get irrigation to Tzintz, we're going to need a third conduit-town, on the Hill 2NW of Almarikh — which will make it pretty crowded (ICS'd) up there. Should we consider Settler-disbanding Almarikh, or just leave it as is?Some screenshots
Temples...temples...priests are prevaricating parasites who pillage the body politic.
You want culture, build libraries. You get something back from the investment.
You want content citizens, build marketplaces, trade for luxuries, build towns for luxuries, build colonies for luxuries.
If happiness is a problem in a settler or worker farm, it is a self-limiting problem. Raise the luxury tax, hire an MP, you only need to make the expenditure for a couple of turns. Temples are with you forever and are a permanent drag on the economy.
May I be the first in this thread to quote Brother @Bede...?