OK, I looked at the save. Immediate (military) plans are to kick the Dutch and Byzzies off our northern islands. Not sure if I'll get as far as shipping stuff across to India, because... I would like to switch a few Cav- and Galleon-builds in the core to Frigates/Privateers first, if that's OK? We already have lots of transport-ships (9 Galleys, 10 Caravels and 8 Galleons = 82 units' worth of capacity) -- but so far only 1 Frigate and 2 Privateers to protect them all (although more are building, that's mostly in the boonies, so they'd have to be rushed if we want to use them before we win a histo-vic... ). Because so many of the 'inner-ring' city-sites were, erm, inconveniently damp, our (high-ranked) core-towns are as far away from Tenoch as Kyoto (distance 17), Ica (distance 14), and Cuzco (distance 13). But looking round the more distant core-towns inside this radius, I'm also left wondering why they (still) seem to be missing so much (of what I would think of as) basic infrastructure? For example, even though New Osaka is <50% corrupt (distance 12 from Tenoch, 2nd/3rd-ring), it still doesn't have a 'Duct, so it's stalled at Pop6 -- even though it does have a Lux-and TAX%-boosting Market! Didn't we build a Lib there for the border-expansion and the water-commerce (and to boost our research, yes, but that's irrelevant now that SCI%=0)? By my count, it has enough potential FPT for Pop11 in its BFC (most of which no other town can use), if we build a Duct. The next 5 citz would go fishing, but they would all be bringing in mostly uncorrupted TAX%-gold, not to mention doubling the town's free-unit provision to 4. But (even) if we don't want more people living in New Osaka, why (oh why) are Workers roading and mining the nearby Mountains, which can never ever be worked (without Rails and a Hospital)...? Especially when e.g. Huexotla (distance 9, 2nd-ring) is at Pop1, and could use those pop-points itself. It has no Harbour for why? Has it only just been Settled, or has it been building Settlers? And how about a Market in Tepex (distance 10, 2nd-ring), for more Lux-happies (and TAX%-gold)? Then it could probably get to Pop12, instead of being stalled at Pop9 (with a Taxman). Tlalman could likewise use a Harbour (Didn't it have one already? What happened?) and then maybe it could use a(nother) mined Mountain, instead of taking shields from Tepex. And Cuzco is coastal but has no Market or Harbour, but does have a Rax to build Cavs -- while taking shields from Ecatepec, which can only usefully build Cavs (not ships), but is currently being squeezed on all sides. These are all still effectively 'core'-towns, so they shouldn't be running Specialists (... should they?).