.--=======================================================================================================================
-- AUDIO
--=======================================================================================================================
-- Audio_Sounds
------------------------------------------------------------------------------------------------------------------------
INSERT INTO Audio_Sounds
(SoundID, Filename, LoadType)
VALUES ('SND_LEADER_MUSIC_JAR_ITALY_PEACE', 'JarItalyPeace', 'DynamicResident'),
('SND_LEADER_MUSIC_JAR_ITALY_WAR', 'JarItalyWar', 'DynamicResident'),
('SND_AMBIENCE_BIRDS', 'BirdsAmbience', 'DynamicResident');
------------------------------------------------------------------------------------------------------------------------
-- Audio_2DSounds
------------------------------------------------------------------------------------------------------------------------
INSERT INTO Audio_2DSounds
(ScriptID, SoundID, SoundType, TaperSoundtrackVolume, MinVolume, MaxVolume, IsMusic, Looping)
VALUES ('AS2D_AMBIENCE_LEADER_JAR_UMBERTO_I_AMBIENCE', 'SND_AMBIENCE_BIRDS', 'GAME_SFX', 0.0, 30, 30, 0, 1),
('AS2D_LEADER_MUSIC_JAR_ITALY_PEACE', 'SND_LEADER_MUSIC_JAR_ITALY_PEACE', 'GAME_MUSIC', -1.0, 60, 60, 1, 0),
('AS2D_LEADER_MUSIC_JAR_ITALY_WAR', 'SND_LEADER_MUSIC_JAR_ITALY_WAR', 'GAME_MUSIC', -1.0, 90, 90, 1, 0);
--=======================================================================================================================
-- AUDIO
--=======================================================================================================================
-- Audio_Sounds
------------------------------------------------------------------------------------------------------------------------
INSERT INTO Audio_Sounds
(SoundID, Filename, LoadType)
VALUES ('SND_LEADER_MUSIC_JAR_UMBERTO_I_PEACE', 'JarItalyPeace', 'DynamicResident'),
('SND_LEADER_MUSIC_JAR_UMBERTO_I_WAR', 'JarItalyWar', 'DynamicResident'),
('SND_AMBIENCE_BIRDS', 'BirdsAmbience', 'DynamicResident');
------------------------------------------------------------------------------------------------------------------------
-- Audio_2DSounds
------------------------------------------------------------------------------------------------------------------------
INSERT INTO Audio_2DSounds
(ScriptID, SoundID, SoundType, TaperSoundtrackVolume, MinVolume, MaxVolume, IsMusic, Looping)
VALUES ('AS2D_AMBIENCE_LEADER_JAR_UMBERTO_I_AMBIENCE', 'SND_AMBIENCE_BIRDS', 'GAME_SFX', 0.0, 30, 30, 0, 1),
('AS2D_LEADER_MUSIC_JAR_UMBERTO_I_PEACE', 'SND_LEADER_MUSIC_JAR_UMBERTO_I_PEACE', 'GAME_MUSIC', -1.0, 60, 60, 1, 0),
('AS2D_LEADER_MUSIC_JAR_UMBERTO_I_WAR', 'SND_LEADER_MUSIC_JAR_UMBERTO_I_WAR', 'GAME_MUSIC', -1.0, 90, 90, 1, 0);

With pleasure, it had already happened to me but the time for the neurons to connect, it took me a long time to remember why.Thank you @gwennog for the fix. Honestly I had no idea how to solve it.
OK, I will be careful when I will play against Italy.Birds ambience is only when you interact with the leader scene of AI Italy.
if pPlot and pPlot:IsUnit() and pPlot:IsWater() then
Argh! I hate when I make those silly code mistakes because then I totally lose track of them.Hi Jarcast,
I continue my game with Italy, I like it a lot even if my game will probably end in failure, I have a German on another continent in full snowball, no chance of catching up with him on tourism vs culture (not to mention his advance in science and diplomacy...). For the anecdote, I made an alliance from the beginning with the France of Philippe Auguste, we are on the same wavelength, tradition/Artistry/Rationalism and without the German, I think we would have our chances.
But I am also writing to report a small problem in the Viva V.E.R.D.I promotion.
You wrote on line 296 :
Which of course prevents you from winning points unless the killed unit is in the water. In my opinion, it's just an unfortunate copy/paste. By removing the and pPlot:IsWater() it works very well.Code:if pPlot and pPlot:IsUnit() and pPlot:IsWater() then
It might also be necessary to specify that the bonus is for the capital in the descriptive text.

My pleasure,Argh! I hate when I make those silly code mistakes because then I totally lose track of them.
Thank you a ton for reporting.
.
The mod is not compatible with VP versions earlier than 4.16 because some tables got removed and replaced by new ones.I seem to be having the issue of it not showing up in civ selection with just the basic vox populi mods enabled. I've tried deleting cache but that doesn't solve it. Is it possible it isn't compatible with version 137? I noticed in your screenshot you use 138
I have no idea.So far very fun! Unfortunately the great works of architecture don't spawn for me though. I have cleared the cache. Do you have any idea what might be causing this?
I have no idea.
Enable logging, then after the bug happens go to Documents\My Games\Sid Meier's Civilization 5\Logs and send me those: stopwatch.log, database.log, lua.log.