jarcast2
Janitor Raccoon
Hi everyone. In the past I made a mod adding a few more city-states and some week ago I decided to add compatibility to Enginseer's Unique City States mod (I would like also to add leader icons, if some artist is willing to help me with that I would really appreciate because it would save me some work and time ).
Even if the download is not yet available and I have not yet finished with the code, I am creating this thread so you can see the bonuses I devised and in case give me suggestions.
If you have an idea for a new city-state with related bonus I can include it in my mod, but with the condition that the city-state is not already in the city list of civilizations by Firaxis and also by famous modders (and preferably non-fiction).
But now, cut the chatter, here are the bonuses.
Unique City-States
City-State|Name|Unique Bonus
Luba|Men of Memory|
Atella|Oscan Drama|+1 Tourism from Amphitheaters. +20% Great Writer rate in every city.
Acoma|Sky City|+1 Food, +1 Culture, and +1 Golden Age Point from farmed hills and cities founded on hills.
Leuven|Catholic Erudition|5% of the City's Faith is converted into Science per turn. +1 Culture from Universities.
City-State|Name|Unique Bonus
Seychelles|Idyllic Islands|+1 Gold and +1 Tourism from Atolls, +1 Happiness from coastal Cities.
Paestum|Magna Graecia| Cities with lowest population receive +10% Production and Population growth (cities ranking in the first quartile in terms of population) .
Fiume|Free Port| +10% Production when building Naval Units. Cargo Ships are trained 100% faster.
Chumash|Tomol Fishing|+1 Food from Bonus Resources, +1 Food and +1 Production from Fishing boats.
City-State|Name|Unique Bonus
Abu Dhabi|Financial Haven|Cost of Gold purchasing in all cities reduced by 10%.
Elea|Trade and Philosophy|Each international trade route provides +1 Gold and +1 Science (scaling with era) to the city where it originates or arrives.
Whydah|Slave Coast|+1 Gold from each owned Worker. Tile improvement rate increased by 15%.
Shuri|Haijin Policy|The Capital receive +1 Food, +1 Gold, +1 Golden Age Point for every 4 citizens in Shuri.
City-State|Name|Unique Bonus
Tintagel|Arthurian Chivalry|Mounted melee units have 10% additional Combat Strength and reduce Distress by 10% if garrisoned in a city.
Hattusa|Blessing of Tarhunna|+1 Iron per City and +10% Production when building Melee Units.
Taras|Spartan City| Naval Units deal additional 5 Damage to adjacent enemy units and are 10% stronger per each adjacent friendly unit when defending.
Troy|Laomedon's Walls|Walls, Castle, Arsenal, Military Base provide 1 Point toward all Great People. Cities gain 1 Defense and 5 HP for every 5 citizens.
City-State|Name|Unique Bonus
Multan|City of Saints| Receive a lump sum of Faith at start of alliance. Owned Missionaries can spread religion an additional time.
Rishikesh|Yoga World Capital|+2 Faith from Cities on rivers. Can construct Ashram (150 Production; +2 Faith, +1 Happiness).
BodhGaya|Awakening Tree|+1 Faith and +1 Golden Age Point to Cities for every 2 Forest or Jungle tiles within their workable radius.
Qufu|Temple of Confucius|+1 Science from Shrines and Temples. Receive a modest sum of Science when purchasing with Faith.
Edited: Jan 15, 2019.
Even if the download is not yet available and I have not yet finished with the code, I am creating this thread so you can see the bonuses I devised and in case give me suggestions.
If you have an idea for a new city-state with related bonus I can include it in my mod, but with the condition that the city-state is not already in the city list of civilizations by Firaxis and also by famous modders (and preferably non-fiction).
But now, cut the chatter, here are the bonuses.
Unique City-States
Luba|Men of Memory|
Atella|Oscan Drama|+1 Tourism from Amphitheaters. +20% Great Writer rate in every city.
Acoma|Sky City|+1 Food, +1 Culture, and +1 Golden Age Point from farmed hills and cities founded on hills.
Leuven|Catholic Erudition|5% of the City's Faith is converted into Science per turn. +1 Culture from Universities.
Seychelles|Idyllic Islands|+1 Gold and +1 Tourism from Atolls, +1 Happiness from coastal Cities.
Paestum|Magna Graecia| Cities with lowest population receive +10% Production and Population growth (cities ranking in the first quartile in terms of population) .
Fiume|Free Port| +10% Production when building Naval Units. Cargo Ships are trained 100% faster.
Chumash|Tomol Fishing|+1 Food from Bonus Resources, +1 Food and +1 Production from Fishing boats.
Abu Dhabi|Financial Haven|Cost of Gold purchasing in all cities reduced by 10%.
Elea|Trade and Philosophy|Each international trade route provides +1 Gold and +1 Science (scaling with era) to the city where it originates or arrives.
Whydah|Slave Coast|+1 Gold from each owned Worker. Tile improvement rate increased by 15%.
Shuri|Haijin Policy|The Capital receive +1 Food, +1 Gold, +1 Golden Age Point for every 4 citizens in Shuri.
Tintagel|Arthurian Chivalry|Mounted melee units have 10% additional Combat Strength and reduce Distress by 10% if garrisoned in a city.
Hattusa|Blessing of Tarhunna|+1 Iron per City and +10% Production when building Melee Units.
Taras|Spartan City| Naval Units deal additional 5 Damage to adjacent enemy units and are 10% stronger per each adjacent friendly unit when defending.
Troy|Laomedon's Walls|Walls, Castle, Arsenal, Military Base provide 1 Point toward all Great People. Cities gain 1 Defense and 5 HP for every 5 citizens.
Multan|City of Saints| Receive a lump sum of Faith at start of alliance. Owned Missionaries can spread religion an additional time.
Rishikesh|Yoga World Capital|+2 Faith from Cities on rivers. Can construct Ashram (150 Production; +2 Faith, +1 Happiness).
BodhGaya|Awakening Tree|+1 Faith and +1 Golden Age Point to Cities for every 2 Forest or Jungle tiles within their workable radius.
Qufu|Temple of Confucius|+1 Science from Shrines and Temples. Receive a modest sum of Science when purchasing with Faith.
Edited: Jan 15, 2019.
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