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Jarcast's More City States compatibility with UniqueCS

Discussion in 'Mods Repository' started by jarcast2, Nov 10, 2018.

  1. jarcast2

    jarcast2 Chieftain

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    Hi everyone. In the past I made a mod adding a few more city-states and some week ago I decided to add compatibility to Enginseer's Unique City States mod (I would like also to add leader icons, if some artist is willing to help me with that I would really appreciate because it would save me some work and time :p).

    Even if the download is not yet available and I have not yet finished with the code, I am creating this thread so you can see the bonuses I devised and in case give me suggestions.

    If you have an idea for a new city-state with related bonus I can include it in my mod, but with the condition that the city-state is not already in the city list of civilizations by Firaxis and also by famous modders (and preferably non-fiction).

    But now, cut the chatter, here are the bonuses.


    Unique City-States


    City-State Name Unique Bonus
    Luba Men of Memory
    Atella Oscan Drama +1 Tourism from Amphitheaters. +20% Great Writer rate in every city.
    Acoma Sky City +1 Food, +1 Culture, and +1 Golden Age Point from farmed hills and cities founded on hills.
    Leuven Catholic Erudition 5% of the City's Faith is converted into Science per turn. +1 Culture from Universities.



    City-State Name Unique Bonus
    Seychelles Idyllic Islands +1 Gold and +1 Tourism from Atolls, +1 Happiness from coastal Cities.
    Paestum Magna Graecia Cities with lowest population receive +10% Production and Population growth (cities ranking in the first quartile in terms of population).
    Fiume Free Port +10% Production when building Naval Units. Cargo Ships are trained 100% faster.
    Chumash Tomol Fishing +1 Food from Bonus Resources, +1 Food and +1 Production from Fishing boats.



    City-State Name Unique Bonus
    Abu Dhabi Financial Haven Cost of Gold purchasing in all cities reduced by 10%.
    Elea Trade and Philosophy Each international trade route provides +1 Gold and +1 Science (scaling with era) to the city where it originates or arrives.
    Whydah Slave Coast +1 Gold from each owned Worker. Tile improvement rate increased by 15%.
    Shuri Haijin Policy The Capital receive +1 Food, +1 Gold, +1 Golden Age Point for every 4 citizens in Shuri.



    City-State Name Unique Bonus
    Tintagel Arthurian Chivalry Mounted melee units have 10% additional Combat Strength and reduce Distress by 10% if garrisoned in a city.
    Hattusa Blessing of Tarhunna +1 Iron per City and +10% Production when building Melee Units.
    Taras Spartan City Naval Units deal additional 5 Damage to adjacent enemy units and are 10% stronger per each adjacent friendly unit when defending.
    Troy Laomedon's Walls Walls, Castle, Arsenal, Military Base provide 1 Point toward all Great People. Cities gain 1 Defense and 5 HP for every 5 citizens.



    City-State Name Unique Bonus
    Multan City of Saints Receive a lump sum of Faith at start of alliance. Owned Missionaries can spread religion an additional time.
    Rishikesh Yoga World Capital +2 Faith from Cities on rivers. Can construct Ashram (150 Production; +2 Faith, +1 Happiness).
    BodhGaya Awakening Tree +1 Faith and +1 Golden Age Point to Cities for every 2 Forest or Jungle tiles within their workable radius.
    Qufu Temple of Confucius +1 Science from Shrines and Temples. Receive a modest sum of Science when purchasing with Faith.


    Edited: Jan 15, 2019.
     
    Last edited: Jan 23, 2019
    IcyAngel likes this.
  2. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Dinetah, Seychelles, and Rishkiesh stands out the most that need a nerf.
     
  3. jarcast2

    jarcast2 Chieftain

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    Ok, thanks for the feedback.

    Navajo
    I think you think +1 culture per desert is too much, isn't it? Would it be better to drop it to 0.75 or 0.5?
    Or is the "spies cannot fail advanced actions" part that need the nerf? I would like to give some spy-related bonus because of them being code talkers back in ww2.

    Seychelles
    I am quite sure here you mean the +1 gold per sea tile. So do you think it is better "+1 gold per coast tile" (removing ocean) or even "+1 gold from sea resources" (so to further reduce the scope of the bonus)?
    If it is the happiness bonus to coastal cities, then I can just drop it.

    Rishikesh
    If -15% for both Distress and Religious Unrest of the Ashram is too much I can drop it to -10% or -5%, and reduce the yield change to just +2 Faith like a shrine (without culture).
    If the problem is the +1 per river tile, since there is no similar code like Building_YieldPerXTerrainTimes100 for rivers then I may just give something like +X Faith in Cities on a river.
     
  4. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Try looking at how I balanced the bonuses in each city-state. I try to not make each city-state that very desirable.
     
  5. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    @jarcast2 When you finish, contact me and we will think about some leaders addition. It will be better if I add it to CSL, where all infranstructure for that is ready. I saw you planed that.

    Is Camelot right CS to add? I is fictional place and Civ is historic game.
     
  6. pineappledan

    pineappledan Deity

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    Camelot was completely fictitious, so I'm not gonna advocate for keeping that.

    If you wanted to put some Arthurian flavor in the game, however, you could go for Tintagel, which is a real place
     
    Last edited: Nov 15, 2018
  7. jarcast2

    jarcast2 Chieftain

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    I resumed working on this project and updated some entries in the first post.
    Suggestions are welcome :)
     
  8. Giza

    Giza Chieftain

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    Acoma seems to be very strong. Other than that, everything seems ok.
     
  9. jarcast2

    jarcast2 Chieftain

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    How about this for Acoma?

     
  10. pineappledan

    pineappledan Deity

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  11. jarcast2

    jarcast2 Chieftain

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    I see, what about
    Which integer X would be a balanced choice?
     
  12. infidel88

    infidel88 Prince

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    Worked hills (every 2 hills would be ok) or just hills in 3 tiles radius (in that case every 4 hills)
     
  13. jarcast2

    jarcast2 Chieftain

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    If I use the cbp Building_YieldPerXTerrainTimes100 then it's 4

     
  14. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    That is not even how it works

    If you want to do a divisor then you make the Building_YieldPerXTerrainTimes100: 25 * 4 to equal 100 translated into 1.

    The times100 is there to follow the regular DLL logic that yields can be decimalized.
     
  15. jarcast2

    jarcast2 Chieftain

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    Oh yes right, it's in percentage, so 1/4 is 25 to put in the table. Thanks :)
     
  16. jarcast2

    jarcast2 Chieftain

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    I found out that JFD has a scheduled Laos civ to be released in the future, so after a quick research I replaced Vientiane with Luba, i.e. the pre-colonial African kingdom, famous for mining, wood carving and sculptures (especially the lukasa memory tablets) among others.
    For their bonus, how about this?

    Cities gain +1 Great Artist point for every 3 mines, lumbermills and logging camps.​
     

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