Hello everyone, as suggested by @CppMaster I am opening this thread to discuss and receive feedbacks about improvements and balance of my civ when playing with Vox Populi. Spoiler Totem bonuses in detail : All grants 5 Turns of WLtKD (scales with game speed). 1) Horse Totem +15 XP to all Units. Promotion "Dexterity of Horse": Can move after attacking. +1 Great Writer point (can be disabled by UserSettings option). 2) Bull/Ox Totem (Cattle) +2, +3, +3. +2 Happiness. VP only: -25% Local unhappiness instead. Promotion "Serenity of Ox": Additional +10 HP when healing. +1 Great Artist point (can be disabled by UserSettings option). 3) Buffalo Totem (Bison) +300 City Defense, +25 Hit Points. Garrisoned units heal additional 10 HP. Promotion "Sturdiness of Buffalo": +25% Combat Strength when Defending. +1 Great Engineer point (can be disabled by UserSettings option). 4) Goat/Aries Totem (Sheep) +2, +10% (VP: 1 for every 10 citizens instead of modifier). Promotion "Balance of Goat": Can move impassable (i.e mountains), +33% Combat Strength vs. Cities. +1 Great Merchant point (can be disabled by UserSettings option). 5) Deer Totem +15% Population growth (food carried away etc...) VP only: 10% of city's culture is added whenever a new citizen is born. Promotion "Elusiveness of Deer": Double movements in Jungle/Forests, Ignores Zone of Control, 10% probability of withdraw melee attack. +1 Great Scientist point (can be disabled by UserSettings option). 6) Elephant Totem (Ivory) +10% Great People generation rate in the city. VP only: +20 Faith when a Great Person is born in the empire. Promotion "Majesty of Elephant": -10% Combat strength to adjacent enemy units. 7) Wolf Totem (Fur) -25% Culture and Gold cost of acquiring new tiles (specific city only). VP only: 20 Faith when city's borders expand. Promotion "Solidarity of Wolf": +30% Flank attack bonus. 8) Boar Totem (Truffles... I know they are mushrooms) Unit Gold maintenance reduced by 5% (max 20% empire-wide). Receive +1 from both Land and Sea Trade Routes (max 5 empire-wide). VP only: 5 Golden Age points when a owned military unit is killed. Promotion "Fury of the Boar": +30% Combat strength against wounded units, yields Golden Age points from kills. 9) Woodpecker/Bird Totem (no eligible resource around) +2, +10% (VP: modifier removed). +1 to Mines and Quarries. +1 to Farms and Plantations. VP only: +1 Culture for every 2 Jungle or Forest tiles. Promotion "Industry of Woodpecker": +1 Sight, Earns experience toward promotions 50% faster. +1 Great Musician point (can be disabled by UserSettings option). Spoiler 3rd and 4th Unique Components : The Oppidum has also the following progression: +1 Food at Chemistry. +1 Culture at Architecture. +1 Gold at Economics. +2 Production at Industrialization. +1 Food at Fertilizer. +2 Culture at Radio. +1 and +1 from Road route. +2 and +1 from Railroad route. Final yield: 4 Food, 3 (+3) Production, 3 Culture, 1 (+2) Gold. Note: I just discovered that TECH_MASONRY corresponds to Construction in VP, so yes it unlocks together with Walls an Quarries. Spoiler Decisions : 1) Regulate the use of the tratturi Must have researched Engineering. May only be enacted once per game. Cost: 2 Magistrates and 250 Culture (scales with game speed). Reward: +2 Culture on Pastures and Camps with Roads on them. Gold maintenance for Routes reduced by 33% +10% Gold from City Connections. 2) Institute a Verehia in every city May only be enacted once per game Cost: 1 Magistrate and 300 Gold (scales with game speed). Reward: Cities receives 20 Culture and Production whenever a new Citizen is born (scales with Era). Land Units receive the Promotion "Guardians of the Gates": +10% Combat Strength when garrisoned in a city. (VP only) Unit Supply generated by Population increased by 10%. Supports also CBP events with dedicated .xml file but too lazy to write all. Spoiler Notorious Bug : The first free unit you obtain when game starts (warrior or pathfinder in VP) received the promotion from the totem of all the founded cities instead of capital only becoming crazily OP. To deal with this I had to delete the unit from free starting unit table and add a dummy building that gives it back once the capital is founded (InitUnit retained the problem). But worry not, the settler is not left alone against barbarians! In fact, only to the first settler it is granted the ability to always withdraw from melee attacks. You can find the latest update on CivFanatics or on Steam Workshop (March 26, 2019).