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[Custom Civ] Jarcast's The Navajo for VP

  1. I don't think a faith bonus from combat makes founding a religion that easier. The fact the Celts have it doesn't exclude other civs from having it, too. The UA promotion gives a combat bonus in Plains and Deserts, the main terrains of Diné lands.

  2. Differentiate improvement yields based on terrain is not possible with SQL because there's no associated table. Ironically one can put a bonus based on adjacent terrain but not on the terrain of the improvement plot. I gave the +1 Food bonus with lua, but if it is a SQL table coded in DLL the AI cannot recognize it, so I could add with lua more yields but they won't be factored in the improvement placing strategy of AI.

  3. I think boosting terrain is better than boosting just an improvement.
1. Yes I like the UA promotion that gives bonus CS on desert and plains. I'm advocating for lowering the faith on kills amount, if possible. Honestly, itd be more appropriate if the civ UA just gave a flat +1 or 2 faith to worked desert and got rid of the faith on kills. In the Southwest, it's the land itself that is powerful.

2. I understand that the AI will not recognize the benefits of placing on desert, but since you've already done it, I think you might as well increase it for the sake of the flavor/human incentive.
 
Update online.
Changelog:
- Hogan: +1 Food, +1 Production if built on flat Desert tile (was +1 Food on any Desert tile).
 
Update online.

Changelog:
  • Ana'í Ndáá' UA promotion: halved faith gained on kills;
  • fixed some missing Hogan compatibility;
  • Hogan gains +1:c5food: Food, +1:c5production: Production on flat desert without Features, so now it doesn't apply anymore on Food Plains.
 
Hey Jarcast, the latest version of the Navajo is causing a CTD when I am loading the mods.
I have no problems. Delete the cache folder and retry.
 
I'll try it without most mods today after work. Yesterday I used the old version and it still was crashing, so I'm at a loss right now
 
I narrowed it down to the UI scaling mod. It's odd because it used to work and now doesn't. Oh well, I'd rather play Navajo than have pretty units.
 
Update online.
Changelog:
- Hogan: +1 Food, +1 Production if built on flat Desert tile (was +1 Food on any Desert tile).
Honestly, this change has been bothering me. At this point, I don't think we're in danger of the Navajo being OP.

1. A lot of good flat desert is floodplains, so you're making the hogan much harder to use real well.
2. I can straight tell you that in the Southwest, the floodplains of the Rio Grande are incredibly important to life over the past millennium of habitation here.
3. It'd actually be kind of nice if hogans boosted adjacent farms or something? Like a +1 food to adjacent farms would make hill-hogans more useful.

---

I've been doing multiple playthroughs of the Navajo lately. I think the halving of the faith from kills was a good move. I think the civ is interesting because I can make arguments for Tradition, Progress, and Authority. On King, I am having a pretty hard time, frequently ending up in massive defensive wars for my precious deserts while some other far-away civ runs away with the culture game. I wish they had more early game production bonuses. As time goes on, your power really builds as you accumulate GW of Music and Art and fill hogans everywhere. Getting the rug weavers and your religion online are the big power spikes, imo. I'm having a great time and am pretty obsessed.
 
Honestly, this change has been bothering me. At this point, I don't think we're in danger of the Navajo being OP.

1. A lot of good flat desert is floodplains, so you're making the hogan much harder to use real well.
2. I can straight tell you that in the Southwest, the floodplains of the Rio Grande are incredibly important to life over the past millennium of habitation here.
3. It'd actually be kind of nice if hogans boosted adjacent farms or something? Like a +1 food to adjacent farms would make hill-hogans more useful.

---

I've been doing multiple playthroughs of the Navajo lately. I think the halving of the faith from kills was a good move. I think the civ is interesting because I can make arguments for Tradition, Progress, and Authority. On King, I am having a pretty hard time, frequently ending up in massive defensive wars for my precious deserts while some other far-away civ runs away with the culture game. I wish they had more early game production bonuses. As time goes on, your power really builds as you accumulate GW of Music and Art and fill hogans everywhere. Getting the rug weavers and your religion online are the big power spikes, imo. I'm having a great time and am pretty obsessed.
+1 Food +1 Production on Food Plains or Desert Hills is OP, I gave them only to flat desert with no yields so they have the same starting yields of plains, so a player has incentive to put hogans ALSO there.
That's the final design and I'm not gonna change anything.
 
Hello

Just finished a game with them, 11 players on a Large map (Comunita), Emperor. Went Tradition > Artistry > Rationalism, then picked Order (because the strongest culture Civ had already picked this one).

I liked them ! Good balance, with nice bonuses, but not OP.
Faith on kills is really great, and helped me found in second position.

The great musician generation is insane, I've never had so much (in particular thanks to the Unique Great prohet, which I generated in large quantities thanks to the Faith on kills).
The civ also has an amazing growth, so I was able to catch up on science once we had reached Ideologies. It's also a big advantage to work all the specialists slots.

Fun fact, we all spawned on the same continent, so the first half of the game was quite a battle royale. I rushed the Huns (to my north) with Archer and quickly killed them. I had a very menacing sweden to my south, who eventually attacked me near the end (after he had swallowed 2 other civs and vassaled 2 others), but it was too late as i had built a good defensive position.

Fun Civ, well rounded and quite straightforward!
 
VP 5 compatibility update.
It does not suffer from the stuck-tech-tree disease.

Spoiler :
Screenshot_1.png
 
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