Relatyve Mind
Warlord
- Joined
- Jul 23, 2025
- Messages
- 114
1. Yes I like the UA promotion that gives bonus CS on desert and plains. I'm advocating for lowering the faith on kills amount, if possible. Honestly, itd be more appropriate if the civ UA just gave a flat +1 or 2 faith to worked desert and got rid of the faith on kills. In the Southwest, it's the land itself that is powerful.
- I don't think a faith bonus from combat makes founding a religion that easier. The fact the Celts have it doesn't exclude other civs from having it, too. The UA promotion gives a combat bonus in Plains and Deserts, the main terrains of Diné lands.
- Differentiate improvement yields based on terrain is not possible with SQL because there's no associated table. Ironically one can put a bonus based on adjacent terrain but not on the terrain of the improvement plot. I gave the +1 Food bonus with lua, but if it is a SQL table coded in DLL the AI cannot recognize it, so I could add with lua more yields but they won't be factored in the improvement placing strategy of AI.
- I think boosting terrain is better than boosting just an improvement.
2. I understand that the AI will not recognize the benefits of placing on desert, but since you've already done it, I think you might as well increase it for the sake of the flavor/human incentive.
Food, +1
Production on flat desert without Features, so now it doesn't apply anymore on Food Plains.