javelin throwers should have bombard

meltone1

Civophile
Joined
Sep 4, 2003
Messages
425
Javelin throwers should have bombard just like all other archers of the era. I suppose this is yet another addition to my "essential" mod list.. :rolleyes:
 
You mean 0 range bombard right? If so, then yes I agree.
 
defensive bombard only.
 
I disagree.

While Archers and Longbowmen have long ranged projectile weapons, Javelin Throwers and let's say War Chariots have short ranged projectile weapons (javelins).

And UU is already good as it is (enslavenemt).


P.S.
By using same resoning you could say that Legions should have defensive bombardment too, since thier primary weapons was pilum.
 
Originally posted by player1 fanatic
I disagree.

While Archers and Longbowmen have long ranged projectile weapons, Javelin Throwers and let's say War Chariots have short ranged projectile weapons (javelins).

And UU is already good as it is (enslavenemt).


P.S.
By using same resoning you could say that Legions should have defensive bombardment too, since thier primary weapons was pilum.

Hmm.. have you seen that javelin fly when he throws it? It goes clear across the screen! :rolleyes: I'd say that's long distance enough to be on par with the archers. You could say that in real life archers can shoot farther than javelineers, however this still does not convince me that the latter shouldn't have bombard. Also, the egyptian war chariot, IIRC, fires arrows in the game.

The UU is good, yes, but quite expensive and should still have the same capabilities as the normal archer, IMO. The enslavement ability can also vary quite a bit in usefullness from game to game.

I don't see why anyone would give legions bombard, since in the game they have short range weapons and their predecessor (swordsman) doesn't have the capability anyway.

For the most part, I'm doing this because all the units available from warrior code receive bombard capabilities. If the javelineer didn't have a ranged attack, I would probably not consider it.
 
And Numidian Mercenaries, since they are actually using javalins as well :rolleyes:
 
Originally posted by meltone1
For the most part, I'm doing this because all the units available from warrior code receive bombard capabilities. If the javelineer didn't have a ranged attack, I would probably not consider it.

Well Beserker doesn't get defensive bombardment either, although it's replacement for Longbowmen.
 
What kind of ranged weapon does a berserker use though?
 
Again, if the javelineer was a different unit that didn't have a ranged attack, I probably wouldn't implement the bombard.
 
Jav doesn't need bombard. Its a solid UU. Bombard would make it much preferable to the Bowmen, which has -by value of its ability to bombard- recently increased its viability as a decent UU. It would be unbalancing. This way you have a choice of Jav stack with power to enslave or Bowstack with bombard.
More variation of choices the better.
 
Originally posted by Granite88
What kind of ranged weapon does a berserker use though?

I believe some kind of axe.
 
Originally posted by troytheface
Jav doesn't need bombard. Its a solid UU. Bombard would make it much preferable to the Bowmen, which has -by value of its ability to bombard- recently increased its viability as a decent UU. It would be unbalancing. This way you have a choice of Jav stack with power to enslave or Bowstack with bombard.
More variation of choices the better.

The bowman can bombard just like any other archer. Also keep in mind the bowman costs 20, while the javelineer costs 30.
 
jav. thrower:

2 attack, 1 defense, 1 movement, 1 defensive bombard, enslave 1/3 of the time. 25 shields.

okay, so maybe the cost is still a bit low, but... *shrugs*
 
The Javeline Thrower is 2/2/1.

It is as strong on Defense as a spearman with a good attack for the age and a unique special ability of enslavement. To give it even more power would be unbalancing.
 
Originally posted by Granite88
What kind of ranged weapon does a berserker use though?

The berserker represents the Viking peoples and they used throwing axes first, followed up by a slice from their big penetrating axe. Ouch!!!
 
Originally posted by meltone1
For the most part, I'm doing this because all the units available from warrior code receive bombard capabilities. If the javelineer didn't have a ranged attack, I would probably not consider it.

Aren't Jaguar Warriors now available at Warrior Code?

What you say does make sense, but as others have said, then you have to give berserkers, Legions, tanks, modern amors, and anything with a gun (or TOW) defensive bombard. It would be unbalancing.
 
Top Bottom