JustBen
Prince
Version: Conquests 1.15b
Difficulty: Deity
Civilization: Iroquois (Com, Agr)
Aggression: Normal
World Size: Small, 60% Water
Landmass: Pangaea
Terrain: Wet, Temperate, 5 billion years
Map Seed : smileyface
Barbarians: Roaming
Victory Conditions: Dom, Space, Diplo, Conq, & Cult (Let's try to not do Diplo or build the UN, ok?)
Opponents: China (test aggression), Maya (can the South rise again?) + 3 Random
Other: Preserve Random Seed, Culture Flips Enabled
Turnover: 10 turns per session, 24 hours to "Got It", then 48 hours to play.
Roster:
Ben
Improviser (resigned)
TedJackson
Bede
T_McC
Toastedzergling
Concept: This is the same game concept as "JB2 - Neo-Fascists". That one is its own special kind of challenge, but I want a game with a more "normal" feel to it. Plus I've been itching to take the new, improved Iroquois for a spin.
Modifications:
* The Build Often: Growth flag has been unchecked for all AI civs.
* The Build Often: Workers, Trade, Production flags have been checked for all AI civs.
* The Emphasize Production flag has been checked for all AI civs.
* Babylons aggression level has been reduced by 1 (to 2)
* Chinas aggression level has been increased by 2 (to 4)
* Iroquois aggression level has been increased by 2 (to 4)
* Fascism uses paid labor and experiences minimal corruption
* Fascism technology deleted
* Fascism now available at the same time as Communism
* Conventional Bombers no longer have "Lethal Land Bombardment"
Special Rules:
* We may never switch to Fascism
* No suicide galleys exploit
* We may not build the Theory of Evolution
* We may never have a Military Alliance with more than 1 civ at a time (but may ally against as many enemies as we wish)
* We may not merge workers into cities of size 7 or greater
* All exploits banned by the Realms Beyond Civilization folks are off-limits, too.
* (Up for debate) No Diplomatic win, no building the UN
We'll start once the roster is full & geographically ordered. When you signup, please mention whether or not you're willing to go for the Diplo/UN rule. Everything else is non-negotiable, but that one rule is just to make things extra-spicy in the Modern Age; if you don't want to see victory in doubt at that point in the game, I understand completely.
Once more: 24 hours to "Got It", then 48 hours to play.
Difficulty: Deity
Civilization: Iroquois (Com, Agr)
Aggression: Normal
World Size: Small, 60% Water
Landmass: Pangaea
Terrain: Wet, Temperate, 5 billion years
Map Seed : smileyface
Barbarians: Roaming
Victory Conditions: Dom, Space, Diplo, Conq, & Cult (Let's try to not do Diplo or build the UN, ok?)
Opponents: China (test aggression), Maya (can the South rise again?) + 3 Random
Other: Preserve Random Seed, Culture Flips Enabled
Turnover: 10 turns per session, 24 hours to "Got It", then 48 hours to play.
Roster:
Ben
Improviser (resigned)
TedJackson
Bede
T_McC
Toastedzergling
Concept: This is the same game concept as "JB2 - Neo-Fascists". That one is its own special kind of challenge, but I want a game with a more "normal" feel to it. Plus I've been itching to take the new, improved Iroquois for a spin.
Modifications:
* The Build Often: Growth flag has been unchecked for all AI civs.
* The Build Often: Workers, Trade, Production flags have been checked for all AI civs.
* The Emphasize Production flag has been checked for all AI civs.
* Babylons aggression level has been reduced by 1 (to 2)
* Chinas aggression level has been increased by 2 (to 4)
* Iroquois aggression level has been increased by 2 (to 4)
* Fascism uses paid labor and experiences minimal corruption
* Fascism technology deleted
* Fascism now available at the same time as Communism
* Conventional Bombers no longer have "Lethal Land Bombardment"
Special Rules:
* We may never switch to Fascism
* No suicide galleys exploit
* We may not build the Theory of Evolution
* We may never have a Military Alliance with more than 1 civ at a time (but may ally against as many enemies as we wish)
* We may not merge workers into cities of size 7 or greater
* All exploits banned by the Realms Beyond Civilization folks are off-limits, too.
* (Up for debate) No Diplomatic win, no building the UN
We'll start once the roster is full & geographically ordered. When you signup, please mention whether or not you're willing to go for the Diplo/UN rule. Everything else is non-negotiable, but that one rule is just to make things extra-spicy in the Modern Age; if you don't want to see victory in doubt at that point in the game, I understand completely.
Once more: 24 hours to "Got It", then 48 hours to play.