When I said "get advice from T0" I meant something along the lines of "start a new game with standard settings, show off the situation you're in, and don't make a move until the forum explains/debates what move to make. From there play until the next major decision point (which, for reference, is something like every 3-5 (standard speed) turns in the early game), and repeat". Not "start a new huge/mara huts game and rush ahead 393 turns", because there's a
lot to say about points that have just been completely skipped over.
For starters, moving your capitol 1SW in that situation is very not good. Not only did you move away from your only food resource, but you moved away from flood plains, a plains hill tile (to get an extra defensive 2
2
1
city tile)
and you ruined a forest/hut in the process. I say "ruined" a hut because (IIRC, it's been a
long time since I last played with huts) huts cannot give out free technologies if you haven't settled your first city yet. Not that you should be playing with huts anyway if you intent to learn how to play the game, as they are
horribly unbalanced, but that's neither here nor there.
Growing to size two on Warriors before starting a worker is not good either. Since every citizen eats 2
and since you've got no better tiles in your capitol's BFC than two base floodplains (which, to wit, is the second
best unimproved tile in the game, behind an Oasis), you're spending numerous turns growing to get a net +1
and +1
when building a size two worker over a size one worker. It's not worth growing before getting out a worker, since that second citizen working an unimproved tile isn't worth anything. Especially on Marathon, where you're always chronically short on worker turns since everything takes so long to improve.
I could go into everything that's improvable from that point on (for reference, those two blocks covered part of
T0 and T1. Your last screenshot is close to T400), but it's more important to focus on the early game and get that down to a science before worrying overly much about the later game. A badly positioned capitol and size two worker sets you back a lot more than a misplaced sixth city settled however many thousand years later.