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JC w/'mids, GW, 3 closest neighbors conquered

Discussion in 'Civ4 - Strategy & Tips' started by King Younk, Mar 23, 2020.

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  1. Harv

    Harv Emperor Supporter

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    It's the BUG mod, Better Unaltered Gameplay. As well as I understand it, it goes through all the information that could possibly be available to you if you take twenty or thirty minutes between each turn to look, and presents it in a way to access it much faster. As examples,

    It will tell you when a rival you have contact with founds a city. (Otherwise, you have to open dialogue with them every turn and look up their cities.)
    It will tell you if they are willing to trade resources.
    It will tell you if they are willing to sign peace or capitulate.
    It will tell you if your city is about to grow.
    It will tell you if your city is about to become unhappy or unhealthy, or if it already has.
    It will tell you if you can whip or rush something and how much it will cost.

    As you mentioned before, it tells you in a glance how many cities your opponents have and how much they like you.

    It's a great mod and once you figure out how to install it, you will never go back!
     
  2. King Younk

    King Younk Warlord

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    Wait, but which one should I download? Bull, Bug, or Bat?
     
  3. AcaMetis

    AcaMetis King

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    In short? No. Play the map, not your leader is a common piece of advice - if you're playing as an Industrious leader and have nearby Marble and Stone you don't spam wonders the entire time if you're right next to a boxed-in Monty, you build units to prepare for the inevitable DoW and perhaps even take the fight to him. If that means selling off your stone and marble to secure someone else's copper or horses, so be it - you're not going to be able to make use of them anyway, because if you spend all your time building Monty is just going to take it from you.
     
  4. Qactus

    Qactus Romani ite domum

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    You only played one move, but it was an important one. If you really want to learn from this, you must make it a habit to wait for advice before making a move.
    The reason is not, that the capital spot you have chosen is especially good or bad. People here could easily show you how to win this game from any possible city location, even if you settled right on the corn. The point is, that any piece of advice given in hindsight can not be applied anymore and will not lead to you learning something.

    How to learn:
    1. Post screenshot, don't move
    2. Think about what you would do and describe the move/decision you intend to make (but don't execute yet)
    3. Wait for feedback from the awesome folks here
    4. Compare feedback with your initially planned move
    5. If there's a difference, try to understand reasoning behind it. If that fails, ask specific questions (people will be happy to explain in more detail)
    6. Execute move and think about next decision. Move/decision applies to choosing techs, builds, etc. Repeat from 1.
     
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  5. Harv

    Harv Emperor Supporter

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    I took a closer look at the screenshot. For some reason I thought he settled in place.

    Now it looks like he started on the oasis and the warrior started on the corn and moved to the hill.
     
  6. King Younk

    King Younk Warlord

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    So right now, (still on turn 1) I am thinking of focusing on agricutlure, ah, hunting, archery, bw, then masonry to build mids, since I'm Philosophical and Spiritual, thus I will get the GE and can quickly build other wonders.

    What say yall?
     
  7. sampsa

    sampsa Ghost

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    Go back to T0.
     
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  8. Lennier

    Lennier Emperor

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    BUG should do you. As I recall, BULL is for HoF games and makes reloading impossible. I don't remember if BAT includes the Better AI mod or just adds Blue Marble.

    Have you read any of the advice given to you previously in this thread? Go back and read what was said about wonders and playing the map vs. playing your leader/civ. Also, why this particular tech path? Explain your reasoning so others can analyze. With corn in your inner ring, agriculture is probably a no-brainier. With sheep and pigs visible, animal husbandry is probably defensible as second tech. But why hunting and archery? The debate should be whether to go fishing before bronze working or after. Archery should only be considered if there's no nearby copper or horses.
     
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  9. AcaMetis

    AcaMetis King

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    The HoF mod is BUFFY. BULL is an extension of BUG (or at least I see it like that) which adds a few extra features that BUG doesn't have. Things like workers automatically cancelling chopping orders for pre-chopping, being able to see First Impressions diplo modifiers, etc. BULL can be installed as a Custom Assets mod just like BUG, no issues with loading (or reloading) at all :thumbsup:.

    In addition to the wisdom dispensed by the above :ninja:, I'll say "please don't build mids so you can generate and settle a GE". Or if that wasn't your plan I'd like an explanation how one GE will help you quickly build other wonders, plural.
     
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  10. Harv

    Harv Emperor Supporter

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    Can you post up a 4000 BC save, please?
     
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  11. Fish Man

    Fish Man Emperor

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    So I have looked and this map is apparently standard speed but huge size and low sea level, with just over 2800 land tiles...:wallbash::wallbash::wallbash:
     
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  12. Harv

    Harv Emperor Supporter

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    Well, I could go back to my game which I'm messing up nicely and I do a few of the same things, but not quite so many turns. 17 turns of war and one post in the middle, then 10 turns of peace.

    Added: Is it possible he does not know how to set up a custom game? Before, he did not know how to get and install the BUG mod. (Neither did I, actually. It took a couple of tries and I made a mess of my installation.)
     
    Last edited: Mar 31, 2020
  13. AcaMetis

    AcaMetis King

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    You can set world size and sealevel just fine even if you don't use the Custom Game option, though. It just won't give you the option to turn off huts/events (or any of the other custom game options in that same list).
     
  14. King Younk

    King Younk Warlord

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    upload_2020-4-4_10-1-44.png

    Well, I'm in first this game. Conquered the Chinese to the north, and fought the Native Americans to the west. Also built 'mids and GW.

    Wondering if I should go after Pericles, since he is semi-isolated due to being the only Hindu country, and a potential threat later on.

    Any thoughts where I should go from here? I was thinking of beelining the middle ages weaponry (trebuchet, maceman, pikeman, and longbows) and then switching to police state and vassalage.

    What do?
     

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  15. Anysense

    Anysense King

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    Start spending more than 15 seconds per turn. As long as you do not think while playing there is no point in giving any advice.
     
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  16. King Younk

    King Younk Warlord

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    Well the Byzantines came to finish me off and take my beautiful Pyramids. What should I have done?
     
  17. Anysense

    Anysense King

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    Read the message just above yours.
     
  18. soundjata

    soundjata Be like water

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    I call this soliloquy
     
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  19. AcaMetis

    AcaMetis King

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    Diplomacy is one of the things that's made more complex and disproportionally more difficult to manage by playing Huge/Mara, with random events no less, where there's a large number of AIs you've got to watch and a large web of diplomacy you have to keep in mind, keep up with and work with. Which, at any point, can be set on fire because an RE pops up and throws a wrench into things.

    Cannot stress enough that if you want to learn how to play this game: Standard size map (including sea level), standard speed, average leader (no noticeable early unique stuff, preferably basic traits that don't have a major impact as well), no huts or events, everything else default, with an average starting position. You can figure out the ins and outs of gimmicky Huge/Mara maps after you've gotten the basics down, but you're going to need a controlled, stable environment to get those basics down first.
     
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  20. King Younk

    King Younk Warlord

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    upload_2020-4-11_7-5-57.png

    Thanks for the advice everyone, I incorporated some of it.

    Right now I'm going for a cultural victory as QSH, and decided to take a break for now. I am running Police State and Slavery, hoping to get CoL to found Confucianism and open up the Caste System/Rep. civic duo after building up my military.

    Right now I think I should focus on building cottages and financial cities.

    Any advice on how to proceed? I have GW, Mids, and Oracle in 2 different cities (Beijing and Guangzhou) and whichever city founds a religion I will turn into the third cultural city.

    How many cities should I aim for now? For the entire game? I'm not look to warmonger, just build.
     

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