OMFG when are we going to get a working xml editor???
I hear about how moddable this game is, and see all these interesting mods for download, but there isn't even a tutorial that doesn't assume you know EVERYTHING already.
All I want to do is:
1. Download a custom unit.
2. Choose the unit's stats.
3. Make the unit usable by only one civ.
4. Make the unit creatable in the game.
After about 3 hours of searching, I have found 2 tutorials that are either misleading or extremely difficult to understand (for example, one calls the Assets0.xml file "Art0.xml" which had me searching in vain for about 20 minutes).
This game is NOT as easily moddable as everyone claims. Only people who know everything about the game files (and who have experience programming) can accomplish anything with it, and the same can be said for hundreds of games before it.
Before you call a game "easily moddable" you should get Neverwinter Nights and crack open the toolset. It has several wizards for editing, placing, and programming in-game objects. Entire worlds can be constructed and scripted by novices. If someone has created a custom graphic, all you have to do is unpack one resource file, stick the thing in it, and save. Voila, you have modded the game without having to rewrite a half dozen files by hand.
I hear about how moddable this game is, and see all these interesting mods for download, but there isn't even a tutorial that doesn't assume you know EVERYTHING already.
All I want to do is:
1. Download a custom unit.
2. Choose the unit's stats.
3. Make the unit usable by only one civ.
4. Make the unit creatable in the game.
After about 3 hours of searching, I have found 2 tutorials that are either misleading or extremely difficult to understand (for example, one calls the Assets0.xml file "Art0.xml" which had me searching in vain for about 20 minutes).
This game is NOT as easily moddable as everyone claims. Only people who know everything about the game files (and who have experience programming) can accomplish anything with it, and the same can be said for hundreds of games before it.
Before you call a game "easily moddable" you should get Neverwinter Nights and crack open the toolset. It has several wizards for editing, placing, and programming in-game objects. Entire worlds can be constructed and scripted by novices. If someone has created a custom graphic, all you have to do is unpack one resource file, stick the thing in it, and save. Voila, you have modded the game without having to rewrite a half dozen files by hand.