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Jesus Effing Christ

Discussion in 'Civ4 - Creation & Customization' started by ir8, Oct 8, 2006.

  1. ir8

    ir8 Chieftain

    Joined:
    Oct 8, 2006
    Messages:
    5
    OMFG when are we going to get a working xml editor???

    I hear about how moddable this game is, and see all these interesting mods for download, but there isn't even a tutorial that doesn't assume you know EVERYTHING already.

    All I want to do is:
    1. Download a custom unit.
    2. Choose the unit's stats.
    3. Make the unit usable by only one civ.
    4. Make the unit creatable in the game.

    After about 3 hours of searching, I have found 2 tutorials that are either misleading or extremely difficult to understand (for example, one calls the Assets0.xml file "Art0.xml" which had me searching in vain for about 20 minutes).

    This game is NOT as easily moddable as everyone claims. Only people who know everything about the game files (and who have experience programming) can accomplish anything with it, and the same can be said for hundreds of games before it.

    Before you call a game "easily moddable" you should get Neverwinter Nights and crack open the toolset. It has several wizards for editing, placing, and programming in-game objects. Entire worlds can be constructed and scripted by novices. If someone has created a custom graphic, all you have to do is unpack one resource file, stick the thing in it, and save. Voila, you have modded the game without having to rewrite a half dozen files by hand.
     
  2. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
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    20,686
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    MN
    I have to agree with you on this, would be nice, i tried and tried to do it also, to no vain answer. BUT you wrote in the WRONG forum to begin with, you needed this in the Creation & Customization forum, and thx for the question, would be nice to have a, plop plop fizz fizz, LOL


    EDIT: Now i see you double posted, not right.
    EDIT: DANG< TRIPLE posted.!
     
  3. Olleus

    Olleus Deity

    Joined:
    Oct 30, 2005
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    6,478
    Location:
    Beyond the Veil
    why don't you make one?
     
  4. Jeckel

    Jeckel Great Reverend

    Joined:
    Nov 16, 2005
    Messages:
    1,637
    Location:
    Peoria, IL
    To put a new unit in the game you only have to edit 3 xml files, how hard is that? Most of the xml tag names are quite self explanitory. If you know how to use a text editor, the search function, and know how to read, you just have to use a little common sense on what things mean. I had never looked at a xml file before I got Civ4 and within a few hours I understood how it works. You may have to do a little reading, but dang it ain't that bad. They left out the editor so greater flexablity in moding is possible, if they had had a editor like 3 then we could only edit those few things.. like in 3.. but now in 4 the amount of things we can mod is almost limitless.

    More room to mod is way more importent then making it super easy to mod just a few things, so maybe instead of posting the same complaining post in different threads, you should spend that time looking through the xml files and learning what they do.
     
  5. Jeckel

    Jeckel Great Reverend

    Joined:
    Nov 16, 2005
    Messages:
    1,637
    Location:
    Peoria, IL
    O and since I forgot in my first post, this is the wrong forum. This forum is only for completed Tutorials and Guides. Please keep questions, complaints, and general stuff in the main Creation and Customization forum.
     
  6. Jeckel

    Jeckel Great Reverend

    Joined:
    Nov 16, 2005
    Messages:
    1,637
    Location:
    Peoria, IL

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