jeffred1111
Chieftain
- Joined
- Feb 6, 2009
- Messages
- 53
After reading Daghie's open SG thread, I thought about starting my own. They look fun and seem to make for a relaxed atmosphere. It would aslo play pretty quick.
Some rules/ideas I have thought about:
- No turnlog. Thread discussion, lurkers are fine (and very much encouraged) as are pictures. But no complicated dotmaps, spread sheets or any of that stuff. We must somewhat fly by the seat of our pants here.
- You post "got it" and you play as many or as little turns as you like, with a minimum of 5. You have 48 hours to play once you've gotten it. If the SG has been inactive for 96 hours, you can take another turn.
- Please wait for the previous player's save before posting a "got it".
- This is for fun*.
- No cheats or outright exploits. If you have a question, refer to the HOF rules and to your good judgement.
- No automation of any kind.
- Our trade rep is golden (you'll see why later).
Now for the game itself and the "proposed variant".
- We cannot revolt to a government that uses any other means of rushing other than poprushing (Despotism, Feudalism, Communism and Facism).
- We can revolt at will.
- We cannot research ANY optional techs. We can trade/buy/sell them though.
- Victory conditions are all on but we must win either by Diplomacy or Space Ship.
World conditions are
- C3C 1.22
- Emperor
- Standard
- Wet/warm
- 70% Continents
- 4 billion
- Sedentary barbs
- India.
* I reiterate this point. I don't care if we lose or if somebody makes a HUGE mistake (I'll rpobably be the first one to do so): the only thing I'd like that everyone pays attention to is trade rep, no governor/automation and go-to commands, just for the sake of gameplay. Play this as if you were playing a solo game people and have fun. So that means that if you want to raze cities or poprush stuff, don't come here and ask if it will mess our complicated MM setup of sharing tiles between 4 cities. Go for it! Just liek real life, builder's styles will clash and it will only be more fun.
Some rules/ideas I have thought about:
- No turnlog. Thread discussion, lurkers are fine (and very much encouraged) as are pictures. But no complicated dotmaps, spread sheets or any of that stuff. We must somewhat fly by the seat of our pants here.
- You post "got it" and you play as many or as little turns as you like, with a minimum of 5. You have 48 hours to play once you've gotten it. If the SG has been inactive for 96 hours, you can take another turn.
- Please wait for the previous player's save before posting a "got it".
- This is for fun*.
- No cheats or outright exploits. If you have a question, refer to the HOF rules and to your good judgement.
- No automation of any kind.
- Our trade rep is golden (you'll see why later).
Now for the game itself and the "proposed variant".
- We cannot revolt to a government that uses any other means of rushing other than poprushing (Despotism, Feudalism, Communism and Facism).
- We can revolt at will.
- We cannot research ANY optional techs. We can trade/buy/sell them though.
- Victory conditions are all on but we must win either by Diplomacy or Space Ship.
World conditions are
- C3C 1.22
- Emperor
- Standard
- Wet/warm
- 70% Continents
- 4 billion
- Sedentary barbs
- India.
* I reiterate this point. I don't care if we lose or if somebody makes a HUGE mistake (I'll rpobably be the first one to do so): the only thing I'd like that everyone pays attention to is trade rep, no governor/automation and go-to commands, just for the sake of gameplay. Play this as if you were playing a solo game people and have fun. So that means that if you want to raze cities or poprush stuff, don't come here and ask if it will mess our complicated MM setup of sharing tiles between 4 cities. Go for it! Just liek real life, builder's styles will clash and it will only be more fun.