Discussion in 'Civ5 - New Civilizations' started by JFD, Sep 2, 2012.
agree with JFD, flowers don't embody imperial might
Any news on fixing the Stalin Barbs problem?
I can't fix a problem I'm not fully aware of, nor one that I can't reproduce.
I will look into it again when I come to add Stalin's decisions...
My bad. Thought from a few pages back you were aware.
I am getting attrition damage on Barbs even if not Stalin so long as he is in the game. I will test with him alone to see if I can reproduced the effect.
Using the Ottomans UA change (most recent link from OP), and the effect doesn't seem to be working. The text change is in place, in the civopedia and elsewhere, but I wasn't seeing any of the effects.
Could it be incompatible with something?
When I play Norway on Huge Earth, YnAEMP, I start south of Scandinavia. Tried it out several times too, I always spawn the same place.
Okay, I'll look into it today.
You're right (I had the X and Y co-ordinates around the wrong way). Will be updated soon.
The coastal tiles revealed by the UA are now set to be within a range of the player's starting location, instead of being all coastal tiles on the map
Fixed an issue where the Stave Church was not correctly giving its bonus
Fixed the incorrect values for the Huge Earth YnAEMP TSL
The Kingdom of Norway - Haakon Haakonsson (BNW) Download Subscribe
The Kingdom of Norway - Haakon Haakonsson
The Kingdom of Denmark - Harald Bluetooth
Janboruta - Artwork (Haakon (including Leaderscene), Map, Longboat Icon, Longboat Unit Flag Icons, City List)
Firaxis - Stave Church and Birkebeiner Art and Graphics
Peace Theme - Andreas Waldetoft Wilderness
War Theme - Geoff Knorr - Viking Fury
Includes internal support for: Ethnic Units, Gedemon's YnAEMP, Sukritact's Decisions, Tomatekh's Historical Religions.
Yeah having sightline over all the coast ever was kind of weird - I figured it would fit better if it only applied for the coast around your starting landmass or something. It'd be a bit useless on Tiny Islands but then I kind of figured everyone seriously thinking of balance is doing Continents or Terra.
Well it seems a weak version of Carthage
It depends how you define "weak" and "strong." They have different functions, and it's strength is what you make of it, and what the map makes of it.
Does the Borkbanana traits stay on upgrade?
Should do; it's the exact same promotion as the one the Ski Infantry has/had.
Yay! After downloading the latest Norway update, my Birkebeiners are properly placed in the tech tree and upgrading to Longbowmen.
Nope, that was a typo in my haste to post at work without getting caught by my boss. Replace "bow" with "swords."
Are the Picts going to be playable soon? I am intrigued....
Like the Saladin-led civ...Haven't played it yet, but as usual, your civs are fantastic.
They are out. You just can't direct download them like it says on the post.
Playing the Papal States, I realized when trying to buy GPs in the Industrial era, that there is two Great Prophets: one that grants a Disciple on appearing and one that doesn't. They're named the same so I had to guess which one to pick. I'm not sure how you could fix this (or if you should).
Really liked playing as them, too. Well done.
What about change the Prussian Landwehr from a Rifleman replacement to a Great War Infantry replacement? Being a Rifleman replacement is ok, but there are too many Rifleman-replace units in your mods now such as Imperial Guard, Redcoat, Jaeger, Opolcheniye, etc.
And what about change the Neapolonic Empire UU Chevau-léger to Curiassier which is more famous and more suitable for a cavalry replacement.
The Civ colour and icon of The Archduchy of Austria in the Revised Civilisations mod is very cool! Why don't you use it in your The Kingdom of Hungary mod?
P.S. What UU, UB, UA you will give to the HRE civ?
Separate names with a comma.