I totally misread the UA. I thought it said conquered cities. Conquered city states is not OP at all.Aah, I can't wait to be over with all the work I have, cleanse my mods folder out of unecessary trash and load up the Germans. So excited about Tribal Encampments.
I second The Lohoped. As I see it, this UA has an opportunity cost - get a bunch of Delegates early by conquest and gain a few good city spots / natural wonders / luxury resources, making civs hate you for conquering City-States (mimicking the unification of the Holy Roman Empire in the 10th and 11th centuries), but after that you have to turn to diplomacy and Patronage to maintain your political dominance in the Congress (later HRE, the conflict with Austria over who should lead the Germans, EU). I enjoyed playing with it.
And now I know what I'll be listening to while at work.
Hmmmmm.... no Slavs, no Vikings....
Oh, Germans are fun! Funfunfunfunfunfunfunfun fuuuuuunnnnn!!!!!!!
I spawned way too much barbs, though, they are OP.
FYI: the Republic social policy in the liberty tree breaks the automatic building of gold buildings of Lincoln's UA
Poking in to check the Germans' start bias shows that Bohemia's tag is there instead of the Germans'. Likewise, the Civ IV Traits support is just copy-pasted Bohemia.
Hmmmmm.... no Slavs, no Vikings....
Oh, Germans are fun! Funfunfunfunfunfunfunfun fuuuuuunnnnn!!!!!!!
I spawned way too much barbs, though, they are OP.
"these units may disband if they do not level enough."
Sorry for being obtuse, but what does that mean, exactly?
Just played a full game with Roosevelt and... it feels very overpowered. I understand if balance isn't your primary concern, because it is very fun to play, but man, I got a sub t200 cultural victory on Immortal and it felt extremely easy. I was swimming in great engineers by the end, just replacing mines with factories for a lack of better things to do with them, and the production boost you get from policies is insane, it's basically three quarters of a wonder in and of itself.
There is a downside to it which is that generating great scientists becomes very difficult, but still. I think it would be good to nerf the numbers, especially the one time production boost upon enacting new policies.
That said, it was very, very fun. But as is it feels like the civ is way more powerful than even OP civs like Korea or the Maya.
That's what I've heard. Ironic much.
Yup. Fixed now.
There is a chance those units will disband each turn, and that chance decreases for every level they gain, until they reach level 5.
That disbanding thing is unfair....
I got two spearmans, and they disbanded right after i got them....
Once i got my units disbanded in an enemy territory(and they received full HP).
as i mentioned before, they are pure fun for a warmonger like me.
Lol, "barbarians of the world, unite"
One last complaint: using cultural diversity, i get the honor policy tree unlocked. Although it nice, its quite ironic.
Would people rather the barbarians work like the units you get from the Villages - i.e. disband after peace, but otherwise not disband? You'll still get them in an offensive war (unlike the ones from Villages), as they're meant to be... uncultivated barbarians I think the mechanic is a good point of flavour, to represent the looseness of your confederation with these barbarians, but maybe it's too frustrating to deal with. Otherwise, at least a period of 5-10 turns in which they cannot disband?