1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

JFD and Janboruta's Civilisations

Discussion in 'Civ5 - New Civilizations' started by JFD, Sep 2, 2012.

  1. Gyra Solune

    Gyra Solune Chieftain

    Joined:
    Jul 1, 2013
    Messages:
    942
    Prussia seems pretty rad. I've never gotten to really try their stuff out since I can't reliably get to the Industrial era but on paper their design is solid. CONQUER EVERYTHING but since their iv traits aren't kill everything at all, once you do that you fortify them and cultivate the arts.
     
  2. OrderofOlav

    OrderofOlav King of Procrastination

    Joined:
    Jun 6, 2014
    Messages:
    388
    Location:
    The Netherlands
  3. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,094
    Location:
    The Kingdom of New Zealand
    Germans added:

    Spoiler :


    The Germans - Arminius (BNW) Download Subscribe



    Credits
    Spoiler :
    JFD: Design, Code, Writing
    Janboruta: Artwork, Research (City/Tribe/Spy-List)
    JTitan: Graphics (Slaganz)
    Mateo Pascual: Music (Peace)
    Elder Scrolls Online OST: Music (War)


    Decisions:

    Spoiler :


    Events:

    Spoiler :




     
  4. Kerfuffle

    Kerfuffle King of the Whale Sharks

    Joined:
    Mar 28, 2013
    Messages:
    426
    Location:
    Sydney, Australia
    The Gauls and the Germans on the same day, what a pleasant surprise :)
     
  5. Tomatekh

    Tomatekh Sahib-i-Qirani

    Joined:
    Aug 6, 2012
    Messages:
    1,369
    Jan's art keeps getting better and better and I've wanted a civ that interacted/started at peace with barbs for a long time. Fantastic job!
     
  6. DoctorMcGann

    DoctorMcGann Chieftain

    Joined:
    Nov 19, 2014
    Messages:
    1,283
    I feel like that Bismarck UA's a bit OP. The no resistance thing is fine, but the additional delegate sounds like you'd be unstoppable in the world congress after you took out a few cities.
     
  7. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

    Joined:
    Aug 11, 2002
    Messages:
    10,760
    Location:
    Leeds (UK)
    Arminius looks brilliant. Can't wait to try it out (and integrate this version of Arminius into the mod)!
     
  8. TheLohoped

    TheLohoped Known today as TLPD-AVW

    Joined:
    Aug 18, 2011
    Messages:
    524
    Gender:
    Male
    Location:
    Russia
    It may actually nerf you in the atomic era. After United Nations is formed every CS ally provides two delegates instead of one.
     
  9. Zantonius Hamm

    Zantonius Hamm Gay anime communist

    Joined:
    May 10, 2014
    Messages:
    1,311
    Gender:
    Female
    Location:
    Bergen, Norway
    Yeah, I've got to admit I also think Bismarck's UA is a bit too weak... :(

    But, finally! The Germans!
     
  10. shaglio

    shaglio The Prince of Dorkness

    Joined:
    Jun 15, 2001
    Messages:
    3,359
    Gender:
    Male
    Location:
    Lawrence, MA, USA
    I'm getting the urge to watch The 13th Warrior when I get home from work :)
     
  11. janboruta

    janboruta Artistriarch

    Joined:
    Feb 23, 2011
    Messages:
    2,140
    Location:
    Tarnów, Poland
    Aah, I can't wait to be over with all the work I have, cleanse my mods folder out of unecessary trash and load up the Germans. So excited about Tribal Encampments. :)

    I second The Lohoped. As I see it, this UA has an opportunity cost - get a bunch of Delegates early by conquest and gain a few good city spots / natural wonders / luxury resources, making civs hate you for conquering City-States (mimicking the unification of the Holy Roman Empire in the 10th and 11th centuries), but after that you have to turn to diplomacy and Patronage to maintain your political dominance in the Congress (later HRE, the conflict with Austria over who should lead the Germans, EU). I enjoyed playing with it.

    And now I know what I'll be listening to while at work. :)
     
  12. Gyra Solune

    Gyra Solune Chieftain

    Joined:
    Jul 1, 2013
    Messages:
    942
    However, you don't have to expend resources to ally them because...well, you've conquered them. No diplomacy worries if every possible vote is going to be for yourself unless someone liberates those cities.
     
  13. ecgopher

    ecgopher Chieftain

    Joined:
    Sep 28, 2014
    Messages:
    161
    FYI: the Republic social policy in the liberty tree breaks the automatic building of gold buildings of Lincoln's UA
     
  14. Daigotsu Max

    Daigotsu Max Chieftain

    Joined:
    Nov 21, 2014
    Messages:
    79
    Location:
    Cork, Ireland
    Man, that art for Arminius looks fantastic. And what a cool and original UA. I'll have to try him out next!
     
  15. DoctorMcGann

    DoctorMcGann Chieftain

    Joined:
    Nov 19, 2014
    Messages:
    1,283
    I totally misread the UA. I thought it said conquered cities. Conquered city states is not OP at all.
     
  16. pyroflare77

    pyroflare77 Chieftain

    Joined:
    Sep 22, 2010
    Messages:
    667
    Poking in to check the Germans' start bias shows that Bohemia's tag is there instead of the Germans'. Likewise, the Civ IV Traits support is just copy-pasted Bohemia.
     
  17. cairnsy44

    cairnsy44 Gooner - first class

    Joined:
    Jan 23, 2006
    Messages:
    615
    Location:
    Vermont
    "these units may disband if they do not level enough."

    Sorry for being obtuse, but what does that mean, exactly?
     
  18. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel
    Hmmmmm.... no Slavs, no Vikings....
    Oh, Germans are fun! Funfunfunfunfunfunfunfun fuuuuuunnnnn!!!!!!!
    I spawned way too much barbs, though, they are OP.
     
  19. janboruta

    janboruta Artistriarch

    Joined:
    Feb 23, 2011
    Messages:
    2,140
    Location:
    Tarnów, Poland
  20. Daigotsu Max

    Daigotsu Max Chieftain

    Joined:
    Nov 21, 2014
    Messages:
    79
    Location:
    Cork, Ireland
    Yeah, it seems like the encampments I built spawned barbarians every turn... that wasn't the intent, was it?

    Also is the warrior replacement unit bonus next to barbs +50 or +25%? I think the tooltip at the start said +25%, but it's listed as +50% here
     

Share This Page