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JFD and Janboruta's Civilisations

Discussion in 'Civ5 - New Civilizations' started by JFD, Sep 2, 2012.

  1. Tarmont

    Tarmont Empress

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    I'm playing with Lincoln and barbarian units inside my territory are taking 10 attrition damage, but Stalin is also in the game. Unless that was supposed to happen with the US the stalin UA might be working for every civ.
     
  2. LastSword

    LastSword Prince

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    I bet you have no ideology yet?
    On the other hand, JFD could forget that -1 = -1, again. :crazyeye:

    You must remember that going out of comfort database zone brings bugs... betatesters.

    Yay, modern civs have no place in my games, but I like the ideas. Some of them sounds <forbidden word>, but there is also a rule saying that if something is not hurrying your science, then it is completely fine.
     
  3. TPangolin

    TPangolin Just the worst person

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    I have to say free Seaports, Harbours, Banks, Stock Exchanges, Mints, Caravansaries and Markets in all cities is a super, super, super strong ability. That being said - Lincoln does look really good.
     
  4. Pouakai

    Pouakai It belongs in a museum. Moderator

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    It's not free though, you're still having to wait for them (Aren't you?)
     
  5. TPangolin

    TPangolin Just the worst person

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    For all intensive porpoises, waiting one turn for them to pop and have to unlock a respective tech still makes the pretty "free". You'll pay maintenance cost though (however only on the Harbor and Seaport as all other 5 buildings either have no maintenance or add additional gold into your treasury).

    The full second half of the UA is essentially:

    Maybe if it was the capital it wouldn't be so powerful - but in all cities combined with Mercantilism (Purchasing items in Cities requires 25% less Gold. +1 Science from every Mint, Market, Bank, and Stock Exchange).

    You are also essentially saving 1,250 production in each city (basically the production cost of the Sydney Opera House).
     
  6. StarWolf2

    StarWolf2 Chieftain

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    I agree, Why not just use the most recognized phrase "Iron Curtain"
     
  7. JFD

    JFD Kathigitarkh

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    That's not at all what it is. You still have to wait as many turns as it takes to produce the buildings, it's just that you can produce other things at the same time.

    As the UA represents the Warsaw Pact better than it does the Iron Curtain.
     
  8. TPangolin

    TPangolin Just the worst person

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    Mistaken then. Still pretty damn powerful though.
     
  9. Pouakai

    Pouakai It belongs in a museum. Moderator

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    Not really. At most, you can produce what - two buildings - at the same time? That's hardly game-breaking
     
  10. JFD

    JFD Kathigitarkh

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    Powerful or not, its designed in the way that I want it, so please just leave it at that. Power is subjective to the player, and I am not the best at this game; so to me, it gives me the advantage that I often need to enjoy the game. These are civs I design for myself, after all.

    I'll look into it. The coding is a bit fragile behind Stalin's UA, so I wouldn't be surprised if this was at my fault. Thanks for bringing it up.
     
  11. JFD

    JFD Kathigitarkh

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    I'm afraid I can't replicate this. I played as Lincoln, with Stalin in-game, and no barbarians were receiving the promotion that handles the attrition; I even declared war on Stalin in case that effected it, but nothing. Perhaps another one of your mods? Or a confederate conspiracy?
     
  12. dilophosaur

    dilophosaur Prince

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    Armenia and Lithuania have no text ingame (every aspect of the game&every menus). Instead of the descrpitions there were weird codes: "TXTKEYS_something". It looked like a bug in the coding.
     
  13. JFD

    JFD Kathigitarkh

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  14. AW Arcaeca

    AW Arcaeca Deus Vult

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    I'm not terribly good at strategy, but I can't say I really agree with this statement. As TPangolin pointed out, that's a heck of a lot of hammers you're saving. In a low-production city (say, &#8805;10) , this can be crucial, where every hammer counts because it can take 100+ turns to build a normal building. 2 buildings at once? Production instantly doubled. And that's a lot fewer buildings that you need to add to the queue.

    And consider your capital. Likely - at least in the early game - it will be your most productive city. It, therefore, will already have more than enough things to build. (Again, maybe it's just my bad strategery*) Why pile on even more turns for extremely important builds like markets? I think it could very potentially be game-breaking.

    Up to a point. I mean, the UA only specifies a certain 7 buildings that can be built at the same time as other buildings. That's probably the only reason it isn't game-breaking. But imagine... you'd barely have to worry about your economy at all! (Except maybe keeping your eye on unit maintenance and caravans)

    As long as the "unique wartime bonuses" are balanced, I don't think the UA is very OP. Which reminds me - JFD, does the AI have logic to be more hesitant to attack America due to the wartime bonuses?

    @TPangolin: "intensive porpoises"... that's a new one. :lol:

    *Intentionally spelled
     
  15. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    Hi there, JFD!

    I seem to be the only one to wonder about this.

    So:

    Since you have changed Bismarck to be more aggressive towards City-States, will you replace the Hanse? It really does not fit his style IMO. Maybe you could make a Hanseatic League civ or something and cram it in there instead. Would make sense considering you're planning on a Teutonic Order mod.

    Anyways, thanks for making my civ games that much more enjoyable :goodjob:
     
  16. janboruta

    janboruta Artistriarch

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    That's the point. When playing Bismarck, you have to decide which city states to attack, and with which ones to trade to reap the benefits from the Hanse.
     
  17. azzedar

    azzedar Warlord

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    i really like the stalin-based russia design (also having a strong liking to all the russia civs)
    your custom civs are all very cool.

    however: i would really like to see something that drives them (game mechanic-wise, slight bonus, whatever) towards choosing the order ideology.
    as it is, with freedom being the best ideology its kinda weird seeing stalin choosing freedom or (in case of playing out the warlike-theme) autocracy.
    (although i have to admit, the last one wouldnt be as misfitting as freedom.)

    one question left: whats with the last part of his ua and the autocracy tenet doing the same? will they add up or will taking it be useless to him (only the intimidation bonus) ?
     
  18. Zantonius Hamm

    Zantonius Hamm Gay anime communist

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    Mkay. I didn't think of it that way. It makes sense.
     
  19. AW Arcaeca

    AW Arcaeca Deus Vult

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    "Blood and Iron" is infinitely better than Mongolia's UA, which is entirely geared toward attacking CSs. :lol:
     
  20. Tarmont

    Tarmont Empress

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    But we got firaxis to blame on that
     

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