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JFD and Janboruta's Civilisations

Discussion in 'Civ5 - New Civilizations' started by JFD, Sep 2, 2012.

  1. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
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    9,131
    Location:
    The Kingdom of New Zealand
  2. janboruta

    janboruta Artistriarch

    Joined:
    Feb 23, 2011
    Messages:
    2,140
    Location:
    Tarnów, Poland
    There's a lot of possible detours to take. Shall we spin the wheel of fortune? :p
     
  3. TranquilSilence

    TranquilSilence Grumpy Snufkin

    Joined:
    Nov 30, 2014
    Messages:
    1,470
    Location:
    Bright Side of the Road
    Thanks for the Mussolini update - in a similar vein, do you have any plans to utilise the Caio Duilio-class icon now that Mussolini will no longer be needing it?

    Teddy is looking sweet, awesome to see the Rough Rider icon from so long ago finally getting put to use - alos congrats on getting through all of the WW1 civs in such a short time (if we don't count the hiatus :p) - really interested to see how the excursion to the Balkans and other projects go!
     
  4. janboruta

    janboruta Artistriarch

    Joined:
    Feb 23, 2011
    Messages:
    2,140
    Location:
    Tarnów, Poland
    That ironclad model+icon that was used was just the CSS Virginia from the Civil War scenario. I'd be more than happy to see it only in the context of early armoured warships, but it might trigger me if used for anything from after the year 1870. :p
     
  5. local_hero

    local_hero Prince

    Joined:
    Mar 9, 2013
    Messages:
    569
    Location:
    Sweden
    JFD civs that requires the CP... Managed to avoid it so far but now I suppose I just have to learn to like it...

    Damn you... sir!
     
  6. BelugaHotSpot

    BelugaHotSpot Chieftain

    Joined:
    Jan 21, 2016
    Messages:
    13
    Location:
    Abroad
    Thanks for leaving a mac compatible version of Mussolini! It's appreciated
     
  7. LeeS

    LeeS Imperator

    Joined:
    Jul 23, 2013
    Messages:
    7,241
    Location:
    Illinois, USA
    Mussolini's Battleships really ought to auto-sink when attacked, or else run away and mothball themselves in the nearest friendly city. Especially if they're being attacked by Churchill's England.:)

    His Infantry, of course, should auto-disband when attacked by a unit from a civ of equal or higher technology, unless there's a unit from an Italian ally nation within two tiles of the battle. :)
     
  8. poom3619

    poom3619 Ping Pang Poom!

    Joined:
    Oct 1, 2009
    Messages:
    1,420
    Location:
    /r/civ battle royale
    Albert Lebrun's France hype?

    Can't build citadel in rough terrain and something involve retreating, cheese-eating and surrendering? :)
     
  9. janboruta

    janboruta Artistriarch

    Joined:
    Feb 23, 2011
    Messages:
    2,140
    Location:
    Tarnów, Poland
    Nah, it's clearly Poland-Lithuania under Henry Valois. You lose the game after two turns due to your leader disappearing overnight.
     
  10. TranquilSilence

    TranquilSilence Grumpy Snufkin

    Joined:
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    lol gj m8

    Best comment right there.
     
  11. jollysox

    jollysox Chieftain

    Joined:
    Jul 10, 2013
    Messages:
    72
    When/if Innocent gets released, will CP now be a requirement for him as well? That would be disappointing to us Mac users who can't use CP and have been waiting for him for a long time..
     
  12. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
    Messages:
    325
    I guess this depends how sexy the mechanics of this civ will be. Maybe his release is like the Mussolini update with two versions. :p
     
  13. Clad in Plaid

    Clad in Plaid Chieftain

    Joined:
    Jul 12, 2015
    Messages:
    30
    Teddy's civ custom wiki page is up. And boy, does that Rough rider look awesome. I also like the colors and the map.
     
  14. tmxk2012917

    tmxk2012917 Prince

    Joined:
    Aug 31, 2014
    Messages:
    363
    Location:
    New York
    Is that means teddy will come this week?
     
  15. Alga2

    Alga2 Lurker

    Joined:
    Sep 6, 2015
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    325
    If a new JFD civ is really soon incoming he prepares the wiki, so I guess it can't be very long until the civ is here.
     
  16. JFD

    JFD Kathigitarkh

    Joined:
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    9,131
    Location:
    The Kingdom of New Zealand
    Having some complications with DonStamos' part of the UA, so will be taking longer than anticipated to finish. Still, not too long :p

    Hahahahahhahahaha. No. Mussolini only has two versions because he was a pre-existing civ.

    As much as I sympathize in these cases, the matter is that all civs will be requiring the CP. Mac users will have access to only those pre-existing civs. Disappointing as it may be, I think I've been generous enough with my time over the years, and now I simply have to look at ways of cutting back on the time that I spend modding.
     
  17. Firebug

    Firebug Not-so Great Engineer

    Joined:
    Sep 25, 2014
    Messages:
    1,271
    Location:
    Clevedon, England
    What are the upsides to modding with CP anyway? I'm sure loads of people would like to know which features were quicker and easier using it.
    I for one would like to know how if i could use it to improve my modding.
     
  18. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
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    2,091
    Think this is a decent summary.
     
  19. JFD

    JFD Kathigitarkh

    Joined:
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    9,131
    Location:
    The Kingdom of New Zealand
    CP has more consistent naming conventions. HasBuilding instead of IsHasBuilding and the like. Because I depend upon CP for CID, RtP, and ExCE, I habitually use HasBuilding, which will result in errors for vanilla, and will then requiring fixing. There are other examples, such as HasTech for the player object, which only exists for the team object in vanilla.

    GrantPolicy() is a good substitute for the SetNumFreePolicies() exploit because it allows you to give and remove a policy without affecting social policy costs (whereas the latter method cannot preserve your policy costs if a dummy policy is removed, for instance, in Milan, where their dummy policy is only active during war/peace).

    There is a plethora of GameEvents() added, which faciliate a greater array of effects - for instance, George V's WLTKD on Golden Age.

    There is also a plethora of methods that can be invoked. I, for instance, use IsWithinDistanceOf or IsAdjacentTo frequently in order to faciliate unit-based effects without having to iterate through a unit's surrounding plots - which means I don't have to spend time hooking up Whoward's PlotIterators, and there is an increase in performance. A partial list can be seen here.

    Yields are uniform. Faith and Culture will work where Production, Science, Gold, and Food do. As will Tourism, and new yields: Great General Points, Great Admiral Points, Population, Local Culture (borders), and Golden Age Points.

    Yields that I use in my mechanic mods are accessible - Loyalty, Piety, Crime, Health, etc, as are their corresponding functions (GetStateReligion(), HasStateReligion(), ChangePiety(), etc.)

    Certain functions are already built into the database structure - for instance, the ability to build Courthouses anywhere is a simply "CanBuildAnywhere" tag, as opposed to the ordeal that it is to facilitate this for vanilla.

    Most of all, I don't have to switch between the CP and not CP just to work on my civs - which I would need to, as otherwise I may attempt to use tables only available to the CP.

    These are just off the top of my head - there are certainly more.
     
  20. Kesler

    Kesler Master Kekkler

    Joined:
    Apr 5, 2015
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    917
    Location:
    The Imperial Puppet of Canada
    TL;DR Version: Get a PC. :p
     

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