JFD and Janboruta's Civilisations

Discussion in 'Civ5 - New Civilizations' started by JFD, Sep 2, 2012.

  1. Skaz881

    Skaz881 History Major

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    It's in your Steam collection, you're listed as the top creator.

    Not trying to guilt trip you Chrisy, just making sure she isn't forgotten.
     
  2. JFD

    JFD Kathigitarkh

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    Location:
    The Kingdom of New Zealand
  3. FallenAesir

    FallenAesir Chieftain

    Joined:
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    Messages:
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    Hi! Just a comment and a question

    1) Comment:
    I think FDR is bugged (if an AI is playing it). When FDR is in the game, I get free New Deals whenever the AI gets them. If its supposed to be global, that's fantastic, if it isn't, well...(don't take it away its an awesome cheat).

    2) Which community balance patch are we on for your civs/mods right now? I think I changed my patch number and it wiped out my tech and production trees. (I'm going to enable logging from now on, just in case)
     
  4. Dray

    Dray Clairvoyant

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    This has been a long-known bug with FDR; until a fix is released for him, I would not recommend using him in your games.
     
  5. thunderbird_14

    thunderbird_14 Prince

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    Welcome to the forums :D

    Now to answer your 2nd question, the civs don't need the Community Patch to function but it is recommended for additional functionality (Mussolini is an exception but you can download a CP-less version of him). The gameplay mods namely: Rise to Power, Exploration Continued Expanded and Cities in Development (possibly Mercenaries in the future) require the latest version whether a beta or not.

    Also, you don't need the Balance Overhaul, the Patch will do but you can run both VP and the rest ingame. And the version number doesn't really show if it is the latest version (it is found if you read the date of the mod itself.
     
  6. FallenAesir

    FallenAesir Chieftain

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    Hey! Thanks! (I've been here since 2013, but I lurk hahaha).

    Also, I've been using JFD's mods for a while (everything but ExCE), but I apparently nuked everything when I tried to be funny and reinstalled the patch... :undecide:
    Is the current CBP installer out there the correct one?

    I'll slowly piece the mods together bit by bit when I get some time. Thanks for the help!
     
  7. thunderbird_14

    thunderbird_14 Prince

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    Ah, the good ol' days :)

    Anyway, do you have EUI installed before? Are you using EUI today? And you could follow the instructions here for more troubleshooting, maybe you could isolate the cause of the issue further.
     
  8. YINGCHENG

    YINGCHENG Warlord

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    I sincerely wish your unreleased civs could be out in the near future...
     
  9. FallenAesir

    FallenAesir Chieftain

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    Hmm no, no EUI. I'll follow those instructions, thank you!
     
  10. 1760s

    1760s Chieftain

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    I've noticed that every time I have Albert I as an AI in a game, he never builds plantations - in his territory or elsewhere. He'll have his entire core improved except plantation-based resources, every time. It tends to hurt him quite badly since he's missing out on the happiness from those resources. Any ideas how to get around or fix this issue?
     
  11. retrocity5

    retrocity5 Prince

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    Lithuania seemly crashes for no reason. I was not using any incompatible mods unless More Lux and Pantheons and Events Compendium are and is causing it. Turned both off plus ExECx, RER, but no luck whatsoever.
     
  12. Chrisy15

    Chrisy15 Flower, Beautiful

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    1. When is the crash
    2. What is your mod list, rather than what isn't?
    3. Logs
     
  13. retrocity5

    retrocity5 Prince

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    The crash is on the screen when enabling mods. Civ VI Traits, CP (Core), HRC, ExCE, More Lux. and Pantheons, RER, CulDiv, Lithuania, E&D, Events Compendium, and will update with logs ASAP.

    So with I compared the test without Lithuania and the test with Lithuania. The crash must have effected the logs as this:
    Code:
    [155249.687] columns StrategicViewType, TileType are not unique
    [155249.687] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [155253.265] no such table: ContentPackage.LocalizedText
    [155253.265] no such table: ContentPackage.LocalizedText
    [155253.265] no such table: ContentPackage.LocalizedText
    [155254.312] no such table: ContentPackage.LocalizedText
    [155257.781] columns StrategicViewType, TileType are not unique
    [155257.781] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
    [155259.515] no such table: ContentPackage.LocalizedText
    [155259.515] no such table: ContentPackage.LocalizedText
    [155259.515] no such table: ContentPackage.LocalizedText
    [155268.250] Validating Foreign Key Constraints...
    [155268.250] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155268.250] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155268.250] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155268.250] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155268.250] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155268.250] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155268.250] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155268.250] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155268.250] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155271.031] Failed Validation.
    [155272.156]
    -- SQLite Memory Statistics --
    Memory Usage:
            [Cur]        [Max]
    Malloc:        6479600        76041968
    PageCache:    6        12
    LookAside:    0        0
    Scratch:    0        1
    
    Static Buffer Overflows:
            [TooLarge]    [NoSpace]
    PageCache:    6064632        63137088
    Scratch:    0        0
    
    Largest Allocations:
    Malloc:        262144
    PageCache:    1172
    Scratch:    6640
    
    Prepared Statements:
    Current:        6
    ------------------------------
    [155272.218] Validating Foreign Key Constraints...
    [155272.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155272.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155272.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155272.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155272.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155272.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155272.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155272.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155272.218] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [155275.000] Failed Validation.
    [155276.140]
    -- SQLite Memory Statistics --
    Memory Usage:
            [Cur]        [Max]
    Malloc:        6480776        76041968
    PageCache:    6        12
    LookAside:    0        0
    Scratch:    0        1
    
    Static Buffer Overflows:
            [TooLarge]    [NoSpace]
    PageCache:    6065808        63137088
    Scratch:    0        0
    
    Largest Allocations:
    Malloc:        262144
    PageCache:    1172
    Scratch:    6640
    
    Prepared Statements:
    Current:        6
    ------------------------------
    is the only thing in database when Lithuania was used. There was much more following this prior to using Lithuania. Same thing for the Lua, much seems to be missing from the first test without Lithuania. The following was all that was present in the Lua following an attempt to use all the mods:
    Code:
    [155239.453] Initializing Lua 5.1.4
    [155295.015] InstalledPanel: Refreshing Mods
    [155295.015] InstalledPanel: GetModBrowserListings()
    [155297.375] InstalledPanel: Refreshing Mods
    [155297.375] InstalledPanel: GetModBrowserListings()
    [155307.750] InstalledPanel: Refreshing Mods
    [155307.750] InstalledPanel: GetModBrowserListings()
    [155324.625] InstalledPanel: Refreshing Mods
    [155324.625] InstalledPanel: GetModBrowserListings()
    
    There's just so much missing when compared. I may have to simply attach the logs prior to using Lithuania if it is necessary, as the Lua one mainly is too long to post.
     
    Last edited: Nov 6, 2016
  14. JFD

    JFD Kathigitarkh

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    The Kingdom of New Zealand
  15. retrocity5

    retrocity5 Prince

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    V11
     
  16. TiberiusMaximus

    TiberiusMaximus Chieftain

    Joined:
    Oct 6, 2015
    Messages:
    36
    I think I've found out why Ludwig's Bavaria decisions have been showing up as TXT_KEYS in the decisions page: Their colony names and some of the text down to the Unique Cultural Influence tag within the Mod Support file are all copied directly from Nicholas II's mod support file unedited, so I think that is what is causing the issue. I'd edit it and test it myself, but I'm no coder and I don't want to screw anything up catastrophically. Noticed this while reactivating my blocs of mods, and found it was pulling the txt_keys on the decisions even with just the gameplay mods and your civ mods only.
     
  17. Alexander Astropath

    Alexander Astropath Chieftain

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    Before i file this crash report/mod feedback I'd like to sing praise for the moderators behind these wonderful additions to the game. Discovering JFD's mods have easily set me back an astounding 250 hours, and that is even though I to this day haven't been able to finish any game because of crashes. So for once I'd like to report my experience in the hope that an update to a modded civ can save my game.

    Component modlist: Latest versions
    Community Patch (v.88)
    Enlightment Era (v.6)
    Infoaddict (v.22)
    JFD's Cities in Development (v.54)
    JFD's Cultural Diversity (Core) (v.13)
    JFD's Exploration Continued Expanded (v.20)
    JFD's Rise to Power (v.30)
    Really Advanced Setup (v.15)
    Unique Cultural Influence (v.4)
    No EUI (It sucks and I'm glad you dropped support for it)


    Civilization modlist:
    All civ mods were at the least last updated in december 2015
    JFD's The Duchy of Burgundy (v 1)
    JFD's The Duchy of Normandy (v 1)
    JFD's The Electorate of Saxony (v 1)
    JFD's The Empire of Afghanistan (v 1)
    JFD's The Empire of Great Britain (v 4)
    JFD's The Empire of Rome (Constantine) (v 2)
    JFD's The Empire of Spain (Philip II) (v 1)
    JFD's The Grand Duchy of Lithuania (v 4)
    JFD's The Kingdom of Bohemia (v 3)
    JFD's The Kingdom of Egypt (Hatshepsut) (v 2) <-- Important
    JFD's The Kingdom of Italy (Mussolini) (v 4)
    JFD's The Kingdom of Italy (Victor Emmanuel III) (v 2)
    JFD's The Kingdom of Norway (v 6)
    JFD's The Kingdom of Portugal (v 1)
    JFD's The Kingdom of Prussia (v 17)
    JFD's The Kingdom of Scotland (v 2)
    JFD's The Republic of Carthage (v 4)
    JFD's The Republic of France (Clemanceau) (v 2)
    JFD's The United Kingdom (George V) (with Greater Europe) (v 2)
    JFD's The United States (Teddy Roosevelt) (v 2)
    MC and GE's Romania (v 3)
    MC's Ashanti Civilisation (v 2)
    MC's Greek Civilisation Split (v 1)
    MC's India Civilization Pack (v 4)
    MC's New Zealand (v 2)
    MC's Oman Civilisation (v 3)
    MC's Serbia (v 3)
    MC's Slavs (v 2) <-- Playercontrolled civ
    MC's Thrace (v 2)


    Game Details:
    I'm currently stuck in a save file at turn 237 in a standard singeplayer campaign with 10 civs on standard gamepace and immortal difficulty. I'm playing as the Slavs from MC's Slavs (v 2), and my civ is close to the enlightment era. The game itself hasn't been troublesome up until this point, but I have personally tweaked building values in some SQL/XML files under the health and crime core folders inside Cities in Development to reflect some of my discontent with the control of crime and health. (I use Notepad++)

    Crash report:
    As I click next turn on turn 237 the game crashes during the AI's turn. It specifically crashes right before egypt's turn (Ramesses). I've looked through the log files and located the error report inside of the lua log. Unfortunately I myself am unable to resolve the coding anomaly that caused the runtime error. I have also included the XML and Database logs if it's any help.

    Code:
    [31912.953] Runtime Error: C:\Users\Sebastian\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's The Kingdom of Egypt (Hatshepsut) (v 2)\Lua/JFD_EgyptRamesses_Functions.lua:39: attempt to call global 'HasTrait' (a nil value)
    It seems that the code is written by OZYMANDIUS, so is there a quick way for me to fix this issue by replacing/rewriting some lines inside the "JFD_EgyptRamesses_Functions.lua" or would i need to ask him for an update?

    Anyways I take kindly to any help/guidance, and would also like to know where i can provide balancing feedback in regards to the mod components.

    Spoiler Lua crash file :

    Code:
    [31699.859] CivilopediaScreen: SetSelectedCategory(1)
    [31699.859] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
    [31699.890] CityBannerManager: This is the modded CityBannerManager from 'UI - Improved City Banner' and JFD's Cities in Development
    [31699.906] CityBannerManager: This is the modded CityStateStatusHelper from CBP
    [31700.000] NotificationPanel: Custom Notification Panel loaded -- Original Author: bc1, adapted for CP, CID, and RtP by JFD
    [31700.062] UnitPanel: This is the modded UnitPanel from 'UI - Condensed Promotions'
    [31700.218] DiploList: This is the modded CityStateStatusHelper from CBP
    [31700.234] SimpleDiploTrade: This is the modded TradeLogic from CBP
    [31700.312] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
    [31700.312] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
    [31701.468] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
    [31701.484] DeclareWarPopup: This is the modded DeclareWarPopup from CP
    [31701.593] WhosWinningPopup: This is the 'UI - Enhanced Rankings - WhosWinningPopup' mod script.
    [31701.687] CityStateGreetingPopup: This is the modded CityStateStatusHelper from CBP
    [31701.703] CityStateDiploPopup: This is the modded CityStateStatusHelper from CBP
    [31701.781] EconomicGeneralInfo: Total Units - 61
    [31701.781] EconomicGeneralInfo: Maint Free Units - 14
    [31701.781] EconomicGeneralInfo: Paid Units - 47
    [31701.812] EconomicGeneralInfo: Total Units - 61
    [31701.812] EconomicGeneralInfo: Maint Free Units - 14
    [31701.812] EconomicGeneralInfo: Paid Units - 47
    [31701.828] DiploCurrentDeals: This is the modded TradeLogic from CBP
    [31701.859] DiploRelationships: This is the modded CityStateStatusHelper from CBP
    [31701.906] DiploGlobalRelationships: This is the modded DiploGlobalRelationships from CP
    [31702.500] ChoosePantheonPopup: 25
    [31702.500] ChoosePantheonPopup: 963
    [31702.500] ChoosePantheonPopup: 988
    [31702.531] EspionageOverview: This is the modded EspionageOverview from CBP
    [31702.531] EspionageOverview: This is the modded CityStateStatusHelper from CBP
    [31702.531] EspionageOverview: Refreshing My Cities
    [31702.640] ProductionPopup: This is the 'CP Production Mod Replacement.'
    [31702.640] ProductionPopup: This is the modded ProductionPopup from 'UI - City Production Queue Enhancements'
    [31702.750] ChooseIdeologyPopup: 25
    [31702.750] ChooseIdeologyPopup: 963
    [31702.750] ChooseIdeologyPopup: 988
    [31702.750] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
    [31702.750] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
    [31702.796] CultureOverview: This is the modded CultureOverview from CBP
    [31702.796] CultureOverview: Non-Wonder Great Work buildings
    [31702.796] CultureOverview: 145:BUILDINGCLASS_LIBRARY/BUILDING_ROYAL_LIBRARY: 1x GW / CIVILIZATION_ASSYRIA (2,1)
    [31702.796] CultureOverview: 372:BUILDINGCLASS_JFD_MAGISTRATE_COURT/BUILDING_JFD_DIVAN: 1x GW / CIVILIZATION_JFD_AFGHANISTAN (3,1)
    [31702.796] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,2)
    [31702.796] CultureOverview: 323:BUILDINGCLASS_AMPHITHEATER/BUILDING_MC_PERGAMENE_ODEON: 1x GW / CIVILIZATION_MC_PERGAMON (4,2)
    [31702.796] CultureOverview: 318:BUILDINGCLASS_GARDEN/BUILDING_MC_ROMANIAN_PAINTED_MONASTERY: 1x GW / CIVILIZATION_MC_ROMANIA (5,1)
    [31702.796] CultureOverview: 2:BUILDINGCLASS_CASTLE/BUILDING_MUGHAL_FORT: 1x GW / CIVILIZATION_MC_MUGHAL (6,5)
    [31702.796] CultureOverview: 391:BUILDINGCLASS_UNIVERSITY/BUILDING_JFD_COLLEGE: 1x GW / CIVILIZATION_JFD_SCOTLAND (6,1)
    [31702.796] CultureOverview: 26:BUILDINGCLASS_THEATRE/BUILDING_THEATRE: 1x GW / Generic (7,7)
    [31702.796] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (7,3)
    [31702.796] CultureOverview: 116:BUILDINGCLASS_OPERA_HOUSE/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (7,3)
    [31702.796] CultureOverview: 166:BUILDINGCLASS_EE_GALLERY/BUILDING_EE_GALLERY: 1x GW / Generic (8,3)
    [31702.796] CultureOverview: 370:BUILDINGCLASS_EE_GALLERY/BUILDING_JFD_KUNSTHAUS: 2x GW+T / CIVILIZATION_JFD_SAXONY (9,3)
    [31702.796] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,2)
    [31702.796] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 1x GW / Generic (13,2)
    [31702.796] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
    [31702.796] CultureOverview: 282:BUILDINGCLASS_JFD_DAOGUAN/BUILDING_JFD_DAOGUAN: 1x GW / Generic (no tech)
    [31702.796] CultureOverview: 284:BUILDINGCLASS_JFD_MANDIR/BUILDING_JFD_MANDIR: 1x GW / Generic (no tech)
    [31702.796] CultureOverview: 384:BUILDINGCLASS_DECISIONS_JFD_PRAGUE_RENOVATION/BUILDING_DECISIONS_JFD_PRAGUE_RENOVATION: 1x GW / Generic (no tech)
    [31702.796] CultureOverview: 386:BUILDINGCLASS_JFD_ITALY_MUSSOLINI/BUILDING_EVENTS_JFD_NEMI_SHIPS: 1x GW / Generic (no tech)
    [31702.843] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
    [31702.859] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
    [31702.859] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
    [31703.046] TopPanel: This is the JFD's Global Modded Top Panel
    [31703.281] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
    [31703.281] EventChoicePopupCity: This is the City Event Popup Manager from CBP
    [31703.312] EventChoicePopup: This is the Event Popup Manager from CBP
    [31703.343] CityInfoStack: loaded
    [31703.359] InfoAddictDataManager: INFO:  Loading InfoAddict Data Manager
    [31703.375] InfoAddictDataManager: INFO:  InfoAddict Version: 22
    [31703.375] InfoAddictDataManager: INFO:  InfoAddict Branch: master
    [31703.390] InfoAddictDataManager: INFO:  Using replay data: false
    [31703.390] InfoAddictDataManager: INFO:  Game Version: 1.0.3.279 (403694)
    [31703.406] InfoAddictDataManager: INFO:  Start Turn: 0
    [31703.406] InfoAddictDataManager: INFO:  Num of Civs: 10
    [31703.421] InfoAddictDataManager: INFO:  Player #0: President Niklot
    [31703.437] InfoAddictDataManager: INFO:  Player #1: King Haakon IV
    [31703.437] InfoAddictDataManager: INFO:  Player #2: Sachem Hiawatha
    [31703.453] InfoAddictDataManager: INFO:  Player #3: Negus Haile Selassie
    [31703.468] InfoAddictDataManager: INFO:  Player #4: Chao Phukrong Ramkhamhaeng
    [31703.468] InfoAddictDataManager: INFO:  Player #5: Grand Prince Victoria
    [31703.484] InfoAddictDataManager: INFO:  Player #6: King Gustavus Adolphus
    [31703.484] InfoAddictDataManager: INFO:  Player #7: Tsar Peter I Karadjordjevic
    [31703.500] InfoAddictDataManager: INFO:  Player #8: Founder Michael Joseph Savage
    [31703.500] InfoAddictDataManager: INFO:  Player #9: Pharaoh Ramesses II
    [31704.406] InfoAddictDataManager: INFO:  Updating the historical data table with 237 turns took 0.9s to complete (237 queries).
    [31704.484] InfoAddictHistoricalData: INFO:  Total time for DrawGraph(score): 0.045s
    [31704.515] InfoAddictCivRelations: INFO:  Total time to build political view: 0.012s
    [31704.578] InfoAddictHistoricalData: INFO:  Total time for DrawGraph(score): 0.021s
    [31704.593] MC_RomaniaFunctions: Romania is of working!?!
    [31704.593] MC_Ashanti_Functions: loaded
    [31704.593] LuaEvents.PlayerEnteredNewEra: loaded
    [31704.609] MC_Ashanti_UI: loaded
    [31704.609] MC_Ashanti_UI: Ashanti not active, aborting
    [31704.609] MC_AthensFunctions: Athens Influence Bonus
    [31704.609] MC_Macedon_GG_GA: Macedon GG GA Check
    [31704.625] MC_SpartaFunctions: Loaded.
    [31704.625] BarbarianAdjacentBonus: loaded
    [31704.625] BattleAdmiral: Damn the Torpedoes! The Battle Admiral Lua loaded succesfully
    [31704.625] CholaUA: loaded
    [31704.625] FaithPerPop: loaded
    [31704.625] ImmobileWhileDamaged: loaded
    [31704.625] IndiaUA: loaded
    [31704.640] MauryaUA: loaded
    [31704.640] MughalUA: loaded
    [31704.656] PillarsofAshoka: loaded
    [31704.656] QilaCode: loaded
    [31704.656] JFD_WW1Serbia_Functions: King Peter I is in this game
    [31704.656] MC_SlavsFunctions: Slav Scripts
    [31704.687] MC_Calusa_CoreFunctions: loaded
    [31704.687] MC_Calusa_DecisionFunctions: loaded
    [31704.843] JFD_GreatBritain_Functions: Queen Victoria is in this game
    [31704.875] JFD_Norway_Functions: King Haakon is in this game
    [31705.640] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP
    [31705.656] DiploTrade: This is the modded TradeLogic from CBP
    [31705.843] AdvisorInfoPopup: Closing Advisor Info
    [31705.843] Demographics: Dequeuing demographics
    [31705.843] Demographics: Dequeuing demographics
    [31900.671] InfoAddictHooks: INFO:  Changing InfoAddict button visibility to LeaderHead contexts
    [31912.953] Runtime Error: C:\Users\Sebastian\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's The Kingdom of Egypt (Hatshepsut) (v 2)\Lua/JFD_EgyptRamesses_Functions.lua:39: attempt to call global 'HasTrait' (a nil value)


    Spoiler Database crash file :

    Code:
    [31509.859] Validating Foreign Key Constraints...
    [31509.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [31509.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [31509.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [31509.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [31509.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [31509.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [31509.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [31509.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [31509.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
    [31509.859] Invalid Reference on Buildings.PrereqTech - "null" does not exist in Technologies
    [31510.140] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_JFD_DIVAN_HELP_RTP" does not exist in Language_en_US
    [31510.218] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_JFD_DIVAN_STRATEGY_RTP" does not exist in Language_en_US
    [31510.312] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_CIV5_BUILDINGS_MC_SLAVIC_OPOLE_TEXT" does not exist in Language_en_US
    [31510.406] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_DECISIONS_MC_ROMANIA_CASTLES" does not exist in Language_en_US
    [31510.406] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_DECISIONS_MC_MOUNT_OLYMPUS_1" does not exist in Language_en_US
    [31510.406] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_DECISIONS_MC_MOUNT_OLYMPUS_2" does not exist in Language_en_US
    [31511.640] Invalid Reference on Policies.Description - "TXT_KEY_DECISIONS_WEIGHTSFORMAL" does not exist in Language_en_US
    [31511.640] Invalid Reference on Policies.Description - "POLICY_MC_ROMANIA_OIL" does not exist in Language_en_US
    [31511.640] Invalid Reference on Policies.Description - "TXT_KEY_DECISIONS_JFD_AFGHANISTAN_PASHTUNWALI" does not exist in Language_en_US
    [31513.812] Invalid Reference on Units.PrereqTech - "null" does not exist in Technologies
    [31513.812] Invalid Reference on Units.Class - "UNITCLASS_MC_NEW_ZEALAND_LRDP" does not exist in UnitClasses
    [31513.906] Invalid Reference on Units.Help - "TXT_KEY_UNIT_MC_CHOLA_KADATPADI_HELP" does not exist in Language_en_US
    [31513.906] Invalid Reference on Units.Help - "TXT_KEY_UNIT_JFD_JINETES_HELP_PIETY" does not exist in Language_en_US
    [31514.000] Invalid Reference on Units.Strategy - "TXT_KEY_UNIT_MC_CHOLA_KADATPADI_STRATEGY" does not exist in Language_en_US
    [31514.000] Invalid Reference on Units.Strategy - "TXT_KEY_UNIT_MC_OMANI_BAGHLAH_STRATEGY_EE" does not exist in Language_en_US
    [31514.078] Invalid Reference on Units.Civilopedia - "TXT_KEY_UNIT_MC_CHOLA_KADATPADI_CIVILOPEDIA" does not exist in Language_en_US
    [31514.078] Invalid Reference on Units.Civilopedia - "TXT_KEY_UNIT_MC_THRACIAN_FALXMAN_CIVILOPEDIA" does not exist in Language_en_US
    [31514.078] Invalid Reference on Units.Civilopedia - "TXT_KEY_UNIT_MC_THRACIAN_PELTAST_CIVILOPEDIA" does not exist in Language_en_US
    [31514.171] Invalid Reference on Units.Description - "TXT_KEY_UNIT_MC_CHOLA_KADATPADI" does not exist in Language_en_US
    [31514.171] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_RECON" does not exist in UnitAIInfos
    [31514.343] Invalid Reference on UnitPromotions.PediaEntry - "PROMOTION_MC_THRACIAN_PELTAST" does not exist in Language_en_US
    [31516.093] Invalid Reference on EventChoices.EventPromotion - "PROMOTION_MORALE_EVENT" does not exist in UnitPromotions
    [31517.234] Invalid Reference on Civilization_JFD_Currencies.CurrencyType - "CURRENCY_JFD_DINAR" does not exist in JFD_Currencies
    [31517.234] Failed Validation.
    [31519.562]
    -- SQLite Memory Statistics --
    Memory Usage:
            [Cur]        [Max]
    Malloc:        15663928        75804440
    PageCache:    7        381
    LookAside:    0        0
    Scratch:    0        1
    
    Static Buffer Overflows:
            [TooLarge]    [NoSpace]
    PageCache:    14389536        62899536
    Scratch:    0        0
    
    Largest Allocations:
    Malloc:        262144
    PageCache:    1172
    Scratch:    6664
    
    Prepared Statements:
    Current:        8
    ------------------------------


    Spoiler XML crash file :

    Code:
    [31509.843] **** Validating Game Database *****
    [31517.234] Performing Localization Checks
    [31517.234] Checking Tag Format...
    [31517.234] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
    [31517.234] In table Language_en_US...
    [31517.234] Tag (TXT_KEY_CITY_NAME_MC_CHOLA_PANDYA-KAVADA) contains invalid character (-)
    [31517.234] Tag (TXT_KEY_CITY_NAME_MC_MARATHA_GADHA-MANDLA) contains invalid character (-)
    [31517.234] Tag (TXT_KEY_CITY_NAME_MC_MAURYA_LAURIYA-ARARAJ) contains invalid character (-)
    [31517.234] Tag (TXT_KEY_CITY_NAME_MC_MAURYA_LAURIYA-NANDANGARH) contains invalid character (-)
    [31517.265] Validating UnitGameplay2DScripts
    [31517.265] Missing Entry for UNIT_BARBARIAN_HORSEMAN
    [31517.265] Missing Entry for UNIT_JFD_PROSPERITY
    [31517.265] Missing Entry for UNIT_JFD_SLAVE
    [31517.265] Missing Entry for UNIT_JFD_WORKER
    [31517.265] Missing Entry for UNIT_MC_ASHANTI_ABRADE
    [31517.265] Missing Entry for UNIT_MC_ASHANTI_DRUMROLL_WARRIOR
    [31517.265] Missing Entry for UNIT_MC_ATHENIAN_ASSAULT_TRIERES
    [31517.265] Missing Entry for UNIT_MC_CHOLA_KADATPADAI
    [31517.265] Missing Entry for UNIT_MC_CHOLA_KADATPADI
    [31517.265] Missing Entry for UNIT_MC_CHOLA_THALAI_THIRVAI
    [31517.265] Missing Entry for UNIT_MC_CONSCRIPTION
    [31517.265] Missing Entry for UNIT_MC_INDIAN_GURKHA
    [31517.265] Missing Entry for UNIT_MC_MACEDONIAN_PHALANGITAI
    [31517.265] Missing Entry for UNIT_MC_MARATHAN_PINDARI
    [31517.265] Missing Entry for UNIT_MC_MARATHAN_SEPOY
    [31517.265] Missing Entry for UNIT_MC_MUGHAL_FARSAKH_CANNON
    [31517.265] Missing Entry for UNIT_MC_NEW_ZEALAND_LRDP
    [31517.265] Missing Entry for UNIT_MC_NEW_ZEALAND_MAORI_BATTALION
    [31517.265] Missing Entry for UNIT_MC_OMANI_BAGHLAH
    [31517.265] Missing Entry for UNIT_MC_PERGAMENE_RHODIAN_SLINGER
    [31517.265] Missing Entry for UNIT_MC_RHODIAN_SLINGER
    [31517.265] Missing Entry for UNIT_MC_ROMANIAN_VINATOR
    [31517.265] Missing Entry for UNIT_MC_SERBIAN_DOBROVOLJAC
    [31517.265] Missing Entry for UNIT_MC_SERBIAN_MOUNTAIN_GUN
    [31517.265] Missing Entry for UNIT_MC_SLAVIC_VOI
    [31517.265] **** VALIDATION FAILED *****
    [31517.265] Validation Took 7.429363 seconds
    [31519.562] **** Validating Prefetch Process *****
    [31519.562] ERROR: gc.getNumCorporationInfos <= 0
    [31519.562] **** VALIDATION FAILED *****
    [31519.562] SetGlobalActionInfo
    [31519.562]
    -- SQLite Memory Statistics --
    Memory Usage:
            [Cur]        [Max]
    Malloc:        15663928        75804440
    PageCache:    7        381
    LookAside:    0        0
    Scratch:    0        1
    
    Static Buffer Overflows:
            [TooLarge]    [NoSpace]
    PageCache:    14389536        62899536
    Scratch:    0        0
    
    Largest Allocations:
    Malloc:        262144
    PageCache:    1172
    Scratch:    6664
    
    Prepared Statements:
    Current:        8
    ------------------------------
     
  18. Alikalix

    Alikalix Chieftain

    Joined:
    Feb 15, 2011
    Messages:
    37
    Location:
    Białystok, Poland
    We want Vlad Impaller!!! Will be there the mod or is Civ V dev dead?
     
  19. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,129
    Location:
    The Kingdom of New Zealand
    Russia (Putin)
    Download | Subscribe


    v2:
    • Updated/Added various mod support (incl. for https://steamcommunity.com/sharedfiles/filedetails/?id=236412244, and correcting the TSL coordinates).
    • Increased the Magistrate cost of Seize Broadcasting Towers Decision. This Decision now grants the State Media reform for free with Sov. Also, fixed an issue whereby it subtracted Production from Broadcast Towers instead of increased it. Finally, fixed an issue whereby the unique Great Work of Music did not play its audio.
    • Fixed an issue preventing Putin's events from firing.
    • Fixed an issue wherein the World Events would not display their notification text correctly.
    • Re-named Putin's UA to Miskirovka.
    • Fixed an issue whereby tiles acquired by Putin via his UA would never change ownership.
    • Spetsnaz effect will now work for any civ that uses one to capture a city.
     
  20. orgrinrt

    orgrinrt Chieftain

    Joined:
    Nov 7, 2016
    Messages:
    64
    Location:
    Finland
    For me, the line 39 in ramsesses functions is very different. Hastrait is dealt within the lines 24-35.

    There were a bunch of updates on hatsheput some days ago, I'm guessing those included a fix for whatever this is/was.
     

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