JFD and Janboruta's Civilisations

Whale only appears in Ocean, not Sea.

I think there's some terminological confusion going on.

In Civ, the term Sea is used to refer to any water tile; the two types of water terrain are Ocean and Coast. (There's also Lake, but that's just another name used for Coast when the body of water is less than 10 tiles in size.)

Also, for what it's worth, the majority— if not all— of the whales I've seen have been in Coast rather than Ocean.
 
Why has this discussion gone on for a week. We all understand what the effect is; sure, the wording is inconsistent with the game phrasing, but does the desire to be a smartass really overpower the obvious irrelevancy of the point?

And who knows, maybe the "Ocean" phrasing was chosen specifically so that were someone to make Lotus a luxury it would be discluded? If only anyone cared enough about the semantics to find out...
 
Thanks for the Hawai'i!
 
IMPERIAL SPEECH



Greetings lads. In this imperial speech I wanted to talk a bit about my modding plans now that we have reached the 100 Civ mark.


First, with regards to civs, 100 is no longer the end, although that has been true for some time. Civ VI has proven not to have killed modding for Civ V and indeed not to have even scratched it; the vigour of V remains as active as ever, albeit largely behind the scenes in the annals of Discord. New lads keep cropping up and the empire hardly has enough space for all the embassies! So the original plan to stop at 100 has long been replaced for a plan of stop until the empire collapses. In more specific terms, this means the empire will continue to make new civs until such a time that it doesn’t, including those like Han and Genoa that have long been foretold, and those like Toulouse that have become recent inspirations. That said, it will be some time before I get back into making new civs, as I must focus on bringing older ones up to my current standard.


As for Civ VI, I have essentially no interest presently in updating my old Civs nor in making/finishing those new ones I had planned like Lithuania – and certainly not less substantive civs like Bhutan. My attitude toward civ-making in Civ VI remains the same; it's tedious, creatively and communally ungratifying, and would be for a game that I consider personally inferior. This might change according to sudden whims but otherwise I’ll wait until the third XP to reassess my judgement of the game and whether I consider it worth my time and efforts.


Onto community things. I will ofc continue to promote and publish the Ladgazine, as it is my most cherished contribution; it seems to have had a marked success at bringing the creativity of the community together that previous efforts hadn’t, and I absolutely adore all your lads’ contributions – I only wish there was more. I hope to contribute more writing myself in the vein of my nationalism article last in the upcoming issues, and especially in the lead-up to the one year anniversary and the start of volume 2. Although the response to my recent works has been uncertain and rather disappointing except from a few expected lads, it keeps my knowledge and theorization up-to-date. So whether you like these kinds of articles or not, I'll likely keep writing them; though I will also contribute to other kinds of articles where I please. And ofc, I will strive to continue oversee the CDC as well, as it provides content for the Ladgazine and useful ideas for researching potential future Civs.


And finally, onto my present plans. Right now, I have two goals. First, to focus on my gameplay mods for Civ V. I'm positively overflowing with ideas I want to work on, especially with regards to government and religion mods, but also in bringing back some of those components from JFDLC. The new approach to gameplay modding has been supremely liberating, and although it has come at the cost of some content and grand vision-making, I hope at least some of you are also benefiting from it – though I know old habits die hard. For Civ VI gameplay mods, I have less animosity than toward Civs, but still struggle to overcome obstacles inherent to that game. So I don’t intend to wait until XP3 to continue working on RwF (including the new Ideologies component as well as bringing over First Ministers and Empowerments), but I need some time to figure the best way forward. And the second thing I want to focus on is helping out with [REDACTED], and since I'm not sure how much I can talk about that, I suppose I'll have to leave it at that.


So lads those are my current plans. Please afford me all due respect and don't bother me with anything contrary or that would get in the way of what I’ve outlined, not least because I’ll just ignore you and you’ll be wasting your time. Tah lads.


 
Thanks for the detailed information about your plans. I am glad that 100 civs is not going to be the end.

P.S. Does all your new civs support the gameplay mods? I notice that they are not listed in the supported mod lists. All I see is Cultural Diversity and YaEMP. Also I wanted to give you a big thanks for releasing your Belgium civ. I guess it really is an updated version.
 
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None of the new gameplay mods have particular requirements, so there's no compatibility that need be listed; plus the support list is presumably a copypasta :p

Belgium isn't meant to be an updated version but shh
 
For the JFD 's Flanders, I have an suggestion. If you have trading routes crossing a sheep, then you get a tapestry resource.
 
Glad to have you back JFD. Just because a new civ appears doesn't mean you have to abandon the old one.

People didn't do that with 3 or 4, those communities still exist, they are quieter, but they have lively communties of mods like Caveman2Cosmos in Civ4.

Civ5 is no different. Do what you have passion for. I could tel Civ6 wasn't doing it for you, and I don't blame you. Its not right to make yourself do something you hate when its supposed to be an enjoyable hobby, a passion even.

Just wanted to share my thoughts.
 
Thank you JFD for your continued efforts to build this community!

Love your recent Civs!

I do not know if it has been discussed recently, but have you considered updating any more of the Patria Grande Civs (with permission of course)?
 
Could we potentially see Scythia one day? The ones on the workshop don't have YNAEMP support and I'd love to see your take on them.
 
Hear hear! (I was just about to post on that.)

As concerns Leopold II's Belgium, I appreciate that civs need a bonus, but Leopold's Congo Free State was run at a deficit, despite his exploitatative methods. In fact, the state of Belgium eventually had to take over the 'Free State' in order to prevent the embarassment of a royal bankruptcy.
 
Hear hear! (I was just about to post on that.)

As concerns Leopold II's Belgium, I appreciate that civs need a bonus, but Leopold's Congo Free State was run at a deficit, despite his exploitatative methods. In fact, the state of Belgium eventually had to take over the 'Free State' in order to prevent the embarassment of a royal bankruptcy.

Sadly the game doesn't have a debt system, and so the player can only recreate this insofar as their treasury allows. Unfortunate how the limitations of the game prevent the recreation of such meticulous detail, irrespective of whether it'd be a good design decision...
 
I was just pointing out that the Free State didn't provide Belgium with any gold. I wasn't advocating a 'debt system'; that's how the AI is run, which is by definition more stupid than human players.(Which is ironic, since AI is always human-designed.)
 
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