Discussion in 'Civ6 - Civilizations & Leaders' started by JFD, Oct 20, 2016.
try to uncheck "use leader position when available" in YnAMP options.
This actually worked. Thank you fellas
thanks for the report, I'll check YnAMP's code, it should allow a backup TSL.
Good day JFD
What do you think of this idea for Israel?
Civilization Ability: Nation of Priests - Free Religious Relic when founding a religion; Relics have double the yields
Unique Unit: Judge - Unique Support Unit making smaller armies stronger; gain faith from battle victories when judge is nearby (1 tile radius)
Unique Improvement: Shepherd's Fields - Improvement replacing pastures granting additional culture and faith
Leader Ability: Poet - Great writings and great songs provide faith along with the normal yields; Temples can house great writings and great songs
Leader Ability: Wisest of them all - great works of writing provide additional science, culture and happiness; Temples can house great writings; Temples are built faster
Wales is still bugged - the UU gives additional range to all units for each copy of itself on the map (meaning you get Warriors with ranged attacks and eventually, absurd ranges of 10 or more if you keep building the UU). I'm surprised this hasn't been fixed yet.
I want to play Denmark but every time I start a game with them, the game CTD. I tired every fix but nothing worked even with all other mods disabled. Please help, this mod seems very interesting and fun to play with.
I uploaded the log files several months ago
I'm having an issue with certain alternate leaders and civilizations not showing up in game even though they're enabled on my mod list I think. Stalin, Washington, and several others. The files are all in the right folder. Does anyone aware of this issue know a fix? Thanks.
edit: So I've figured out that some leaders only appear on standard ruleset as opposed to Rise & Fall ruleset and possibly vice versa. Some leaders won't appear on the list no matter what I do (Washington and the American leaders, among others), and others appear but if I choose to create a game including them, my game sends me back to the main menu (Hitler, Stalin, Mussolini). I got Putin to work once but I tried playing another game with him and it sent me back to the main menu.
Does anyone recommend a particular mod or patch to fix some of this or enhance compatibility?
Some mods probably haven't been updated for RaF.
If you get a Start Game error then there's a database error, which will show in the Database log but will probably be caused by the load order bug which has been referenced many times before.
Thanks. I downloaded the fix for the load order bug and I got JFD's R&F-compatible leaders working. The only mods I'm using are JFD's extra civs and leaders. I didn't realize at first that some leaders like Washington were made before R&F overhauled the game mechanics but it would be cool to see all of them again in the future. Is Churchill compatible with R&F though? because I can't seem to get him to appear either.
Whenever i start a game it takes mt to the title screen what do i do? I am usung RaF but im using the Raf version of the mods
it didn't work. Now my old mods don't work
Do i need the basegame and the Raf versions?
Who took over your Japanse leaders?
Any chance of providing a mac-friendly version of the R&F DLC Load Order fix? It would be greatly appreciated.
I could if I knew how, but not being on Mac, I have no idea.
I mean, surely you can just follow Del's instructions on the reddit thread that you presumably haven't seen then https://www.reddit.com/r/civ/comments/7x8l5g/civ_6_rise_fall_dlc_momentillustrations_database
Hi Guys! I have a problem with this civ's pack.
I add it in a right folder, and they appear in 'additional content'. But I cant play for any of this civs. They just not showing in the 'choose leader' menu. What I am doing wrong?
Mods are enable, double check it. All other mods works fine - no problems at all. The problem only with mods on new civilizations.
Some of the mods were made pre-RaF so only work properly with vanilla. I believe JFD has them sorted on dropbox as to which mods are compatible with RaF. I had the same issue as you but if it helps anyone I could compile a list of all the co-existing Civ 6 mods I have working with RaF without issues right now.
All mods have been updated for Rise and Fall.
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