HungryForFood
Prince
About the AI, perhaps it has something to do with Tojo's flavours. FLAVOR_NUKE and FLAVOR_USE_NUKE are set to 2 (out of 10). The not building high end units part sounds like a general AI quirk though.
In my tests, the Tojo AI does consistently well. In previous versions with 3 production 0 science coastal buildings, they always snowballed.
What I considered doing is removing the coastal buildings bonus completely. However, given that the bonus is so low at the moment, I doubt it has that much impact.
The culprit is probably the conquest science. I could nerf that, but it may then not feel rewarding to the human player. At the moment it is roughly comparable to Assyria's science when conquering if no valid tech.
In my tests, the Tojo AI does consistently well. In previous versions with 3 production 0 science coastal buildings, they always snowballed.
What I considered doing is removing the coastal buildings bonus completely. However, given that the bonus is so low at the moment, I doubt it has that much impact.
The culprit is probably the conquest science. I could nerf that, but it may then not feel rewarding to the human player. At the moment it is roughly comparable to Assyria's science when conquering if no valid tech.