Hinin
Agnostophile
That's what I was fearing. I supposed that, since it is exactly the same ability as the submarine, which is a unit that is part of VP and is usually considered quite bad, it would be supported and balanced in some ways... I'll think about it.The Knarr and it's ghost ability tho really messes with the AI.
To me, that would remove what makes the Conquistadores truly unique in term of religion propagation. I don't want to overstep in that direction. I agree with you thematically, though.The big issue with that tho is that they don't have your religion or pantheon. Perhaps they should have that to? Sort of like how Spain (I think it's them) get their religion in a city as soon as it's started. After all the Skald brings the traditions with them.
Do you feel like you have too many Skalds? I could reverse the UA pillage change if the GWriter part overflows too much.So not being at war kinda sucks in that regard. The turns I spent at peace was horrible. As noted I'm now basically farming Egypt for all they are worth. If this had been any other game I would have pushed to capture them but now I'm leaving that option out for as long as possible. Including a save just for fun.