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JFD's Rise to Power

Rise to Power

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  1. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
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    9,129
    Location:
    The Kingdom of New Zealand
    4 now (Foreign, Industry, Military, Religion), and that's to implement (I have the ideas). But I was only really having trouble with Culture, so it's all good :D
     
  2. Kesler

    Kesler Master Kekkler

    Joined:
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    917
    Location:
    The Imperial Puppet of Canada
    I was running many, many mods, including most of JFD's. I narrowed it down to CD.
     
  3. JFD

    JFD Kathigitarkh

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    What issue are you talking about? The Mercenaries Contract or the Dignitaries not showing on the Top Panel? Neither would be caused by CulDiv, and you require CulDiv for RtP anyway.
     
  4. Kesler

    Kesler Master Kekkler

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    My issue about a month ago was the one that frank displayed in his post a few pages back, a bug with the Mercs screen. I got it fixed when I disabled CulDiv for some reason. The cause may be different now in franks case.
     
  5. JFD

    JFD Kathigitarkh

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    The Kingdom of New Zealand
    The cause is the TableSaveLoader breaking down (the utility is use to cache large amounts of variable data, when dummy policies don't cut it). But as I've said a few times now, Gazebo is working on a DLL-based Mercenaries system, so that this issue can be circumvented. Can't do anything about it until then, though, and it'll be an ambitious task to basically rebuild the system from the ground up - so it'll take some time, to say the least. Still, will be better for it once its done.
     
  6. Hypereon

    Hypereon He was a Consul of Rome!

    Joined:
    Jun 19, 2012
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    414
    Location:
    Helsinki, Finland
    In case of it hasn't been asked before, do Reforms have tech requirements as in CIV?

    And, what's the difference between bureucratic and technocratic administration? :p
     
  7. JFD

    JFD Kathigitarkh

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    The Kingdom of New Zealand
    Yes, a lot of them do. Civil Service, Nobility, Economics, Banking, and Jurisprudence are big Reform techs.

    Dignitary and Magistrate specialists vs. Merchant specialists.
     
  8. Hypereon

    Hypereon He was a Consul of Rome!

    Joined:
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    Location:
    Helsinki, Finland
    Okay. That's awesome. Just needed to make sure... :D

    So, the latter's a bit like plutocratic administration? Because I have usually seen bureaucracy and technocracy more or less the same... Though I guess the flavour texts will explain these all. :lol:
     
  9. JFD

    JFD Kathigitarkh

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    Location:
    The Kingdom of New Zealand
    Technocrats are experts in whatever policy they're conceiving - Merchants, in this case, as its the Economic category - but they're not particularly atune to the political process, whereas bureaucrats are incompetent jigglypuffs civil servants that are more intuned with how to make policy but these policies are less sophisticated. At least, that's how I'm reducing the concept in game. Not really plutocratic - using the Merchants is just how it goes with the Economic category.
     
  10. Skaz881

    Skaz881 History Major

    Joined:
    Dec 15, 2013
    Messages:
    1,349
    Location:
    Crystal Lake, Illinois, USA.
    I have a couple of bugs to report: First, I'm getting piety anytime I build a building or a wonder. Second, as a CBP user, I can't build monasteries until I unlock what would have been their required policy in the CBP changes, despite the monastery being made into a regular building. Said building is only displaying its RTP text despite the presence of CID and EXCE (although it is applying the correct bonuses).
     
  11. JFD

    JFD Kathigitarkh

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  12. hokath

    hokath King

    Joined:
    Oct 3, 2013
    Messages:
    954
    Location:
    London
    The menus... so beautiful...
     
  13. Auda

    Auda Chieftain

    Joined:
    Oct 5, 2008
    Messages:
    32
    Location:
    Chella, Valencia, Spain
    Same problem here. Every single city state remain into Buddhism forever. Any idea?
     
  14. TommiBro

    TommiBro Chieftain

    Joined:
    Nov 15, 2015
    Messages:
    11
    Location:
    Raasepori, Finland
    Hi!
    Well seems disabling Slomo, and custom civs made the game work. Is it so that using some of your civs is incompatible with RtP, CiD, Exce? And one more thing do these mods work with some kind of longer eras mod which slows down science?

    Anyway I've had the most interesting civ game ever using RtP & CiD, it's amazing how much flavor it brought to the game. Can't wait to try the new additions you're working on. Love the inspiration you've gotten from EUIV, keep up the good work man!

    About the state religion mechanic, if I try to convert my neighboring civ w/great prophet who has adopted a religion and uses it as state religion.
    Do their civ get any negative effects which can lead to an advantage for me in warfare?

    -Tommi
     
  15. JFD

    JFD Kathigitarkh

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    Good be. At least, Hungary is incompatible with RtP atm. I've heard most people use Extended Eras or Longer Eras - Historic, which Piety explictly supports.

    No, there are no benefts, unless you build the Dome of the Rock wonder, which will give you extra Piety for each city captured following your State Religion.
     
  16. DarthStarkiller

    DarthStarkiller King

    Joined:
    Jun 2, 2015
    Messages:
    915
    Location:
    Santos, Brazil
    How exactly does Longer Eras support work? Does the game use standard, marathon or custom values? Or do you just mean it doesn't crash when used together?
    By the way, does CID have it as well? Sorry to ask, but I couldn't find where it mentions mod suopport.
     
  17. Kesler

    Kesler Master Kekkler

    Joined:
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    Location:
    The Imperial Puppet of Canada
    It's heartening to see all the pieces coming together under Sovereignty. Just imagining progress now compared to a year ago. CiD has really helped flesh it out.
     
  18. JFD

    JFD Kathigitarkh

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    Reedstilt, or others, would you kindly suggest currencies that would be appropriate for the Shoshone, Iroquois, Inca, Zulu, etc. on the basis that Aztecs will be getting the cacoa beans?

    Same as Epic, I think.

    CID does not, no. Though that reminds me to do so in the next update.
     
  19. Kesler

    Kesler Master Kekkler

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    Light internet research has resulted in:

    Inca: No Currency. They were apperently so well organized (and motivated under the threat of death) that their economic system worked without pay of some kind.

    Zulu: They dealt in Cattle, from what I could dig up.

    Aztec: Cocoa

    Maya: Cocoa, but also Gold, Jade, and Copper

    Shoshone: Wampum. These are shell beads, turned into belts or necklaces. However, this was used in a gift based economy, so wasn't truly a currency. Instead, Colonists thought it was, made it a currency, and then promptly inflated it so it was worthless. Good job colonists.

    Iroquois: Wampum, but also Furs/Pelts for the more northern tribes. The Three Sisters were a major part of their economy too, that being Squash, corn, and beans.

    Indonesia: They have the modern Rupiah

    Polynesia: They really only have French francs, or the American dollar. They did introduce the Hawaiian dollar at one point, but by all accounts it was the same as American. They also pushed for the Dala/Kala currency. Not sure if it did ever take root, but that does have a premade symbol.

    Celtcs: They had coins based on Greek design, but they had no name for it, as many different kinds were made among the tribes. The exception to this is the Biatec/Biatex, the name of a person who appeared on Celtic coins from the Boii tribe. Some have also argued that early Celts traded in Ring Money, but the former example is far more grounded in fact.
     
  20. DarthStarkiller

    DarthStarkiller King

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    Incan economy was so crazy. They were basically a money-less socialist monarchy.
    Note: Some men are more equal than others.
     
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