Chrisy15
Flower, Beautiful
- Joined
- Jul 9, 2015
- Messages
- 2,124
Plz tell me as a number.
He's presumably referring to v33.
Plz tell me as a number.
I know right! It seems like just yesterday I witnessed the release of sovereignty. But hey, Prosperity is the next big challenge (that is, if the plan is still to finish it)Gee, is the public version really still on v33?
1. Catholicism, Islam, Judaism, Eastern Orthodoxy, Buddhism, Sikhism, and Zoroastrianism.Right, questions:
1. What religions are there in the game
2. Have any Holy Cities been captured?
It would be an honor and privilege to work with you guys. To be fair, I am a novice at coding at best but I bet I could learn along the way and get better (I've never made a mod of my own but I'm decent at editing existent mods and code). BUT I've got a knack and interest for history so when it comes to historical things or research for mod content I can do that easy (look no further than those political parties, and THAT was defiantly grueling and time consuming... believe me). However, be it coding or research I will take any task head on and get the job done as best as possible with persistence and dedication if you guys would like to take me inIn the meantime, I'll see if I can get you in with the rest of us; at the very least, your skills could be handy for RwF...
v.33Plz tell me as a number.
Huh, if so, probably impossible to establish gov. problem is also UI problem because I think your UserSetting has no problem. IIRC, piety displays on a topside if you disable TopPanel (both .xml and .lua) of CBO and gov. should be able to established if you disable one of DiploCorner or NotificationPanel (also both .xml and .lua) of CBP even though I don't remember which one is correct.v.33
How do I do what you just said ?Huh, if so, probably impossible to establish gov. problem is also UI problem because I think your UserSetting has no problem. IIRC, piety displays on a topside if you disable TopPanel (both .xml and .lua) of CBO and gov. should be able to established if you disable one of DiploCorner or NotificationPanel (also both .xml and .lua) of CBP even though I don't remember which one is correct.
You can find and delete those files (not recommended), or change their filename extensions (recommended), or anything else.How do I do what you just said ?
Well the RTP mod works just fine if I disable the compatibility files of CBP but without the compatbilty files the UI is messed up and some other functions of CBP like the Civ 4 Diplomatic Features from Putmalk don't work.You can find and delete those files (not recommended), or change their filename extensions (recommended), or anything else.
Any recommendations on how to fix this bug so that the table shows up again?
Did you just disable the entire compatibility files or only what I said? If the former is correct, enable everything except what I said. If the latter is correct, are you sure you don't use EUI? Do you know what is EUI? I'm sorry but make sure, there is no reason why they mess UI up. But I guess you mean the former, because functions should work if the latter is correct.Well the RTP mod works just fine if I disable the compatibility files of CBP but without the compatbilty files the UI is messed up and some other functions of CBP like the Civ 4 Diplomatic Features from Putmalk don't work.
Compatibility files can actually be enabled or disabled from the mid menu like other mods because CBP is in 6 parts and sone parts can be activated without others. I don't think there is any way I can use both mods together so I wanted to ask that is it possible to use RTP , cultural diversity and city development without CBP because i think that CBP is one of the dependencies of RTP.Did you just disable the entire compatibility files or only what I said? If the former is correct, enable everything except what I said. If the latter is correct, are you sure you don't use EUI? Do you know what is EUI? I'm sorry but make sure, there is no reason why they mess UI up. But I guess you mean the former, because functions should work if the latter is correct.
Again, it's very hard to play this mod with CBP without any coding or database knowledge because this mod is updated so long ago while CBP was updated consistently. You'd better just give up RtP or CBP unless RtP is updated.
You can use RtP, CD, CiD without CBP.Compatibility files can actually be enabled or disabled from the mid menu like other mods because CBP is in 6 parts and sone parts can be activated without others. I don't think there is any way I can use both mods together so I wanted to ask that is it possible to use RTP , cultural diversity and city development without CBP because i think that CBP is one of the dependencies of RTP.
Well, the good news is that I'm right about the issue because I came to the same conclusion half a year ago
The bad news is that there isn't gonna be an easy way around it. For Cyrus I ended up using SaveUtils to get round it, but Jiff doesn't like it and uses TSL instead which idk how to use
It would just be a case of using the ReligionFounded event to tell when a religion's, well, founded; save the ID permanently through SaveUtils/TSL; then rely on that as a list of existing religions. So possible, but not particularly simple, as there'll be a lot of restructuring stuffs.
The fact that half a year ago was also before Sov. also implies that Jiff hasn't found a better solution to this issue either, so unless the beta version (which you should be getting access to soontm ) has a fix then I guess we're waiting on Jiff to do this.
-- Pantheon and Religion info (JFD: Changes made to register religions 'founded' by the same player)
for religion in GameInfo.Religions() do
local eReligion = religion.ID
local holyCity = Game.GetHolyCityForReligion(eReligion, -1);
if holyCity then
local pPlayer = Players[holyCity:GetOwner()]
local holyCityName = holyCity:GetName();
local civName = pPlayer:GetCivilizationShortDescription();
local founderID = pPlayer:GetID();
local foundDate = JFD_TranslateDate(Game.GetFoundYear(eReligion, founderID))
if(not activeTeam:IsHasMet(pPlayer:GetTeam())) then
founderID = -1;
holyCityName = "TXT_KEY_RO_WR_UNKNOWN_HOLY_CITY";
civName = "TXT_KEY_RO_WR_UNKNOWN_CIV";
end
local colour = Colours[eReligion]
if (not colour) then
AssignReligionColours()
colour = Colours[eReligion]
end
table.insert(religions, {
Name = Locale.Lookup(Game.GetReligionName(eReligion)),
--- Color = {x=colour.r/255, y=colour.g/255, z=colour.b/255, w=colour.a},
FoundDate = foundDate,
ReligionIconIndex = religion.PortraitIndex,
ReligionIconAtlas = religion.IconAtlas,
FounderID = founderID,
HolyCity= Locale.Lookup(holyCityName),
Founder = Locale.Lookup(civName),
NumCities = Game.GetNumCitiesFollowing(eReligion),
NumFollowers = JFD_GetTotalWorldFollowers(eReligion),
FounderAlive = pPlayer:IsAlive(),
});
end
end
-- Pantheon and Religion info (JFD: Changes made to register religions 'founded' by the same player)
for religion in GameInfo.Religions() do
local eReligion = religion.ID
local holyCity = Game.GetHolyCityForReligion(eReligion, -1);
if holyCity then
for i,v in ipairs(Game.GetBeliefsInReligion(eReligion)) do
local belief = GameInfo.Beliefs[v];
local beliefDesc = Locale.Lookup(belief.Description)
-- local colour = Colours[eReligion]
local colour = nil
if (not colour) then
AssignReligionColours()
colour = Colours[eReligion]
end
table.insert(beliefs, {
Name = Locale.Lookup(belief.ShortDescription),
--- Color = {x=colour.r/255, y=colour.g/255, z=colour.b/255, w=colour.a},
Description = Locale.Lookup(belief.Description),
Type = GetBeliefType(belief),
Tooltip = Locale.Lookup(belief.Tooltip),
Religion = Locale.Lookup(Game.GetReligionName(eReligion)),
ReligionIconIndex = religion.PortraitIndex,
ReligionIconAtlas = religion.IconAtlas
});
end
end
end
Thank you once again, JFD (and Crisy15)?
I suppose the Holy Law belief isn't meant to be as strong as it is? From medieval era onwards, it's usually new era with every SP (I'm just playing Prince, the speed is Marathon). For instance, one medieval era SP gave 17.500 Science, Gold and Faith (5-6 techs if Iremember correctly). Makes the game pretty pointless regardless of who gets this belief.
..? Religious Law is Piety from expending Magistrates and Dignitaries, and Faith from their specialists; there's the Theurgy founder belief which gives extra science, which may well be OP since it's science - I've never used it to see I've no idea where you're getting Science, Gold and Faith from adopting Social Policies from, esp. since the Filial Piety belief (the Policy one) is just Piety for adopting them...
Nah, Holy Law the Founder belief. Unlocks the Divine Court + Recieve Faith, Science and Gold when purchasing a policy. At least v30 and v33. Took the last original capital about 250 AD, Modern Era, the one time I played it that far. Whichever AI civ gets this belief goes to Renessaince era real fast after Medieval, too.
Nah, Holy Law the Founder belief. Unlocks the Divine Court + Recieve Faith, Science and Gold when purchasing a policy. At least v30 and v33. Took the last original capital about 250 AD, Modern Era, the one time I played it that far. Whichever AI civ gets this belief goes to Renessaince era real fast after Medieval, too.
No, because they're hardcoded into the UI bc making them dynamic is next to impossible. Can't help on the technical side rn bc phone in the morning, unfortunately...can I just remove monarchies entirely from the mod?