Resource icon

JFD's Rise to Power

Status
Not open for further replies.
Merry ChrisTmas!

Thanks for the great release.

So we need to download the content in the Rise to Power folder?
 
Last edited:
Only if you're using the CBO/VP, otherwise, just the JFDLC.exe

The .exe will install CulDiv, the CP, E&D, EC, RtP, EE, Suz., More Luxes, CivIVDiplo, Quick Turns, IGE for JFDLC, YnAEMP, and (for now) Justinian. There are options to limit this, however.
 
Thanks for the release and Happy Holidays
partially implemented ExCe? It'll be fully integrated later right?
Also, great to see you'll integrate Panem et Circusses. It should be okay if i still use the mod (PeC) right?
 
Yeah, Attrition and Tribes will be integrated later. They were initially left out due to some instabilities, but Tribes seems to be doing well enough to be incorporated soon tm.
 
That was fast, Thanks for answering. Will the mods in the exe not related to JFDLC like CP, Suz E&D, and EE will also be updated when there's a new update?

A suggestion if you will. In the installer you should've used the tick selection for individual mod rather than slider with collection of mod. I don't want Ynaemp yet it's coupled with other mods that i want like CP, Suz, etc
 
Last edited:
That was fast, Thanks for answering. Will the mods in the exe not related to JFDLC like CP, Suz E&D, and EE will also be updated when there's a new update?

Yes, once I've ensured compatibility. This makes things a bit more secure. Let's just hope they aren't all updated too frequently :p

Oh hype! There's an installer now? Congratulations to the Emperor on the release, this is like two XPs worth of quality content!

:happytibs:
 
Was it ExCe that included an unique corporation? Was this for CBO, or was you going to include a corporation system?
 
Ok. I thought that was what it was for.

I really appreciate all the hard work everyone has done on this great DLC and Cultural Diversity.
 
Would it be ok to use Historical Religions Complete by Tomatekh?

Does the installer install CulDiv soundtrack, too?
 
Yeap, Historical Religions is fine to use. The Discord server has some other mods on the downloads page, and HR is one of them.

It doesn't include the CulDiv soundtrack, no, since that's 4GB and would be way too big to upload frequently :p I'm re-uploading CulDiv currently to have the name match the others, but it's otherwise the same as the version I released yesterday (or day before).
 
Ok. Thanks for answering all my questions.

I am getting this message on Discord:
why, hello there. beep boop, boop beep?
 
Last edited:
Just going to put some early observations here, first impressions or what have you.

First game, pantheon didn't apply. Wiping all the ModUserData's and Cache's ensured it didn't happen when I tried a new game, so it was probably my fault.

Next game, I unlocked Mercs in 200 BC, and can hire an Archimedes' Workshop Ship of the Line for 9 gold upfront, 1 per turn. Every other contract is appropriately pricy, so I guess something went wrong here.

Specialist management behaves very oddly. It becomes impossible to open the categories, but when one is clicked the citizen management disappears and can not be recovered until the city screen is closed and reopened. Inability to open the District categories and bugged citizen assignments only occur in the capital, not any other city.

City (capital) is not upgraded to "the next level" when above the required amounts of improvements and considered a "metropolis". Is this the max, or are there other requirements I'm not aware of? The capital is a member of "the metropolis of Harar", which is my second city, 4 tiles away and smaller in population size. The other expand, 3 tiles away in the other direction, is the "metropolis of Adwa", which is the name of the city. A warning that a connection to the capital is required is shown also in the capital. Some strange UI issues at hand, only deviation from the installation instructions on my end is a DLC texture mod, which has previously interacted with no mods since its purely visual. Will remove and see if it changes things.

Follower belief buildings are not described in the selection window, which is a bit odd. Shouldn't be a concern once I learn and memorize what they all do, but for the first few games having to civilopedia them is a bit annoying.

Any specific why True Alternative Leaders wasn't bundled in?
 
No CBO, installed Rise to Power with Que's installer. This deleted the base CP (installed with Vox Populi), so after my pantheon issues I went ahead and cleared out all caches and modsaves, additional maps, all non-JFDDLC mods, just in case something was wonky.

Reinstalling Civ now after purging every file, will use the installer on a clean install just to ensure I'm not derping something up.
 
Status
Not open for further replies.
Top Bottom