SLGray
King
JFD said that he is working on a new version of YnAEMP. That is the reason why his Justinian I does not appear in the Only TSL list.
Ah I see. I was wondering coz they had a Western bonus instead of the Southern.Since Portugal is part of the Southern culture ( http://civilization-v-customisation.wikia.com/wiki/Category:Southern_Cultures ), Spain would be part of it, too.
I deleted my post. You are correct. It should be Western.Ah I see. I was wondering coz they had a Western bonus instead of the Southern.
That does make sense.To the other lad:
Also, make sure the City-State Placement setting isn't set to TSL only. If you're using Sukritact's Suzereinty, I'm pretty sure he didn't add TSL for the new ones he added, and YnAEMP on TSL only setting will only let you choose as many CS' as have TSL.
Building mods might also conflict as JFD already has some buildings in the pack like herbalistIs it possible that you've still got an old version of CulDiv still in your MODS folder? If it's still in there then it'll cause issues. Otherwise iirc Trading Posts Grow into Towns is blocked because JFDDLC already has this functionality as part of Development.
Hey Chris,The 43 DLL works by turning City-State Slots into Major Civ slots, so if you're using that then no you can't have City-States. Otherwise, if you're meaning that you can't choose specific ones then that's standard and resolvable.
Hey JFD,To the other lad:
Also, make sure the City-State Placement setting isn't set to TSL only. If you're using Sukritact's Suzereinty, I'm pretty sure he didn't add TSL for the new ones he added, and YnAEMP on TSL only setting will only let you choose as many CS' as have TSL.
p.s. civfanatics plz why can I not insert quote into an edited post? since I didn't see two extra posts after the post to which I'm responding til now...
Building mods might also conflict as JFD already has some buildings in the pack like herbalist
Also, Central cultures in the wiki said start the game with granary, but ingame it said near source of silver. I have neither granary nor near silver in most of my games (hopefully also won't get ctd this time). Why is this?
Hey Chrisy,
Many thanks for that quick reply. So I guess what you are saying is that with 43 civs in a TSL ynaemp earth map, I can’t have city states in the game as well, right? Is there a way to play the earth map with TSL AND have city states?
Nope, the version I have is the current CulDiv from JFD's Google Drive. I also noticed that in JFD's Mediafire there are CulDiv Soundtracks. Is this required?
So you mean that the mod "Trading Posts grow into Towns" is the one that is blocking this mod?
Holy horsehocky. Thanks for this mod manager. This is what i've ever wantedIf you use Yuri's mod screen it should tell you what Mods are blocking you.
Cheers guys, I just disabled the sezerainty addon and it worked.Starting bonuses have either all been changed to Resources, or will soon be changed to Resources (I guess the former is the case).
Just disable the 43 Civ DLL.
You can use it, but you have to use Random and TSL. If the city-state has a TSL, it will work.Cheers guys, I just disabled the sezerainty addon and it worked.
There appears to be issues with Tomatekh Historical Religons, i get a CTD after a custom religon is founded. In this case, Bayblon founded Chaldaenism, the turn after results in a CTD. This appears to be a fault to religion specific decisions.
Combing the logs doesn't seems to bring up anything so i'll attach the DebugDatabase I have; but can provide logs as needed.
https://www.dropbox.com/s/zsqaz2ldx9hyflr/Civ5DebugDatabase.db?dl=0
Well, hopefully this'll also fix the issue i've experiencing. Since the crash in the latest case occured after Rome founded Imperial CultLogs would be handy, yea.
[EDIT] Dw, I've confirmed that it's a recurring issue and I've got an idea of what's causing it. Just a case of waiting for Jifford to wake up
Try manual installation of the 43 DLL; the installer hasn't been tested throughly, and you're more likely to know the install process than me