1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

JFD's Rise to Power

Rise to Power

Thread Status:
Not open for further replies.
  1. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,112
    Location:
    The Kingdom of New Zealand
  2. Sinaherib

    Sinaherib Chieftain

    Joined:
    Jan 1, 2018
    Messages:
    56
    Gender:
    Male
    Location:
    Russia
    Hello! The mod is really great, but I have encountered one problem several times. The game crashes during the turn of one of the AI players, it usually happens during Medieval Era, around 150-170 turn. Usually by that time it also begins to crash when I'm trying to open the Government panel.
    Here is the log of my latest game. Thanks!
     

    Attached Files:

  3. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,072
    Are you using Historical Religions?

    Weird that it'd crash trying to open UI tho :/
     
  4. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,112
    Location:
    The Kingdom of New Zealand
  5. Sinaherib

    Sinaherib Chieftain

    Joined:
    Jan 1, 2018
    Messages:
    56
    Gender:
    Male
    Location:
    Russia
    During my latest game I used:
    Christianity Merge (Historical Religions) (v 7)
    Colored Religions (v 3)
    Ethnic Diversity Unit Pack (v 29)
    Ethnic Diversity Unit Pack for Mods (v 29)
    Ethnic Diversity (vanilla scale) (v 29)
    Future Worlds (v 6)
    Future Tech Does Something Beyond Score Increasing Mod (v 1)
    and all mods from current JFDDLC

    So, maybe the reason is Christianity Merge?

    Several times game suddenly overcame this crash and then worked fine till the end. Several times it overcame it but then crashed again several turns later. But in most cases it crashes at one point during certain turn and doesn't move further.
    In the latest JFDDLC UI worked fine so far, though I often encountered crashes in previous versions.
     
  6. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,072
    Yea but I don't download logs on mobile and I forgot to go back to it on PC.
     
  7. Pieoverlord199

    Pieoverlord199 Chieftain

    Joined:
    Feb 23, 2016
    Messages:
    22
    Is this mod compatible with Barbarians Evolved? Whenever I have both installed I get a weird glitch where the Barbarian encampments only spawn barbarian settlers and tribal barbarian settlers.
     
  8. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,072
    Barbarians Evolved is a DLL mod, although it has been previously established that apparently there is a compatibility setting that you'll have to check in order to use it with the CP. Other than that I don't believe there's been any serious testing of the two, so I can't say there's any guarantee; although I can't think of anything obvious that'd cause an issue :/
     
  9. Pieoverlord199

    Pieoverlord199 Chieftain

    Joined:
    Feb 23, 2016
    Messages:
    22
    Alright, thank you very much!
     
  10. Buildkirbyus

    Buildkirbyus Trainee Modder

    Joined:
    Dec 24, 2014
    Messages:
    159
    Location:
    University Wi-Fi
    Found an exploit:
    Starting and Stopping Razing of a City gives the innovation to banking as many times as you want, as the Courthouse is invested already.
     
  11. ModMonger

    ModMonger Chieftain

    Joined:
    Jun 14, 2014
    Messages:
    33
    Location:
    Pennsylvania
    Started a 43 civilization game w/ JFD's Byzantium on TSL, (using the latest JFDLC), and was sad to see them unsupported, or at least not in their proper position. Is this intentional?
     
  12. Sinaherib

    Sinaherib Chieftain

    Joined:
    Jan 1, 2018
    Messages:
    56
    Gender:
    Male
    Location:
    Russia
    So, I started a new game without any Historical Religions mod this time, but everything stays the same: the game crashed on turn 170 during the AI turn.

    My mods:
    Colored Religions (v 3)
    Ethnic Diversity Unit Pack (v 29)
    Ethnic Diversity Unit Pack for Mods (v 29)
    Ethnic Diversity (vanilla scale) (v 29)
    Future Worlds (v 6)
    Future Tech Does Something Beyond Score Increasing Mod (v 1)
    and complete JFDDLC

    Can any of these mods be the reason of the problem?
     

    Attached Files:

    Zooasaurus likes this.
  13. Zooasaurus

    Zooasaurus Warlord

    Joined:
    Nov 6, 2015
    Messages:
    117
    Location:
    Sidoarjo, Indonesia
    I too have been suffering from ctds, and the only mod that's on my and your mod list is ethnic diversity. Could it be that? (i hope not though)
     
  14. Chrisy15

    Chrisy15 Flower, Beautiful

    Joined:
    Jul 9, 2015
    Messages:
    2,072
    I wouldn't have thought Ethnic Diversity would be CTD-inducing, but urgh CTDs are such a pain ;_;
     
  15. SLGray

    SLGray King

    Joined:
    May 18, 2015
    Messages:
    842
    Gender:
    Male
    Location:
    United Sates
    JFD is working a new version (25) for YnAEMP that is why Byantium does not appear in the TSL only option. He creating a new TSL system.
     
  16. ModMonger

    ModMonger Chieftain

    Joined:
    Jun 14, 2014
    Messages:
    33
    Location:
    Pennsylvania
    Ah, I see. Thank you for clarifying.
     
  17. Tex86

    Tex86 Chieftain

    Joined:
    Jan 7, 2018
    Messages:
    2
    Gender:
    Male
    Thank you for creating this and all your other great mods! I'm just experiencing one problem with this mod, and that that my city development scores are all ridiculously low, around -327 million. Screenshot here: https://imgur.com/a/6tx1B

    Anything I can do to fix this? The only mods I'm running are this one, the community patch, and the IGE. Any help welcome, thanks in advance.
     
  18. SLGray

    SLGray King

    Joined:
    May 18, 2015
    Messages:
    842
    Gender:
    Male
    Location:
    United Sates
    Do you have Cultural Diversity (core) installed?
     
  19. Tex86

    Tex86 Chieftain

    Joined:
    Jan 7, 2018
    Messages:
    2
    Gender:
    Male
    Sorry, I should have said, yes I have that installed too (really cool mod as well).
     
  20. Ziad

    Ziad Emperor

    Joined:
    Nov 11, 2013
    Messages:
    1,792
    Location:
    Lebanon
    @JFD

    A quick notes coming from someone who loves YAEMP now that I've read that you're updating it.

    This all comes from someone who plays Europe (Greatest) the most. The notes are all relevant to it.

    1. I'm not sure how possible it is, but I find running YAEMP makes there be far fewer city states in the game than there should be. Once I only had 8 city states... I assume that's because it loads a random set then eliminates those that don't belong on the map.

    The issue here is that using TSL essentially limits the City State slots to 25 or so. If I don't put TSL, I can put up to 41. I assume this has something to do with the 43 civ DLL, which I do not play with.

    What I end up doing is load with IGE, start a game with an absurd number of city states, then move them around, deleting those that don't belong. However that does end up spoiling the map somewhat and makes exploration a tad too predictable.

    Can't we just cut the issue and allow the player to put 41 city states even without TSL? That way the probability of there being more TSL city states would be higher.


    2. Resource distribution needs to be looked at. If I don't enable scaling, resources are a little too sparse and some civs don't end up with anything. UK region tends to be almost barren sometimes.

    If I do enable scaling, it kinda breaks the game with all the resources lying around. Perhaps look at the scaling itself?

    Thanks!
     
Thread Status:
Not open for further replies.

Share This Page