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JFD's Rise to Power

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Both the economic links, link to the same image. But then again, the face of the person on the right is worth seeing twice [emoji14]
 
Yeah I messed up the links in that something awful :D It was worse before you saw it.
@TT perhaps capitalise the names of factions? I think it's fine otherwise! I always forget about unemployed citizens, sitting there with my 15 pop island working upteen two food tiles without a library. You should implement a Socialist decision to buff them in the later game, might be interesting!
 
It looks great, and the system is clear! Though, I think there should be some earlier support for reactionaries too, more from the game start. Now it's little too specific, just for ideologies. And I think at least Sciencists and Merchants should be swapped - as scientist feel like more liberal and secular, and corporations and economy is more prone to support Conservatives. Though it depends what their economical policies are.

Could there be a way to make the reactionaries (anti-reform) the "base party" of early game that loses support as the game goes. Like, if the city doesn't have any specialists, the vote would go to the reactionaries.

BTW, I think there should be a reform based on the freedom of elections:
Center: :c5faith: Free - Fair elections, no effect.
Left: :c5unhappy: Intimidation - During elections, choose the party that gets a boost in all constituencies. Minor happiness and prestige penalty.
Right: :c5occupied: Fraudulent - During elections, you get to choose the party that gets 50% of the votes. Massive happiness and prestige penalty.

Edit: Ahh, in my opinion there should be a button "Hold Elections now" that would of course cost prestige. :)
 
It looks great, and the system is clear! Though, I think there should be some earlier support for reactionaries too, more from the game start. Now it's little too specific, just for ideologies. And I think at least Sciencists and Merchants should be swapped - as scientist feel like more liberal and secular, and corporations and economy is more prone to support Conservatives. Though it depends what their economical policies are.
Yes I thought that about Science/Engineers too. You could also swap it to Food/Science = socialist, Hammer/Faith = Tory. But I can suspend my disbelief either way.

Could there be a way to make the reactionaries (anti-reform) the "base party" of early game that loses support as the game goes. Like, if the city doesn't have any specialists, the vote would go to the reactionaries.
This is a clever way of doing it.

Edit: Ahh, in my opinion there should be a button "Hold Elections now" that would of course cost prestige. :)
Also a good idea
 
Yeah I messed up the links in that something awful :D It was worse before you saw it.
@TT perhaps capitalise the names of factions? I think it's fine otherwise! I always forget about unemployed citizens, sitting there with my 15 pop island working upteen two food tiles without a library. You should implement a Socialist decision to buff them in the later game, might be interesting!

I use the adjective decriptions for the political parties in this case, seeing as political parties are uniquely named on a civ-basis (haven't implemented it yet).

It looks great, and the system is clear! Though, I think there should be some earlier support for reactionaries too, more from the game start. Now it's little too specific, just for ideologies. And I think at least Sciencists and Merchants should be swapped - as scientist feel like more liberal and secular, and corporations and economy is more prone to support Conservatives. Though it depends what their economical policies are.

Could there be a way to make the reactionaries (anti-reform) the "base party" of early game that loses support as the game goes. Like, if the city doesn't have any specialists, the vote would go to the reactionaries.

BTW, I think there should be a reform based on the freedom of elections:
Center: :c5faith: Free - Fair elections, no effect.
Left: :c5unhappy: Intimidation - During elections, choose the party that gets a boost in all constituencies. Minor happiness and prestige penalty.
Right: :c5occupied: Fraudulent - During elections, you get to choose the party that gets 50% of the votes. Massive happiness and prestige penalty.

Edit: Ahh, in my opinion there should be a button "Hold Elections now" that would of course cost prestige. :)

Perhaps, but I'm not so sure it'd bring much. The system isn't available until the medieval era, and so you'll only have two eras before reactionaries come into play. And at the very early stages of having an ideology, those votes will go to reactionaries. Still, will consider it.

To me, merchants - who require a competitive and thus unconstrained market to make money - make the most sense at supporting liberal policies (specifically, left economic and left cultural), whilst scientists - who require a stable environment with which to reason - prefer more centrist reforms (the conservatives are the most centrist of the main parties, just with (at least) govt. right.) They also balance the Monks really well, unlike Merchants - putting the most useless specialists together seems unfair to conservative parties :p Of course, an argument can be made any which way (originally, I was going to have conservative == faith+culture, liberal == gold+science), but this is the one that I'm most comfortable with.

I'll leave electoral fairness to the discretion of the player. You can manipulate and micromanage your cities in such a way as to determine the outcome of an election if you really want :p

"Hold Elections now" is basically "Dissolve Parliament/Senate" for Absolute Monarchies and Dictatorial Republics. Parliamentary Monarchies, however, have "Execute Royal Prerogative," which resets the reform cooldown counter instantly. Both require you to spend some prestige and a Magistrate. There will be an event, though, in which early elections might be called.
 
JFD, you beat Natan to 5000 posts! Gz

How long before an alpha version of Prestige is available, do you think? Is it worth holding off a new game for a few days?

"Execute Royal Prerogative,"
fufufufu
 
It wouldn't be worth holding off any games right now. It'll still be some time before release - I still have to actually add reforms, finish the Senate, finish parliament for Absolute Monarchies, finish the decisions, add the events, finish the marriage mechanic, finish the title system, get some rudimentary sense of prestige rate balance, add in all the different sources of prestige, finish up with the effects of the Supreme Court and Buda Castle, finish support for ExCE (which'll possibly require ExCE being re-finished and updated first), update Piety, and I need to figure out how the hell to get the AI to use this entire system :p
 
This is getting better and better! What will the effect of a spouse be? Only diplomatic?
Can you marry other leaders? CSs? The possibilities are so many!
 
I use the adjective decriptions for the political parties in this case, seeing as political parties are uniquely named on a civ-basis (haven't implemented it yet).



Perhaps, but I'm not so sure it'd bring much. The system isn't available until the medieval era, and so you'll only have two eras before reactionaries come into play. And at the very early stages of having an ideology, those votes will go to reactionaries. Still, will consider it.

To me, merchants - who require a competitive and thus unconstrained market to make money - make the most sense at supporting liberal policies (specifically, left economic and left cultural), whilst scientists - who require a stable environment with which to reason - prefer more centrist reforms (the conservatives are the most centrist of the main parties, just with (at least) govt. right.) They also balance the Monks really well, unlike Merchants - putting the most useless specialists together seems unfair to conservative parties :p Of course, an argument can be made any which way (originally, I was going to have conservative == faith+culture, liberal == gold+science), but this is the one that I'm most comfortable with.

Okay, I understand your reasoning! :D The other thing I had in mind was that could the parties appear gradually - that Liberalism needed Printing Press to be researched, and Socialism Industrialization or Steam Power? That could have a couple of events added to it: John Locke (or Rousseau, Montesquieu etc.), and Marx and Engels publishing Communist Manifesto, founding the Socialist parties. That would sound for me quite fun, making game always changing, and yet historical. :)

At first I thought of having the main split between the Reactionaries and Conservatives at first. Though, if the system is made to gradually develop the nation from Despotic, through Landed vote to Universal, the Clergy and Nobility would do the same thing I first planned for the reactionaries.

What do you think, would the party types need font icons, like the Ideologies have now, to make support things clearer? I was thinking of Social Policy -type symbols. I could perhaps make them, if you want. (If some bonus game mechanics are made to add support to certain parties?)
 
@hokath: it was quite obvious, though...
@JFD: shouldn't there be at least one vanilla civ with a prestige related UA?
And won't it make sense for all... This to be unlocked with a specific tech?
 
:agree:
I suppose Events and Decisions will still be required like Piety?
Also, great work!
 
Well, if it requires piety, and piety requires E&D, so yeah.
 
Is Race for Religion compatible with Piety?
 
I wouldn't think so, I've tried them together and I don't think it worked properly - although that may have been because of ExCE or More Luxuries.
 
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