JFD
Kathigitarkh
Spouse? °.°
You can't be a god-fearing monarch without a stern queen at your side.
Spoiler :
or Frederick the Great's boytoy
Anyway, I hope this TT is straightforward enough:
Spoiler :
Spouse? °.°
Yes I thought that about Science/Engineers too. You could also swap it to Food/Science = socialist, Hammer/Faith = Tory. But I can suspend my disbelief either way.It looks great, and the system is clear! Though, I think there should be some earlier support for reactionaries too, more from the game start. Now it's little too specific, just for ideologies. And I think at least Sciencists and Merchants should be swapped - as scientist feel like more liberal and secular, and corporations and economy is more prone to support Conservatives. Though it depends what their economical policies are.
This is a clever way of doing it.Could there be a way to make the reactionaries (anti-reform) the "base party" of early game that loses support as the game goes. Like, if the city doesn't have any specialists, the vote would go to the reactionaries.
Also a good ideaEdit: Ahh, in my opinion there should be a button "Hold Elections now" that would of course cost prestige.
Yeah I messed up the links in that something awful It was worse before you saw it.
@TT perhaps capitalise the names of factions? I think it's fine otherwise! I always forget about unemployed citizens, sitting there with my 15 pop island working upteen two food tiles without a library. You should implement a Socialist decision to buff them in the later game, might be interesting!
It looks great, and the system is clear! Though, I think there should be some earlier support for reactionaries too, more from the game start. Now it's little too specific, just for ideologies. And I think at least Sciencists and Merchants should be swapped - as scientist feel like more liberal and secular, and corporations and economy is more prone to support Conservatives. Though it depends what their economical policies are.
Could there be a way to make the reactionaries (anti-reform) the "base party" of early game that loses support as the game goes. Like, if the city doesn't have any specialists, the vote would go to the reactionaries.
BTW, I think there should be a reform based on the freedom of elections:
Center: Free - Fair elections, no effect.
Left: Intimidation - During elections, choose the party that gets a boost in all constituencies. Minor happiness and prestige penalty.
Right: Fraudulent - During elections, you get to choose the party that gets 50% of the votes. Massive happiness and prestige penalty.
Edit: Ahh, in my opinion there should be a button "Hold Elections now" that would of course cost prestige.
fufufufu"Execute Royal Prerogative,"
I use the adjective decriptions for the political parties in this case, seeing as political parties are uniquely named on a civ-basis (haven't implemented it yet).
Perhaps, but I'm not so sure it'd bring much. The system isn't available until the medieval era, and so you'll only have two eras before reactionaries come into play. And at the very early stages of having an ideology, those votes will go to reactionaries. Still, will consider it.
To me, merchants - who require a competitive and thus unconstrained market to make money - make the most sense at supporting liberal policies (specifically, left economic and left cultural), whilst scientists - who require a stable environment with which to reason - prefer more centrist reforms (the conservatives are the most centrist of the main parties, just with (at least) govt. right.) They also balance the Monks really well, unlike Merchants - putting the most useless specialists together seems unfair to conservative parties Of course, an argument can be made any which way (originally, I was going to have conservative == faith+culture, liberal == gold+science), but this is the one that I'm most comfortable with.