Rise to Power
It does for me.
I'm assuming that Spouse names will be, like PM and senator names, linked to Civilization types or culture groups?
You won't marry other leaders or CSs, but you might choose to marry into their families
I feel pushing Liberalism to Printing Press, and then Socialism to Industrialization/Steam Power, might be pushing them both too late - although I definitely agree with the flavour. Originally, I'd designed Absolute and Parliamentary to be somewhat balanced with one another. As I'm gradually moving away from that (introducing, for instance, revolutionaries), I think pushing those parties to later techs could become a viable method. I'm just weary of making one or the other the obvious choice.
Yeah, that's the idea; to nudge the player along that path - though if the player can put up with revolutionaries, they're more than entitled to stick to Absolute Monarchy. Unlike extremist parties, revolutionaries don't really benefit you. So the more powerful the faction they become, the more of a liability an Absolute Monarchy becomes.
Hm, I'm not sure. Font icons could be useful - each Senatorial Faction has them. I tried coloured text to represent each individual political party, but that didn't look so hot. On the other hand, I'm not sure what font icons I'd use.
Yeah, most likely.
I'm alll about icons. One of my favorite things about Paradox games and Civ 5 (moreso than other Civs) is the icons for literally everything. Even color blots like in Vic2 would help.
Would the CSA be a good option for an American revolutionary party? Technically not a party, but it is kind of the first thing that comes to mind when one thinks of people revolting against America.
... Or, if anyone has read the excellent comic book DMZ, there's 'Free States of America' or the FSA. [emoji14]
Perhaps restricting Parliamentary to Renaissance would be a good idea, mechanically? I'm uncomfortable with it because the most prominent form of absolute monarchy came after parliamentary monarchy, but then, that form only came about when the power of the nobility and clergy lessened, so I suppose it's not the kind I'm meaning anyway.
Unlocking together, at an Era, is the best choice I think. Gameplay-wise it introduces an unnecessary asymmetry which will be reflected in balance. In Piety (I've said it before, but it bears saying again) I really enjoy how you struggle to keep your religion into the late game for those tasty Festivals and Events (more events!!), so long as transition away from absolute is not so terrible that it makes no sense to adopt it in the first place, then rewarding the player who lines everything up, to keep those benefits for the longest time, is a desirable thing.
Diplo modifiers for following the same Government type?
In that case, I would have to have Conservative, Liberal, and Socialist parties appear at the same time (though there is a natural disparity that'll favour Conservatives anyway, as the two-specialist buildings for Scientists and Monks are earlier than those for the others, IIIRC), as the Nobility and Clergy appear the same time, too.
The major difference, then, would be in how the extremists interact. Parliamentary extremists can be good (if they align with your interests). Absolute extremists will never be good (unless you want to be forced into becoming a republic )
Diplo modifiers are based upon legitimacy atm - though I haven't revisited the idea for a long time. Monarchies hate those who claim to rule by Wealth, whilst Republics hate those who claim to rule by Wisdom. Both hate those who claim to rule by Might.
Funniliy enough, I just got back from visiting the Supreme Court (of the United States) an hour ago. I think the effect should be reduced reform costs. Or maybe a free reform. Many of America's most important social changes have been the result of Supreme Court decisions. This is a little odd, because the fact that we have to resort to the courts for social change is indicative of a bigger resistance to reform. Nonethelss. this would be an appropriate effect. Also, make sure the icon really makes it clear how marble-y the marble is. In the flesh, it's magnificent.
Most likely, as it is the National Wonder for Magistrate and High Courts, and that is what they do. Free reforms don't really exist, as reforms don't cost anything. It could reset your cooldown in addition to the reduction (or reduce it in general), just for some variety.
America hasn't got the only Supreme Court in the world. The icon is for a more generic Supreme Court that doesn't try to suggest it's the new Rome
I almost wanna see gay spouses, just for the lol.
But on a more serious note: what the heck do spouses do anyway?
Haha, yeah, I kinda assumed it was a National Wonder. I'm just feeling extra-patroitic today.
I just realized that with my fanboying over the Supreme Court and my avatar, I look like the most flag-waving American on this forum. This is not the case.
Can anyone suggest ideas for how each culture group might generate Prestige?
Some ideas I have:
Oriental - from defeating barbarians.
Semitic - from Great Prophet births.
Steppe - from conquering cities.
Western - from founding cities.
I originally had some "when improvement is built or building is contructed" sources (e.g. Farms for Andean), but that's probably too abuseable.
Generic sources (so off limits for cultures) include from Golden Ages, completing wonders, and meeting other civs/city-states. Legitimacy sources are from defeating units, buying items, adopting social policies, and converting others to your State Religion.
I can't really come up with much, so I may ditch the idea of unique cultural sources if no one else can help complete it, and just have a larger consequence of your legitimacy (e.g. might would be from kills and from conquering cities, wisdom would be from adopting SPs and from Great People births, and something something wealth), +a larger pool of generic sources. In the long-run, this might be the better option, and is certainly easier for me (some sources can be reserved for my civs, too - ooh, Vicky could get Prestige from founding cities further away in addition to her gold ), but I thought I'd put it out there first, as it was an advertised feature of CulDiv's interaction with P&P.
In the event of ditching culture-specific prestige, would anyone prefer Legitimacy to be a reform choice? Seeing as it is a choice between three anyway (Divine Right has been moved to a decision, as it couldn't compete, but it could just go on top of your other choice). The default would be Might in this case. This would mean you could switch freely between them (though like all govt reforms it would cost prestige to do so). Of course, that does mean legitimacy comes after you've established your Govt., so IDK. Basically, it's a choice between whether your legitimacy should be a 'one-time' choice or something you can freely change.
If you make them appear in the Renaissance there would be no issue. If you make them appear in the Medieval then only Engineers would be behind (but unemployed citizens are easy to come by).
This choice needs to come early to serve as the first Prestige milestone. However, after the Government is formed, the option to change between three in a Governmental Reform would be great!
Divine Right as a decision (requiring a State Religion) seems fine. Perhaps make it that purchasing with Faith grants Prestige.
This is going to be unbalance-ably difficult. Perhaps we could come up with a pool of 6? Then each group could have 3. There are 20 groups so, 6!/(2*3!)=20, each group could have a unique combination.
Ideas: Acquiring a new luxury, making a trade route, connecting a city to the capital, Bullying city states/taking cities, enacting decisions, birthing great people
You could even give them Trait-like names, referring to the concept they are appealing to, for easy reference: Provision, Prosperity, Ambition, Glory, Structure and Sophistication.
e.g. Western could be Ambitious, Sophisticated and Prosperous
Northern could be Glorious, Ambitious and Provided. Etc.
Okay, I've thought about it, and I like very much the idea of using CIV's Traits as the sources of Prestige instead. Although it's sad to see legitimacy as a concept be thrown out, the whole trait thing is much more appealing to me. However, I'll be keeping the claim Divine Right as a decision.
I much prefer the Civ4 trait solution. Cultural croups are sometimes too vague to accurately determine the effect, and as hokath said, this could be a bit too unbalanced.
Mercantile: Gain Prestige from sending out International Trade Routes
Protective: Gain prestige from building / owning defensive buildings
I must've came to the conlusion seconds before you posted
Good idea for Protective; I'll have to see if Mercantile is possible, but if so, I like that one too. Thanks.
The more similar CulDiv is to its roots, the better.
I support adding parliaments between medieval and renaissance, thoug I agree that Absolute Monarchy should be the most supported and efficiemt mode in the Renaissance. If the player could somehow be driven to it, perhaps by the scare of revolutionaries, then it could be awesome. I would like to have an extreme threat of revolutions in the wake of the Industrial era, as well, a situation similar to 1789 and 1848, to make the abolishment of absolute monarchy and reforms more useful when coming to the early modern age.
About that unlockment, it doesn't bother me having Liberals early, but Socialists at Renaissance just feels ...very uncomfortable. Maybe there could be possibility of adding them in the Industrial, in the wake of industrialization and factories. It could be more of a two-party system before, of Conservatives and Liberals. It could be easily done, like adding engineers and production shortage to the support of Liberals (as it's more of an middle class thought), and food shortage and unemployment for the Conservatives (as rural and poor people were more prone to support strong state and the status quo.
About these font icons, I support them if the color coding didn't work. Some ideas:
Conservatives: an eagle? (More ideas, please)
Liberals: a dove?
Socialists: a rose
Revolutionaries: a fist
Reactionaries: maybe a crown (controversal maybe) or a diamond shape with an arrow "<-" pointing left inside. I remember seeing this kind of a symbol somewhere.
Fascists: a fasces, definitely
Communists: hammer and sickle
Libertarians: a torch
Clergy: the "ball with a cross on the top", like of a Piety social policy
Nobility: a crown, like of the Monarchy SP.
Separate names with a comma.