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JFD's Rise to Power

Rise to Power

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  1. JFD

    JFD Kathigitarkh

    Joined:
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    The Kingdom of New Zealand
    Do you mean every city is instantly converted? Because that's not intended. However, with positive piety, your cities will naturally convert to your religion.

    Wrong game :p

    Ones in the mod.

    Each Political Party/Faction does have a base name, of course, e.g. the Liberal, Conservative, etc.


    Piety updated:

    • City-States will no longer request the Temple of Heaven. Silly things.
    • Most Piety-based events will no longer fire after the Industrial Era.

    Tested Secularization and there were no issues for me.
     
  2. skodkim

    skodkim Deity

    Joined:
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    Denmark
    Sorry. Thought it was instantaneous but it wasn't. I just happened really fast, e.g. in a few turns :)

    \Skodkim
     
  3. Natan35

    Natan35 Mayor of St. Natansburg

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    Location:
    Ashdod,israel
    BTW, in my recent game, Sweden got a combat bonus from Defender of the faith... hopefully the update will fix that.
     
  4. JFD

    JFD Kathigitarkh

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    My Sweden? Karl Sweden? And why is that an issue? That's what Defender of the Faith does.
     
  5. JFD

    JFD Kathigitarkh

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    W.I.P. screenshot:

    Spoiler :


    It would be nice to have 8 Reforms per Branch on release (though there is truly no limit, 8 is how many reforms can fit before the scroll bar appears). Military is comparatively easy. One space as shown is reserved for the level of military involvement in politics (Stratocracy, Military Neutrality, etc.)/who controls the military (Head of State, Government, or Civilians), but the other is free, if anyone has any suggestions. I would like to fit in Capital Punishment if I may, but I'm not certain as to how that would translate mechanically.

    So that you can see how the reforms work:
    --Army and Navy/Airforce are budgets; they cost Gold Maintenance in exchange for Military Unit Production. Each category of reforms has two budgets.
    --Investment similarly costs Gold Maintenance, but it increases the research rate of techs that unlock Units.
    --Police increase or decrease unit maintenance in exchange for more or less City Defense.
    --Conquests increase resistance of captured cities, but also increase either the production of Courthouses (Assimilation) or production in occupied and puppet cities in general (Vassalage).
    --Recruitment either increases the starting XP of new units whilst increasing the cost to train or purchase units (Professional Army) or decreases the cost of purchasing units whilst increasing unit maintenance (Mercenary Army).
     
  6. skodkim

    skodkim Deity

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    Gimme, gimme, gimme!

    :clap:

    \Skodkim
     
  7. DonStamos

    DonStamos Mobster Inc©

    Joined:
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    820
    Location:
    United States
    That. Looks. AWESOME.
     
  8. skodkim

    skodkim Deity

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    Hi JFD

    I think I've found a bug in you latest release. It's in the file Piety\Core\Piety_Institutions.sql, lines 56-84 (six instances).

    It goes (example 1):
    Code:
    INSERT INTO Building_Flavors
    		(BuildingType, 						FlavorType,				Flavor)
    SELECT	('BUILDING_JFD_TEMPLE_OF_HEAVEN'),	('FLAVOR_WONDER'),		100
    WHERE EXISTS (SELECT * FROM [B]Building_Flavors[/B] WHERE Type = 'JFD_PIETY_INSTITUTIONS_MANDATE' AND Value = 1);
    And should (probably) go:

    Code:
    INSERT INTO Building_Flavors
    		(BuildingType, 						FlavorType,				Flavor)
    SELECT	('BUILDING_JFD_TEMPLE_OF_HEAVEN'),	('FLAVOR_WONDER'),		100
    WHERE EXISTS (SELECT * FROM [B]JFD_GlobalUserSettings[/B] WHERE Type = 'JFD_PIETY_INSTITUTIONS_MANDATE' AND Value = 1);
    \Skodkim
     
  9. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
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    Wow. I can't wait to use it.
    I think that another reform could be related to the strength to units, increasing the Maintenance but making units stronger.
     
  10. Kesler

    Kesler Master Kekkler

    Joined:
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    Perhaps some form of a Total War reform could be in order. How much of your country dedicates to the war effort. Something like increased production for military for less growth or less production for non military.
     
  11. Kesler

    Kesler Master Kekkler

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    Capital punishment makes me thing of Happiness. Increased unhappiness but military fights better?

    Also, I didn't say it before, but that is pretty badass. Great job!
     
  12. TranquilSilence

    TranquilSilence Grumpy Snufkin

    Joined:
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    Location:
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    I'll just chime in with everyone else and say that the UI looks fantastic - one question however, in previous shots of a similar UI there was a Spouse category (or something similar), what was the function of this?

    Not complaining that it's been removed, as I'm happy enough to see Sovereignty coming closer to completion, just curious as to the intended purpose.
     
  13. Natan35

    Natan35 Mayor of St. Natansburg

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    1. Yes.
    2. Your majesty, Yar Skillz.
    3. Doesn't that require founding a religious institution?
    4. If no, then how you become fidei defensor(without making 50+ mods :mischief:).
     
  14. JFD

    JFD Kathigitarkh

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    Gotcha, thanks.

    3. No. Foremost, the Defender of the Faith has been implemented yet. Second, it serves as a sort of 'mini-institution' which each religion can get.

    As you can see below, that part of the UI is still W.I.P. So whilst I've potentially discarded such a feature in the effort to streamline, it may yet return. So, as yet, it's too underdeveloped to really elaborate on.

    But here are the Military and Religious reforms complete. Phew.

    Spoiler :
     
  15. Skaz881

    Skaz881 History Major

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    This may have been already answered but as I just downloaded the CBP today I don't know if anyone has asked this. I like most of the way these two mods interact, but I don't like that your religious buildings are overwritten by the CBP. Can I change that one feature?
     
  16. Cirdain

    Cirdain Chieftain

    Joined:
    Mar 25, 2015
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    I have no earthly idea why this is happening, but for some reason after adopting a religion all of my Decisions disappear, even if the latest versions of Piety, E&D, and the Community Patch are the only mods installed. I don't know if it's a problem on my end or some rare bug that happens to hit me every game. Is there anything from my end you would need to see what exactly is going on?
     
  17. Buildkirbyus

    Buildkirbyus Trainee Modder

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    Question JFD, is there going to be 'default' reforms for certain civilizations/cultures? Or is it going to be all the same form of government at the start to simulate primitive governments? Also, if one were to start at the Classical though Information eras, would it be set to a default type of government?
     
  18. JFD

    JFD Kathigitarkh

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    All 'Centrist' Reforms are active by default (they are those which have no effect); the exception are the three legitimicies, which determine your source of Prestige (other than the default three you begin with) as you go through the eras. All civilizations also just start with Tribes. However, there is Sargon's Palace to pop a government straight away.

    Haven't given much thought to starting later - for the moment, I won't make any changes, and it'll be something people can test.

    CBP normally allows you to switch certain features off, including Policy, Leader, and Unit changes. I would imagine the same is the case for beliefs, so you could see if that's true.

    Your lua log following this would be excellent. You can find more info on logs here.
     
  19. Kesler

    Kesler Master Kekkler

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    How exactly do the legitimatcies allow you to generate prestige? Or is that a surprise?
     
  20. JFD

    JFD Kathigitarkh

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    Hm, well, I won't say what they do, but I will say what they are.

    There are 9 forms of Legitimacy; they are (Government) Reforms which you may switch between. The first set, available as soon as you form a Govt., are Might, Wisdom, and Wealth. On top of these, from the Renaissance, are Divine Right, Law, and Charisma. Finally, there are, from the Modern Era, Popularity, Tradition, and Security. Save for taking Tradition, which allows the previous two choices to remain active simultaneously, your choice is not accumulative. How much Sovereignty they give is based upon your voting franchise (Landed or Universal) - though they give a base amount if neither. And, of course, Decisions and Events will exist to supplement your Sovereignty if need be.
     
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