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JFD's Rise to Power

Rise to Power

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  1. Kesler

    Kesler Master Kekkler

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    The Imperial Puppet of Canada
    Awesome, I can't wait for this to come out! Been wanting to play as a European power and build up my government (without having to dive into the ever intimidating if intriguing EU4).

    Does this conflict with Civ Names by Policy's tho? Or is there built in functionality for it at least?
     
  2. JFD

    JFD Kathigitarkh

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    Location:
    The Kingdom of New Zealand
    Naturally, I have my own system for titles (which differs between the govts, the specific structure of your state (Empire, Kingdom, Principality, etc.), and unique civilization titles. There are also special cases for civilizations with Divine Right and who have adopted the Order Ideology. It shall also be ready to support the unique titles afforded by the eventual Piety Institutions (Caliph, Pope, Patriarch, etc.)), so you won't be able to use Civ Names by Policy.

    On this note, for modders still alive, Akhenaten shall be the first to make an example of supporting Prestige.
     
  3. Vicevirtuoso

    Vicevirtuoso The Modetta Man

    Joined:
    May 14, 2013
    Messages:
    775
    Location:
    The Wreckage, Brother
    Any chance you could have the ability to unlock Divine Right (or any of the other branches really) from the beginning on a per-leader basis? Given that 6 of my mod leaders are literal deities, it would make perfect sense for them. For that matter, is it safe to assume you can set different leaders to have different governmental preferences?
     
  4. Rob (R8XFT)

    Rob (R8XFT) Ancient Briton Super Moderator

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    Location:
    Leeds (UK)
    Heard what you said there; looking forward to it!
     
  5. JFD

    JFD Kathigitarkh

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    Sure thing; I've now added a table in which you can define specific reforms that a civilization will always take, with a column for them to begin with it. Govt. preference is also a thing.
     
  6. Natan35

    Natan35 Mayor of St. Natansburg

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    Location:
    Ashdod,israel
    So... Are reforms enactable, like decisions(requiring magistrates and can be only enacted once in a certain period of time) or can you enact them whenever you want?
     
  7. JFD

    JFD Kathigitarkh

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    You can implement (adopt Policies, enact Decisions, implement Reforms :p) Reforms whenever you need, so long as you have enough Sovereignty. However, there is a 10 turn (scales by game speed, and Monarchies get a 50% discount) cooldown between Reforms; just to make sure nothing weird happens by switching things around too quickly.
     
  8. JFD

    JFD Kathigitarkh

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  9. janboruta

    janboruta Artistriarch

    Joined:
    Feb 23, 2011
    Messages:
    2,140
    Location:
    Tarnów, Poland
    Cultural:

    Propaganda / State culture?: State / None / Local or Outlawed / None / Enforced
    Education?: State-funded / Locally-funded / Private-funded or Specialist Education / General Education / Religious Education?


    Foreign:

    Immigration? (if it was a thing): Encouraged / Regulated / Forbidden
    Cultural policy?: Multiculturalism / Tolerance / Xenophobia
     
  10. JFD

    JFD Kathigitarkh

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    I suppose Immigration could just be a simple Growth bonus, rather than anything robust. I'll go with that, thanks. Education and Information are Industry reforms, however.

    Here are all for reference then:

    Spoiler :
    http://i.imgur.com/T6LMnV1.jpg/IMG]" align="" border="0" />
     
  11. janboruta

    janboruta Artistriarch

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    Tarnów, Poland
    Maybe something more direct about Arts Patronage? Like State / Basic / Decentralised
    Or something about cultural policy, ie. cherishing local or national arts more than foreign, or the other way around - free flow of art. In regards to Great Works trading or such.
     
  12. Kesler

    Kesler Master Kekkler

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    I would suggest something but Jan's ideas are much better :3 I would second that ^ suggestion.

    Having never played Civ 4, this was the one thing j really wished they brought back. Rather then grabbing Policy's as perks, making a decision between government styles.
     
  13. DonStamos

    DonStamos Mobster Inc©

    Joined:
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    United States
    How about Women's Rights for Cultural? Or is that covered under "Suffrage?"

    You could also do drug/alcohol rights there, too.
     
  14. Natan35

    Natan35 Mayor of St. Natansburg

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    Ashdod,israel
    How about patronage? Gold for extra GP generation?
     
  15. MasterEcabob

    MasterEcabob Warlord

    Joined:
    May 27, 2015
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    114
    This mod looks awesome! For cultural reforms, how about adopting a State Language? You could either endorse a single language, or allow multiple languages. As for industry, you could renovate your palace, either turning into a opulent Versailles like mansion or downsizing it into a simple, but practical building.
     
  16. i like turtles

    i like turtles Chieftain

    Joined:
    Feb 17, 2015
    Messages:
    42
    im sorry if this is kinda annoying i promise i wont ask again, but when do u think prestige/sovreignty will be done. Im assuming very soon judging from the progress.
     
  17. Natan35

    Natan35 Mayor of St. Natansburg

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    Location:
    Ashdod,israel
    Bug: religious decisions doesn't seem to give any piety, and the rewards from them aren't effected by lower piety levels. In fact, my piety doesn't drop below virtuous, regardless of how much piety I actually have.
     
  18. Buildkirbyus

    Buildkirbyus Trainee Modder

    Joined:
    Dec 24, 2014
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    Location:
    University Wi-Fi
    Maybe posting a Lua log would help us understand why that's happening...
     
  19. JFD

    JFD Kathigitarkh

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    Location:
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    Wise words, but ones poor Nathaniel does not heed.

    It's not annoying - unless you're Natan in disguise ;) - however, I can't really comment on completion. On occasion, as you'll have figured, I get bouts of free time and energy to spend modding, but this is not always so. Mostly, the work I've just done on Sovereignty has come from my time between essays, but now, as I have a new one due next week, that free time and, most importantly, energy will be less. However, mid-trimester break coming up, so plenty of time should return between hangovers.

    Although, I have hit a bit of a snag in calculating the composition of the Absolute Monarchic Parliament. The original idea was that each city was controlled for a dominant faction - the Clergy or Nobility - and thus the composition was decided. However, what determined the dominant faction was never really feasible - this being the calculation of Monk specialists*Faith output/Merchant specialists*Gold output. Evidently, there is a bias toward the Nobility. Because of the changes I've made to the system (where Sovereignty is on a scale of 0-100%), it becomes even more undesirable for the Nobility to amass 100% dominance of Parliament (100% makes it impossible to pass reforms that they oppose), which becomes altogether too common in the original calculation. So, I think I will make the Absolute Monarchy similar to the Republic, where all parties are accounted for (as opposed to in Parliament, where only the dominant party matters), so it becomes not so much a vote for who is most dominant, but a vote to reflect the exact dominance of each estate.

    There are a couple of possibilities, but perhaps the simplest (both to code and to understand without much attention) one is to accord Parliament according to the ratio of Faith output to Gold output. However, whilst I'm certain these yield outputs are not equal, I'm concerned that Faith output would be domineering over Gold (because Gold output is counteracted by maintenance), and thus the reverse scenario of a (all-too-common) domineering Clergy might arise. But then perhaps I am overestimating the role of Faith output in the average game. So, thoughts and practical insights on this could be great.

    Other possibilities are also welcome!

    Thanks! In the end, (Official) Language is what I went for.
     
  20. pyroflare77

    pyroflare77 King

    Joined:
    Sep 22, 2010
    Messages:
    667
    Hmm. Secularizing makes all of the decision disappear. The spaces are still there, but everything's blank. I'll get a lua log up after my current session

    Oh yeah, something's definitely wrong since my lua log is 8 mb <_<

    I see this repeating. A lot. Don't know if that has anything to do with it.

    Spoiler :
    [16692.777] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Piety and Sovereignty (Piety) (v 5)\Piety\Lua\Utilities\JFD_PietyUtils.lua:71: attempt to index field '?' (a nil value)
    [16692.964] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Greater Europe's The Kalmar Union (v 1)\Lua/KalmarUnionFunctions.lua:11: attempt to index a nil value
    [16693.089] YieldFromMusic: Turn Trigger
    [16693.089] YieldOthersGW: Turn Trigger
    [16693.089] GoldFromWondersTrait: -1
    [16693.089] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\Map Labels (v 6)\UI/MapLabels.lua:159: attempt to call global 'NewBattleLabel' (a nil value)
    [16693.089] BuildingYieldFromArtifact: Turn Trigger
    [16693.089] Runtime Error: C:\Users\Clay\Documents\My Games\Sid Meier's Civilization 5\MODS\More Civs' Mexican Civilization (v 3)\Lua/MexicoScripts.lua:41: attempt to index local 'garrisonedUnit' (a nil value)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((68, 23), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((67, 28), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((63, 23), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((67, 13), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((62, 28), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((17, 14), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((72, 25), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] Parthian_Lua: PlotAreaSweepIterator((25, 13), r=1, s=1, d=fwd, w=out, c=yes)
    [16693.120] Functions: PlotAreaSweepIterator((25, 13), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((68, 23), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((67, 28), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((63, 23), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((67, 13), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((62, 28), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((17, 14), r=1, s=1, d=fwd, w=out, c=no)
    [16693.120] JFD_BohemiaFunctions: PlotAreaSweepIterator((72, 25), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] Parthian_Lua: PlotAreaSweepIterator((25, 12), r=1, s=1, d=fwd, w=out, c=yes)
    [16693.136] Functions: PlotAreaSweepIterator((25, 12), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((68, 23), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((67, 28), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((63, 23), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((67, 13), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((62, 28), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((17, 14), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((72, 25), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] Parthian_Lua: PlotAreaSweepIterator((25, 11), r=1, s=1, d=fwd, w=out, c=yes)
    [16693.136] Functions: PlotAreaSweepIterator((25, 11), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((68, 23), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((67, 28), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((63, 23), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((67, 13), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((62, 28), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((17, 14), r=1, s=1, d=fwd, w=out, c=no)
    [16693.136] JFD_BohemiaFunctions: PlotAreaSweepIterator((72, 25), r=1, s=1, d=fwd, w=out, c=no)
     
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