Turn Report: Mostly to the plan with a few modifications to deal with the variations that the game throws at you. All is well though as sailing is in and the horses are connected. Only played 8 shots as per Mutineer's request I finished when Sailing came in.
Took over at end of 1080BC. Pottery due in 2. I changed Bombay from a warrior to the workboat that it will need when it's borders pop. The settler sleeping in Delhi sets off for the city 3 location with a warrior close behind. I decided that as he would be within a few cells of the edge of line of site that he could go unprotected to the new city site with the warrior arriving slightly later. No risk in that.
Turn 1 -- 1040BC
I moved the Eastern warrior a little further East as our border expansions have given us a little more visibility range. And what do we find!!

A barbarian archer who seems to have already been attacked by someone. I still have a cell between him and us so I will retreat in front of him to the hills East of Delhi.
IBT: Potter comes in.
Turn 2 -- 1000BC
Madras is founded on pink dot. A work boat is started and a worker starts connecting Madras up to Delhi. Founding Madras has taken our gpt from -1 to -4. Our bank as at this turn is 29. Research is still at 100% for the time being.
Sailing research is started and is due in 7.
Turn 3 -- 975BC
The Eastern fog busting warrior is still retreating one cell in front of the barbarian archer. This is working ok as he is not stopping to heal. Hopefully with the added defense of the hills, our warrior should take the partial strength archer out.
Turn 4 -- 950BC
Delhi completes the barracks and starts a temple due in 2. I contemplated a warrior in case our Eastern warrior loses, but decide that I can wait for the temple to complete first as the archer would take at least 5-6 turns to get to Delhi.
Turn 5 -- 925BC
Moses (Prophet) is born in Delhi and I used him to construct the Kong Miao. He would have given us meditation as a tech as expected.
Turn 6 -- 900BC
Delhi completes the temple but as the border has only just popped in Bombay I can only now start to pasture the horses. The roads connecting it all up are ready but you cannot improve resources outside your borders. Thus we cannot yet build chariots in Delhi as we wished to. We will need to wait a couple more turns for the horses. I decided that a warrior would be best next just in case there is a problem in the hills. If all goes well he can go out and bust the fog anyway.
The Eastern fog buster has now retreated to the hills and has fortified on the first one. The archer has followed all the way and is one cell to the east.
IBT: Barbarian archer attacks our Warrior fortified on the hill and we win (0.68/2).

I leave him fortified to heal.
Turn 7 -- 875BC
Delhi completes the warrior and I change it over to a granary. The horses are still not ready so I changed the order a bit. Delhi is really producing quite a few hammers and can finish the granary in 2 IIRC. The warrior heads out eastwards to do some fog busting.
IBT: Sailing has completed.
Turn 8 -- 850BC
Bombay starts on a granary. The fish has now been connected up. I actually should have put this on last turn when the workboat finished but I had queued the workboat in front of the warrior so the warrior got another turn put into him. I put the granary in front of the warrior and left the warrior there as he only needs 1 turn to finish (12/15) and may as well get the left over from the granary whip.
Hunting is selected as next research purely as a placeholder as I am sure the group will be discussing what techs to go for next.
Madras has just been connected up by road and the rice should be farmed and connected up next. Madras will grow in 1 turn and work boat is due in 23.
Delhi's granary will be ready in 1 turn and the horses have just got connected so we will be able to start producing chariots now. I am sure we will be producing 2 every 3 turns or so or better.
The two warriors on our eastern border: One is full strength and should keep on going east to bust the fog. The 2nd is fortified on the hill recovering and should be moved once he is healed. He is actually fortified so it may be best that next up un-fortifies him and presses heal instead so that he will come back to alertness once he is healed. If he is just left there is a chance that he will be forgotten for a while.
Here is a pic of the Info panel:
My log if anyone is interested:
And last but not least the save.
View attachment 122270