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Jnes3, Fantasy

Discussion in 'Never Ending Stories' started by Jason The King, Aug 7, 2002.

  1. Jason The King

    Jason The King Chieftain

    Joined:
    Mar 3, 2002
    Messages:
    12,049
    Location:
    Bay Area, California
    Hi everyone! I am starting yet another NES, but this one has a different ring to it, it's a fantasy NES, much like that of FANNES by WarlordMatt.

    History

    It was the year of turmoil. The elves have shifted from a super power to a race struggling for power, rivaling that of the Human Race now, in the Kingdom of Lenmen.

    The elves have been through many kings unfit to rule the kingdom, and numerous wars with the Night Elves have proved devestating for race.

    The Humans, on the other hand, have been prospering after their long war with the Demons, in which they won and banished the demons to Forbiddon island.

    The dwarves, lying dorment most of history, are begining to open up their caves to visitors and are widening their horizon with actual feilds and cities.

    The rest of the world have yet to proven themselves, and only time will tell what will happen in the future.

    RULES

    MONEY

    Gaining money is a little different then that of JNES and UKNES. You recieve 5g per turn for a town, and 10g for a castle. You do

    WHAT YOU MAY BUY

    You may buy with your money the following:
    Your special unit...10g
    Regular Army...5g
    Regular Navy...10g
    A town in a province...5g
    Castle...20g
    Send it to another player for what every reason
    Buy a trading fleet ...5g
    Barracks...15g
    Harbor...15g

    MOVING
    Unless specified by your special unit, all units may only move one sea/province a turn.

    TRADING
    For every nation you share a border with, you may sign a RTT and begin trading with, inwhich you will recieve an extra 1g that turn. RTT's last as long until war is claimed or one nation breaks it off. You may trade by sea as well, but requires the construction of a trading fleet. The trading fleet can be use as many times as you want, but it must reach another province with a harbor to trade.

    Fighting is the same as JNES, if you want me to explain it, I will, but otherwise I won't.

    LOADING UNLOADING

    Loading and unloading does NOT take a units turn. You may unload and load as many times as you wish in one turn, but it must be done before a fleet moves.

    BUILDING

    There are four structure you may build, HARBOR, BARRACKS, CASTLE, and TOWN. A harbor may only be built on coastal provinces and allow for the construction of a fleet/trading fleet. Barracks all the contruction of armies/special units in that province inwhich it was built. Towns are what yu need to construct to claim a province. Castles are all three put together. Costs are above. To construct a castle, you must have a town, and either a barrack or a dock in that province. In order ot build a structure, you must have amilitary presence in the province. Only one structure can be built ina province at one turn, and building does NOT take a army/special unit's turn.

    Militia is only present when there is a town/castle and acts like an army wth a -3 to defense

    A Barracks provide a +2 to defense from a land attack, a dock +2 from a bombardment, and a castle +4 to any attack.

    Bombardment from the sea can happen to any coastal province from an adjacent sea with the fleet in it. The bombardmet will hault any construction, and has a 1/3 chance to destroy the sturcture in the province, given there are no military troops in it. Every 2 armis/S.U. provide a +1 defense to bombardment.

    There are 3 maps, one with names, one with provinces outlined, and one with numbers. The one with names will be updated whenever someone wants to add to it (you may, with your orders, ask me to name something on the map... i.e. Nem's forest...lol. To name something, you must own the province in which it is in). The Province map (w/o numbers) is what will be updated every day (or so I will try). This will show the castles and units etc. on them. The map with numbers is to provide you wti ha way to submit orders and talk amongst yourselves.

    Ok, everyone starts out with a Castle in their province and 10g from it. Good Luck!



    Demons (95) Uknemesis
    Special Unit: Dragon Rider
    Attack +1
    Defense +1 (if in mountains)
    *Need to be made in a Mountain Region
    *Can cross oceans

    Elves (10) Toasty
    Special Unit: Archer
    Defense +1
    Attack +1 (if in forest)
    *Need’s wood resource

    Night Elves (54)
    Special Unit: Dark Swordsman
    Attack +1
    Defense +1 (if in home forest)
    *Needs mountain resource

    Goblins (91)
    Special Unit: Barbarian
    Attack: +1
    Defense: +2 (in capital)

    Dwarves (77) Trade/Warrior
    Special Unit: Axe man
    Defense +1
    Attack + 1 (in mountains)

    Humans (63) RoddyVR
    Special Unit: Horseman
    Move 2 provinces a turn in grassland
    *needs Grassland resource

    Orc (40) .:KNAS:.
    Special Unit: Orc Raider
    Attack +1
    Attack +1 (when it’s a surprise attack)

    Mages (25)
    Special Unit: Magician
    Attack +1
    Defense +1 (in capital)

    Holy Empire (priests) (85) IceEye
    Special Unit: Crusader
    Attack +2 (when attacking a non-human race)

    Centaurs (20) Demetrias
    Special Unit: Satyr (name suggestions?)
    Attack +1
    Can move 2 mountain provinces
     
  2. Jason The King

    Jason The King Chieftain

    Joined:
    Mar 3, 2002
    Messages:
    12,049
    Location:
    Bay Area, California
    number map
     
  3. Jason The King

    Jason The King Chieftain

    Joined:
    Mar 3, 2002
    Messages:
    12,049
    Location:
    Bay Area, California
    Updateable map
     
  4. .:KNAS:.

    .:KNAS:. Civfanatic

    Joined:
    Oct 1, 2001
    Messages:
    2,272
    Location:
    North Crackalacken
    Allright, ill be the Orcs....

    And i would also like to rename 'Human Range' to 'Bugger Off'. Seing as it is in my Capital it shouldn`t be named Human Range...

    If it cant be named 'Bugger Off', call it 'Orc Pass'

    Oh, and BTW, nice map you got there:)
     
  5. IceEye

    IceEye Chieftain

    Joined:
    May 17, 2002
    Messages:
    1,647
    Location:
    Stockholm, Sweden
    From: Holy Empire
    To: Dwarfes, Mages

    Suggestion for map
    Holy Empire: 81-88, 15, 56
    Dwarfes: 70-71, 73-80
    Goblins: 66, 68-69, 89-92, 72, 28, 41

    Please contact me
     
  6. uknemesis

    uknemesis The Nemesis

    Joined:
    Jan 16, 2002
    Messages:
    2,291
    The Demons claim all of Forbidden Island as their own. Anyone who attempts to take part of my island will die a horrible death.

    Nemesis
     
  7. Demetrias

    Demetrias Chieftain

    Joined:
    Mar 29, 2002
    Messages:
    1,162
    Location:
    La Porte, Texas
    I will be Pan god of the Centaurs, Satyr and other magical and half-human animals. As leader of the Centaur alliance i claim the lands of End mountains.
     
  8. trader/warrior

    trader/warrior Barlord

    Joined:
    May 2, 2002
    Messages:
    2,107
    Location:
    More like Snoreway
    to:holy empire
    from:dwarves
    seems alright to me
     
  9. .:KNAS:.

    .:KNAS:. Civfanatic

    Joined:
    Oct 1, 2001
    Messages:
    2,272
    Location:
    North Crackalacken
    To: The Demons
    From: The Orcs
    I see you went and got yourself a nice little island there, but it is a bit small isn`t it? Being as it is, that we Orcs are evil and all that, we realize the need for a Dark Overlord like yourself to seize more land. So we offer our hand in friendship, and hope that those goody-two-shoes Humans get what`s coming for them.
     
  10. trader/warrior

    trader/warrior Barlord

    Joined:
    May 2, 2002
    Messages:
    2,107
    Location:
    More like Snoreway
    to:the world
    from:the dwarves
    hello, nice to see you all. i just have one thing to say: STAY OUT OF MY MOUNTAINS!!
     
  11. RoddyVR

    RoddyVR Veteran Board NESer

    Joined:
    Mar 29, 2002
    Messages:
    4,208
    Location:
    Russian in US
    /ooc DANG, i aint even started looking at the map yet, and already there are people threatening me :D
    if it keeps up like this, this will be a GREAT game.
    this 2 map concept is gonna be hard to get used to.
    now to figure out who is where :lol:
     
  12. Jason The King

    Jason The King Chieftain

    Joined:
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    Messages:
    12,049
    Location:
    Bay Area, California
    Great everyone, this looks like its going to be fun! I just noticed something terirbly wrong! The map has no Sea's!!! I will be deleted the ones up there and will add them down here. Sorry for the inconvineice.

    Nem: How do I make two maps in one post? I will wait until you respond so I don't make two posts again.

    Also, if someone dosnt send in orders, I will bank as much as gold as I can (there is a 10g limit in this NES as well), and that will be it, unless of course the person is on vacation or has an excuse. You must warn me ahead one turn, though.
     
  13. .:KNAS:.

    .:KNAS:. Civfanatic

    Joined:
    Oct 1, 2001
    Messages:
    2,272
    Location:
    North Crackalacken
    ooc: When is the next turn?
     
  14. RoddyVR

    RoddyVR Veteran Board NESer

    Joined:
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    Messages:
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    Location:
    Russian in US
    jason, some questions (you getting tired of me yet? :lol: )
    so where do we get resources?
    the only way i can understand how that works is that only barracks/castiles on the right type of terrain can build the spec units. is that right?

    what is i sea territory? its all one big territory as far as i can see. is there lines missing?

    is the orks spec realy +2 when suprising, or should one of those '+1 attack' be defence? (just making sure)

    territories that have 2 terrain types (39, 46...) which type are they, or both???

    Cross borders? 63 to 37, 28 to 69. one move or 2?

    i would like to know the combat system (as its now used in 2 of games i'm in)

    just out of curiosity, how come no one started on the NW island?

    well i cant think of any more right now, but you can expect them soon ;)

    RoddyVR
     
  15. RoddyVR

    RoddyVR Veteran Board NESer

    Joined:
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    Location:
    Russian in US
    good idea about that absenty ruler thing. :D

    cant you edit posts to put different pictures into them? (never tried) why make new posts, it will be confusing for people who want to read the game later, 'where are the maps?' kind of thing.
     
  16. Jason The King

    Jason The King Chieftain

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    Location:
    Bay Area, California
    BTW, I made it so hopefully there will be at least 2 superpowers, in which everyone might despise and go after, to start war...lol. JNES2 ihas yet to see ANY action, so we need some sort of booster!

    -Jason
     
  17. Jason The King

    Jason The King Chieftain

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    Not tired of you at all Roddy! I'm glad I get all these questions at once so I don't have any confusion in the game!

    so where do we get resources?
    Very simple, you get resources if one of your provinces has it in it. You can have just one province with it, but you get an unlimited supply (to make it simple).

    what is i sea territory? its all one big territory as far as i can see. is there lines missing?
    Funny story, I should tell you some time...(lol)

    is the orks spec realy +2 when suprising, or should one of those '+1 attack' be defence? (just making sure)
    No, it is a +1 attack, no bonus for defense for the orc people. So if it is a suprise attack, it would be a +2.

    territories that have 2 terrain types (39, 46...) which type are they, or both???
    They are both

    Cross borders? 63 to 37, 28 to 69. one move or 2?
    2, you msut go through the adjacent territories first.

    i would like to know the combat system (as its now used in 2 of games i'm in)
    Ok, here it goes. It is actually VERY MUCH like Nem's system, but I use a d20, and the middle number is 10. When an attack is atacking (lets say 1 army to another army), the attacker must roll from 11 through 20 to kill. If the defender has a +1 defense, the attacker would have to role 12-20, and reversed for an attack bonus. If both have a special attribute (+1 attack, +1 defense), then they cancel eachother out. I do this system until all armies have died on either side, or as specified by the attacker.
    For militia, I add a +3 attack to the attackers.

    just out of curiosity, how come no one started on the NW island?
    Actually, that used to not be there, I added it later on because I thought that there would be high tensions in the west, and so I could make provinces big enough to fit the cancel and hella of a lot of armies.
     
  18. RoddyVR

    RoddyVR Veteran Board NESer

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    was doing my first order and realized another question.
    any upkeep on armies/fleets/spec units?
     
  19. Jason The King

    Jason The King Chieftain

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    I'm not sure how that workd either, editing the pictures, I know I used to do it, but when I tried to do it for JNES, it didn't work.

    Next turn will be tomorrow morn, probly 10:00 am or so, PST.
     
  20. Jason The King

    Jason The King Chieftain

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    Yes, the usual.

    Oh, and new armies CAN NOT attack, but they can move and defend.
     

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