Jason The King
Deity
Ok, yea, I do not think JNESXII was right for this forum, and I didn't really catch onto it, so here is the remake.
Basically, its a normal board game nes, all rules the same as JNES: Reborn except for the incomes of provinces. I have remade the map to hopefully help make the game more even. Only thing thats different from JNES:Reborn is the Earning Money part, Military Bases and the Cities.
EARNING MONEY
Each province is worth 4c. End of discussion, except for cities, lol.
CITIES
A city still costs 20c, so it does cost a lot with this modified map, but adds a +4c for every country making 26c and up, and +8c for every country making 25c and below and below.
MILITARY BASES
Once all of the provinces are controlled, you may not build a unit in any province. You must construct a military base, 15c, in a province to build units. A military base costs a +1c upkeep.
UPKEEP
Each territory you own can support one unit. After that, it costs 1c per unit per turn. If you do not have enough money to support a unit, it will be disbanded the same turn.
MONEY ISSUES
*If a nation is to give another nation a gift of gold, it will be added to the nations income THAT turn, unlike in Roddys rules, please not this.
*You can not bank more then 25g. If you do try to bank more, it will be lost.
MOVING YOUR UNITS
*Each army can move one province per turn, and each fleet can move one sea per turn.
*You may move and claim a province in one turn.
*A unit may move the turn it is built, but can not attack. However, it can defend the province it is in. You can not, for example, build army in province 1, move to province 2 while an enemy is moving into province 2, and defend it. Your army will be sent back where it came from.
*You may move through a friendly territory IF the friendly has given permission in his/hers orders.
*To load to a fleet, it costs one turn. Then you may move your fleet, but you can not unload again. For example (made up provinces and seas), I can put my army in territory 2 in fleet in sea G. I can then move the fleet to sea F, but I must wait until next turn to unload the army. On the turn I unload the army I can either load another army and move, or just move the fleet empty.
UNITS
An army costs 3c, while a fleet costs 5c.
In the beginning, before all provinces are claimed, you may build your armies and fleets in any province you own (fleets must be on coast, of course)
An army is a black dot, and a fleet is a square of the owner's color in the sea.
MAP
You can name the province by the three letters in it, and the sea the same way.
BEGINNING
Each civ starts out with one province worth of credits. Also, THE GAME WILL NOT BEGIN UNTIL ALL NATIONS ARE TAKEN AND ORDERS ARE SENT. UPDATES WILL NOT HAPPEN UNTIL ALL PLAYER NATIONS HAVE SENT IN ORDERS
FIGHTING
I will be using Roddys system for battling, if he allows me to of course :
When 2 forces fight, every army in the fight rolls a 6 sided die.
If the forces are about the same size then for both sides a 4 or more will kill one of the enemy and a 3 or less will miss.
If either of the sides has twice the number of the enemy then the bigger side needs 3 or more to hit and the smaller side needs 5 or more to hit.
If either side has three times the number of the enemy then the bigger side needs 2 or more to hit and the smaller side needs 6 (cant get more) to hit.
If either side has four times the forces of the enemy then the bigger side wins automatically (hits on a 1 or more), but the smaller side gets 1 kill (they should get zero cause they need more then 6 to hit, but I think Ill give them a suicide charge kill)
All battles are to the end. Ill keep rolling dice until one side is completely destroyed.
HOW TO MAKE ORDERS
Orders should use this format:
Nation Name has X credits to spend
Buys
all buys here, for example:
1 army 3c
1 fleet 5c
Total: 8c
Movement
All movements here, for example:
Move army in province 14 to province 15
Load army to fleet in G and move fleet to H
Notes
Any notes here, such as ROPs, etc. ABSOLUTLY NO IF THEN ORDERS ALLOWED.
America: Goonie
California:
Mexico:
Brazil: Quoka
Italy: Emu
Germany: Kamilian
France: gecko1234
England: Sgt. Hellfish
Russia: RoddyVR
Turks: AnarchyRulz
Carthage:
South Africa: Nivi
Australia: Erez87
India: Finmaster
China: Stalin
Japan: Toasty
Basically, its a normal board game nes, all rules the same as JNES: Reborn except for the incomes of provinces. I have remade the map to hopefully help make the game more even. Only thing thats different from JNES:Reborn is the Earning Money part, Military Bases and the Cities.
EARNING MONEY
Each province is worth 4c. End of discussion, except for cities, lol.
CITIES
A city still costs 20c, so it does cost a lot with this modified map, but adds a +4c for every country making 26c and up, and +8c for every country making 25c and below and below.
MILITARY BASES
Once all of the provinces are controlled, you may not build a unit in any province. You must construct a military base, 15c, in a province to build units. A military base costs a +1c upkeep.
UPKEEP
Each territory you own can support one unit. After that, it costs 1c per unit per turn. If you do not have enough money to support a unit, it will be disbanded the same turn.
MONEY ISSUES
*If a nation is to give another nation a gift of gold, it will be added to the nations income THAT turn, unlike in Roddys rules, please not this.
*You can not bank more then 25g. If you do try to bank more, it will be lost.
MOVING YOUR UNITS
*Each army can move one province per turn, and each fleet can move one sea per turn.
*You may move and claim a province in one turn.
*A unit may move the turn it is built, but can not attack. However, it can defend the province it is in. You can not, for example, build army in province 1, move to province 2 while an enemy is moving into province 2, and defend it. Your army will be sent back where it came from.
*You may move through a friendly territory IF the friendly has given permission in his/hers orders.
*To load to a fleet, it costs one turn. Then you may move your fleet, but you can not unload again. For example (made up provinces and seas), I can put my army in territory 2 in fleet in sea G. I can then move the fleet to sea F, but I must wait until next turn to unload the army. On the turn I unload the army I can either load another army and move, or just move the fleet empty.
UNITS
An army costs 3c, while a fleet costs 5c.
In the beginning, before all provinces are claimed, you may build your armies and fleets in any province you own (fleets must be on coast, of course)
An army is a black dot, and a fleet is a square of the owner's color in the sea.
MAP
You can name the province by the three letters in it, and the sea the same way.
BEGINNING
Each civ starts out with one province worth of credits. Also, THE GAME WILL NOT BEGIN UNTIL ALL NATIONS ARE TAKEN AND ORDERS ARE SENT. UPDATES WILL NOT HAPPEN UNTIL ALL PLAYER NATIONS HAVE SENT IN ORDERS
FIGHTING
I will be using Roddys system for battling, if he allows me to of course :
When 2 forces fight, every army in the fight rolls a 6 sided die.
If the forces are about the same size then for both sides a 4 or more will kill one of the enemy and a 3 or less will miss.
If either of the sides has twice the number of the enemy then the bigger side needs 3 or more to hit and the smaller side needs 5 or more to hit.
If either side has three times the number of the enemy then the bigger side needs 2 or more to hit and the smaller side needs 6 (cant get more) to hit.
If either side has four times the forces of the enemy then the bigger side wins automatically (hits on a 1 or more), but the smaller side gets 1 kill (they should get zero cause they need more then 6 to hit, but I think Ill give them a suicide charge kill)
All battles are to the end. Ill keep rolling dice until one side is completely destroyed.
HOW TO MAKE ORDERS
Orders should use this format:
Nation Name has X credits to spend
Buys
all buys here, for example:
1 army 3c
1 fleet 5c
Total: 8c
Movement
All movements here, for example:
Move army in province 14 to province 15
Load army to fleet in G and move fleet to H
Notes
Any notes here, such as ROPs, etc. ABSOLUTLY NO IF THEN ORDERS ALLOWED.
America: Goonie
California:
Mexico:
Brazil: Quoka
Italy: Emu
Germany: Kamilian
France: gecko1234
England: Sgt. Hellfish
Russia: RoddyVR
Turks: AnarchyRulz
Carthage:
South Africa: Nivi
Australia: Erez87
India: Finmaster
China: Stalin
Japan: Toasty