JOE-02 - Germany's Revenge

Got it, but I'm gonna try to figure out how to get this logging mod working before I play
 
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Turn 112 (2880 BC)
Munich finishes: Obelisk

Turn 113 (2870 BC)
Munich begins: Library
Berlin finishes: Settler

Turn 114 (2860 BC)
Berlin begins: Archer

Turn 115 (2850 BC)
Archer promoted: City Garrison I

Turn 116 (2840 BC)
Cologne founded
Cologne begins: Obelisk

Turn 117 (2830 BC)

Turn 118 (2820 BC)
Berlin finishes: Archer

Turn 119 (2810 BC)
Berlin begins: Settler
Archer promoted: City Garrison I

Turn 120 (2800 BC)

Turn 121 (2790 BC)

Not much happening, here's the save.
 
Aye!
Got it , will play tomorrow night.

Edit : Took a look at the game and have a question , are we allowed to have open borders with any of the allied forces before we destroy them? Im gonna go ahead and give Toku our wheat to get better relations with him , all our city's are healthy.
 
Turn 0 380BC:
Give Tokugawa our wheat , start working the cottage at Hamburg.
We are in big need of workers but dont really have any city that can build them right now.

Turn 1 360BC:
Cottage at Hamburg is complete , start working it.

Turn 4 300BC:
Munich borders expand , i take a look at the city screen and notice our obelisk gives us 2 culture?? How did this happen?

Turn 5 280BC:
Munich borders already swallow the cow , we start working it.

Turn 10 180BC:
Berlin : settler > worker

I would settle where our archer currently is , we are in need of some workers , we could chop 1 at berlin or hamburg.
When we can spare the worker time , i would cottage the flood plain in Berlin and start working the 4 cottages and the mine to be stagnant at food and get some beakers in and letting our cottages mature , our military status is awful so lets just hope noone will be attacking us anytime soon. Keep a close look at Tokugawa , we should be getting +1 for giving him resources pretty soon , so we should be able to get open borders with him after that and possible even trade him our wheat and cow for the ivory.
Spoiler :
Turn 121 (380 BC)

Turn 122 (360 BC)
Hamburg grows: 3

Turn 123 (340 BC)

Turn 124 (320 BC)
Munich's borders expand

Turn 125 (300 BC)

Turn 126 (280 BC)

Turn 127 (260 BC)

Turn 128 (240 BC)
Munich grows: 2

Turn 129 (220 BC)

Turn 130 (200 BC)
Berlin finishes: Settler

Turn 131 (180 BC)
Berlin begins: Worker
 
ROSTER:
1. JesusOnEez > On deck
2. REM >
3. Shadzy19 > Just played.
4. Kentharu > Up!
 
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Turn 131 (180 BC)

Turn 132 (160 BC)
Frankfurt founded
Frankfurt begins: Obelisk
JOE's comment: MM Frankfurt for maximum pop growth.
Hamburg grows: 4
Cologne grows: 2

Turn 133 (140 BC)
Confucianism founded in a distant land
Warrior loses to: Barbarian Archer (2.46/3)

Turn 134 (120 BC)

Turn 135 (100 BC)
JOE's comment: Worker finishes deer camp but needs a route so I set the worker to build a road.
Tech learned: Alphabet

Turn 136 (80 BC)
Research begun: Iron Working
JOE's comment: I'm going for Iron working as I think Toku may attack as without much warning due to close borders.
Tech learned: Meditation
Tech learned: Iron Working
JOE's comment: Change of plan. Traded Alphabet to Julius for Iron working & Meditation.
JOE's comment: I gave Toku Writing to improve relations. We need him on our side. We got an extra +1 but he is still cautious.
JOE's comment: We have Iron in Munch's Fat Cross.
JOE's comment: We also have it in Cologne's fat cross (see screenshots).
Research begun: Priesthood
Munich finishes: Library

Turn 137 (60 BC)
Research begun: Mathematics
Munich begins: Barracks
JOE's comment: Heading for Code Of Laws via Math.
JOE's comment: Could detour to Construction for Cats if need be.

Turn 138 (40 BC)
JOE's comment: Oh CRAP! Barb Axe spotted near Munich's borders. I'll send some reinforcements in that direction at the cost of opening up some cities.
JOE's comment: Should of had a warrior sitting up there for Barb prevention. Oh well.
Berlin finishes: Worker
Cologne finishes: Obelisk

Turn 139 (20 BC)
Berlin begins: Archer
Hamburg begins: Archer
Cologne begins: Work Boat
JOE's comment: Barb Axe has disappeared for the moment.

Turn 140 (0 AD)
JOE's comment: Oh, there he is (see screenshot).

Turn 141 (20 AD)
JOE's comment: Liz wants open borders and is denied.
JOE's comment: Keep an eye on that Axe N of Munich, he may turn nasty.
JOE's comment: The Axe is a wake up call to build up defenses. Please do so.
JOE's comment: A couple of cities are unhappy due to no defense so get some Archers built.
JOE's comment: Mathematics (26)
 

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Put me on roster, it seems you have opening. I can play turns today when come back from work.
 
Looks like Rem seems to be missing in action too. He's up in SG noob as well, and I haven't seen or heard from him in a while.

I would offer to alternate, but I'm gonna be outta town for a week for spring break. An interesting variant you got here JOE.
 
Got it , will play tonight .
We really need to get back to 5 players or something , preferable some that actually post a sentence besides their turn report also.
Biggest problem in this game is there is zero discussion and we got no plans at all , when all players just go their own way i doubt we gonna win this game. I really have no clue how we gonna get christianity at this point also.
 
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