Joint end to war with allies?

Yasz

Chieftain
Joined
Nov 5, 2001
Messages
20
Location
New York
Is it possible to get your allies in a war to make peace with a civ you are warring with? Many times after several turns, I am ready to end the war as my cities fall into disorder, but when I do, my ally will get attacked and drag me right back into it. I would like to be able to make peace with an enemy and ask an allied civ to do the same
 
I don't use MPP's either. It always seems if you commit to a MPP the next turn that civ declares war everytime. So I stay away from MPP's always.
 
Correct, there is no way to do it, and I consider it a serious weakness. I should be able to request that two civs stop fighting, if in no other way than offering them a reward for doing so. Also, as a powerful nation, you should be able to say: hey you, stop your war against X or I will attack you.

This bugged me a lot in my last game on Diety, where I had a mutual protection pact with France. Germany attacked me and the French dutifully came in to help me out and got completely trampled in the process. I set out to altruistically liberate France from the Germans, but in the middle of my doing it I got attacked by someone else who had mutual protection signed with France. So right as I'm wiping out the last Germans from their territory, after I gave the French 5 liberated cities (3 with wonders) as presents, they declare war on me. I refused to hurt a single Frenchman, but they refused my constant pleas for peace for centuries. I eventually got pissed off at them and decided to win back and keep the cities I gave them. Their stupidity made the game much less enjoyable for me.

I really wish alliances were more flexible.
 
I use MPP in 2 situation only:
1. I can't kill opponent without help
2. I expect that opponent will try to kill my in next 1-2-...5 turns
:)
 
Originally posted by Lust
I use MPP in 2 situation only:
1. I can't kill opponent without help
2. I expect that opponent will try to kill my in next 1-2-...5 turns
:)

Once the powerful Indians attacked me, so I signed an MPP with all three of their neighbours. A minute later it turned into a world war, but I was under a lot less pressure.
 
In my last game, the Indians and Chinese had a MPP, which made things difficult for me. On a whim (during peace time), I forced the Indians into a MPP with me, and I declared war on the Chinese.

The strategy worked perfectly. The Chinese and Indians had a long border, and wasted most of their units fighting each other. The Chinese were stronger and took several Indian cities. Meanwhile, I kept taking and razing Chinese cities (even some of the cities which were originally Indian.) By the end of the war, the Chinese were destroyed and the Indians were crippled, all thanks to the MPP.

It is much easier to pit two enemies against each other than it is to destroy them both yourself
 
I've played many times where all of the other civs take 5 or so turns to act on an MPP. This is realy annoying. Maybe it was because i didn't have the cleanest rap sheet but it po'd me. I then proceeded to break an alliance later on, its about 1000 years later and they wont let me forget it, even though the treacherous french and russian Ba***rds left me out to dry. Grrr. after my continent is cleaned of Indians and Germans they are the next on my list. But when they did finaly act on the MPP they helped me whup the 'mericancs.
 
This is yet another major problem with Civ III.

If you have an alliance you should be able to make a joint peace, or at least be able to check on the status of that alliance if discussing peace with the enemy.

Make a separate peace before you actually cancel the alliance (20 turns or not being up), and no other civ will deal with you for the rest of the game.

It is a crock.
 
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