Journey to Nowhere - Game Thread For the beginning of the story, plus game discussion, visit the Sign-Up and Discussion Thread Rules: Welcome to Journey to Nowhere, a forum game where you control a character trying to survive in the wilderness. The idea behind this game is that the players drive it. (To sign up, see this thread.) Every turn, you have at least 48 hours (usually 72) to PM your turn orders to me. Orders are your characters actions: What to build, what to shoot, and whatever else you may wish to do. The situation in Journey to Nowhere will often be uncertain orders should take this into account by saying what the character will do in certain situations. However, dont worry when something completely unexpected happens, I will simulate what your character does as well as I can, based on their past actions and personality. Also, when you write your orders, keeping track of your inventory may be important. I keep track of everything, but for realism purposes, not much gets displayed in public. Whenever a significant change occurs with your inventory, I will try to inform you. Otherwise, you can always ask me for an update on your inventory. While a turn is occurring, there are other things you will want to do. The game thread is where all in game discussion occurs, where characters will discuss their strategy for moving forward. Please stay in character when doing this. If you have any questions about the game itself, designate these with OOC (Out of Character), so that they stand apart from in-game speech. If I ever need to figure out what your character will do, I may use the thread to determine their actions. Also, PMs between characters are definitely allowed PMs are just like a few people talking in a secluded area. As the game progresses, the players are truly in charge. Ill try to limit any sort of artificial rules, such as no talking at night, calling votes that determine how people will act, etc. When I make game rules, they will be natural talking at night attracts unwanted attention, going against a popular vote causes resentment. A Note About the Calendar: Dates in this game will be given in dd.mm.yy format. In this game, the year of the rebels escape is Year 00. There are 12 months in every year, and 30 days in every month. The Month names are as follows: Snowbound (Month 01) Chillwind (Month 02) Meltmonth (Month 03) Planting (Month 04) Blooming (Month 05) Daybound (Month 06) Sunmount (Month 07) Summersend (Month 08) Harvest (Month 09) Leavesfall (Month 10) Frostmonth (Month 11) Nightbound (Month 12) This was done so that the constant number of days is not confusing February 30th is a bit of an odd occurrence.