TedJackson
Cunning old Celt
Noted.mtgfreak said:btw, ill be gone for 2 weeks at the end of july for a holiday
Can you post a reminder a week or so before you leave to jog everyone's memory?
Ted
Noted.mtgfreak said:btw, ill be gone for 2 weeks at the end of july for a holiday
I agree, on the whole, although it will depend on part what the Worker reveals when he moves to the Cow and the contents of the Goody Hut. If the Worker move leaves us settling on the spot then if the GH doesn't pop a Warrior I would suggest that we pop a Warrior in as our second build - we don't want to get caught with our pants down this early, do we?Bede said:Suggest we open with a seafarer's gambit. Two or three curraghs immediately and start boxing the compass.
Again, I'm with you in principle. It just depends on what (if anything) the Worker move reveals.Bede said:Opening moves: water the cattle, then move to the BG NW of the cattle, mine, then move without roading to the next BG, as I think if we road then move through London to the other BG we lose the movement crossing the river entering the city, so it would be 2 moves to the other BG however we do it, then mine and road the BG to the NE, then road across the north side of the river connecting the improved terrain. The terrain is riverine so we retain the commercial bonus.
To soon to say... let's see what else mad-bax has prepared for usBede said:After the curraghs are built the next call would be granary or settler.....I'm never satisfied with how I handle that one.
Just reminding everyone the barbs are set to Raging so we'll probably want a fairly close build pattern early on.Bede said:The opening site is admirably defensible, but we will have to post troops outside the city because of the river until Engineering.
Couldn't agree moreBede said:This looks like great fun...
Welcome aboard Smellincoffee...Smellincoffee said:Checking in
Welcome SC (do you prefer Smellincoffee, Coffee, or SC? )
I think you'll find that mad-bax has (over) populated some of the (nearby) islands with barb campsTallanas said:Since we have raging barbarians, and "areas of regionally intense barbarian activity" whatever that means ( )
I'm sure we'll build up our Military quite quickly. After all, the only ways we can gain techs are: GH popping, trade or gouging it out of our enemies - and everyone's our enemy, right?Tallanas said:it may be an idea to consider having a second city as a unit pump, and not to go purely "paper cutout" - maybe mix in spears for city defence.
Sometimes letting the barbs sack a town is the sensible way to disperse them, providing you've emptied the treasury first This is particularly true with the "End of Era" uprisings.Tallanas said:In C3C, I find there is a tendency to build up a large treasury early on whilst doing a 50 turn gambit (this will be more true than ever using England, seafaring and commercial!!) - and personally I find nothing more infuriating than seeing a troupe of woolly-backed sheep-botherers traipsing through a border town carrying off all my hard-earned!
Those tiles are unroaded because I was aiming to improve the tiles faster to get more shields to get us a granary faster. The worker is currently building a road on the mined BG. Then he should go back to cow and road that. As we are not doing any research, I thought that the shields are more important than a bit more commerce from roads.TedJackson said:I'm surprised to find improved but un-roaded tiles around London. Apart from that everything seems to be coming along nicely.
Good plan Ted.TedJackson said:Rather than settling where Tinkez suggests I think a better long term plan would be Blue then Green followed by Yellow. Blue only captures 1 Wheat before expansion but would allow Green, on the River and Coastal, so will be powerful in the future. Yellow will net our first lux (Incense) and Grey is Coastal.
I forgot that you can't get the tech you're "researching" from a GH. Switch the research path to something else.TedJackson said:BTW Research needs to be switched away from Writing, just in case we strike lucky with a GH.