nikof
Warlord
- Joined
- Jun 1, 2004
- Messages
- 164
Okay, finally installed. Bit of a pain-didn't install cleanly on top of my existing GOTM package. Don't know why, but installed fresh from the cd with all updates and it works now.
I shadowed AlanH's game with moderate accuracy. His Wheel hut was deserted for me - glad you were playing, Alan! But I got Masonry from the northern hut, so my luck isn't all bad.
Q1a: I'm very tempted to move the scout E onto the mountain, to get a look at Han territory. Han is polite, so this seems like a risk worth taking. However, I've been burned before by "provoking" other civs early on Emperor. Thoughts?
Q1b: Not sure I see the need to move Warrior2 back home. Han is polite, we have Warrior1, Ta-tu could make a barracks in 5 and warrior in another 2 if need be. I'm tempted to scout him north a bit more.
Q1c: Since I'm scouting near Han - it may be possible to do some mild blocking of Han settler units, just to slow him down a bit. But someone declared war on me in a recent game immediately after I did that. Is it a dire provocation, coincidence, or just not worth the effort?
Q2: Rocks? Okay.
Do they do anything like block ships, or are they just a bonus?
Q3: Is naval movement different than vanilla? I can't keep track of the rule mods.
Comment: I've found the discussion of FP corruption and "disc placement (tm)" very helpful, hadn't quite picked this up from the War Academy. <thinks about how much more productive GOTM32 could have been...>
Thanks!
nikof
P=K!
I shadowed AlanH's game with moderate accuracy. His Wheel hut was deserted for me - glad you were playing, Alan! But I got Masonry from the northern hut, so my luck isn't all bad.
Fully agree, I might even have been tempted to go for the northern yellow dots before the green by the wheat, but I will follow the advice of wiser heads. I guess we want 2 settler factories sooner because we have a lot of ground to fill. Big island, contact with other civs - sorry for doubting you, mad-bax!DJMGator13 said:Dot map looks real nice. Definately agree on building northward towards Han first, maybe even trying to grab the two northern yellow dots as cities number 4 & 5 before competing the inner ring (city 3 is the green dot N N from KK).
Q1a: I'm very tempted to move the scout E onto the mountain, to get a look at Han territory. Han is polite, so this seems like a risk worth taking. However, I've been burned before by "provoking" other civs early on Emperor. Thoughts?
Q1b: Not sure I see the need to move Warrior2 back home. Han is polite, we have Warrior1, Ta-tu could make a barracks in 5 and warrior in another 2 if need be. I'm tempted to scout him north a bit more.
Q1c: Since I'm scouting near Han - it may be possible to do some mild blocking of Han settler units, just to slow him down a bit. But someone declared war on me in a recent game immediately after I did that. Is it a dire provocation, coincidence, or just not worth the effort?
Q2: Rocks? Okay.
Do they do anything like block ships, or are they just a bonus?Q3: Is naval movement different than vanilla? I can't keep track of the rule mods.
Comment: I've found the discussion of FP corruption and "disc placement (tm)" very helpful, hadn't quite picked this up from the War Academy. <thinks about how much more productive GOTM32 could have been...>
Thanks!
nikof
P=K!
-we should chase nearby food-rich locations with the highest priority.

Completing the barracks one turn early is good.


