ridjack
Emperor
- Joined
- Mar 12, 2017
- Messages
- 1,000
So I'm looking at a jungle-heavy start right now; looking over jungles and what they can get, I'm having a hard time justifying their continued existence as a Civ that doesn't specifically benefit from them. (Indonesia, in this case.)
Jungles get:
2
3
7
1
1
By the end of the game assuming I haven't missed anything important.
Basically, I'm having a really hard time justifying the continued existence of my jungles. It seems their strongest use is for
, which is a relatively weak yield overall and usually found in abundance elsewhere in any case. The science and tourism are basically for flavor, near as I can tell. Even when Universities first come online, 1
per tile isn't going to make a significant difference.
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Am I missing anything? Do y'all have a use for Jungles when you aren't one of the civs that specifically benefits from them?
Jungles get:
- 2
1
base (Does Jungle Grassland still exist? I see none of it in my current game.)
- 1
with Universities, at Education in the Medieval Era.
- 1
with Zoos at Scientific Theory the Industrial Era.
- 2
with a Logging Camp improvement, which can be built starting with Machinery in the Medieval Era.
- +2
at Metallurgy in the Renaissance Era.
- +2
at Combustion in the Modern Era.
- Uses the "farm triangle" mechanic, so that having 3x Logging Camps adjacent to each other is +1
on each Logging Camp.
- +2
1
with the Entrepreneurship policy from Industry.
- +1
from the Level 2 Tenet Five-Year Plan in Order.
- +2
2





By the end of the game assuming I haven't missed anything important.
Basically, I'm having a really hard time justifying the continued existence of my jungles. It seems their strongest use is for


-----------------------------------------------------
Am I missing anything? Do y'all have a use for Jungles when you aren't one of the civs that specifically benefits from them?